New Diablo 3 Legendaries, D3V Content Patch, Loot 2.0 and More

New Diablo 3 Legendaries, D3V Content Patch, Loot 2.0 and More


Juicy news on a variety of related topics from several Blue posts. The first is a follow up to Lylirra’s post from a couple of days ago about how we’ll get a ton of legendary upgrades, but that new legendaries will probably not be added into D3V in the pre-RoS content patch. (I assumed new legendaries were RoS-only.) How do “Smart Drops” relate to that issue, though?

I hope that at a minimum there will no longer be items with skills enhancement for a particular class that that class can not use (e.g.: WD skill bonuses on a bow).
That’s the spirit of smart drops. In addition, smart drops won’t occur with every single item that drops for you, but when one happens, it will be generally suited for your character (such as getting a larger amount of Intelligence based items on a Witch Doctor or Wizard).

Hopefully that doesnt mean though that DH will see mighty weapons with dexterity …
Smart drops will also affect the types of items that drop for your hero, not just the stats on them. So, basically: if you’re getting a smart drop, both the item type and the stats on the item itself will be tailored towards your class.

As Neva noted, though, items only have a chance to be a smart drop, so you may still see some one-off mighty belts and voodoo masks here and there. Significantly less than before, though.

so are u saying nats gaze will drop again or did u error on saying legacy legendaries
In this case, legacy Legendaries = Legendaries that drop before the pre-expansion patch goes live. So, no.

Kind of like what console has right now?
Correct. Smart drops on console were actually pulled directly from early Reaper of Souls development plans (those sneaksy designers).

Will the new legendary items have an obvious distinction from the “Legacy ones”? If they are completely similar, I can already foresee people stacking up some “bad” level 63 legendary items and re-selling them UNID when the patch hits.

It could be the color, the shape of the “? or X” or something.
Great question. I honestly have no idea off-hand; will have to check.

is that means I cannot farm with my barb and hoping to find gear to gear my DH ? I like this idea. But did you consider that at some point the only gear you will find is going to be for my barb. Sometimes I liked to farm with my barb to gear our heroes I have.
As noted, not all drops will be smart drops. There’s only a chance that an item will be a smart drop (and thus tailored for your Barbarian), which means that you will still be able to farm upgrades for other characters on your account.

Another “fan” started a new thread ranting about that one and while it’s hard to make sense of his hysterical squealing, he seems to be angry that not every single drop is going to be a smart drop, and that every single legendary won’t be an awesome upgrade. Click through to read those “thoughts” and the blue replies, plus another post about changes to Acts 1-4 along with all the new stuff in Act 5.

The first blue that sees this is going to delete this post, but if even one person reads this before hand, I’ll be satisfied.
Lylirra: There’s no reason to delete it. However, there is reason to counter the caustic (and slightly unfounded) assertions made within.

The rationale behind making smart drops a chance rather than a guarantee is two-fold. The primary goals are: a) give players the opportunity to find off-class drops so that they can share them with other characters on their accounts as well as friends and followers, and b) improve the overall item hunt, yes, but still maintain the innate randomness that’s core to Diablo itemization. If all drops were smart drops, the pool of possible items for your character would narrow significantly. Instead, we’re working to strike a good balance between smart drops and normal drops so that you’re not starved for upgrades, but also not overly full of them either.

You seem to forget that they’re also tuning the variance of item rolls.
Lylirra: Excellent point. I went into a bit more detail here.

Sometimes when I read Battle.net forums I sweat that some people use them solely to ensure that they are never hired by any video game developer for any position, down to and including janitor. Because imagine how much long lasting fun you’d get from an ARPG if every single item you found was awesome! Why you might play for as long as an hour before growing totally and irretrievably bored.

 

Elsewhere, a fan asked if the first four acts are getting some changes/improvements in Reaper of Souls and got a “sorta/kinda” reply from a Blue:

I guess the other acts are completely untouchable in RoS? There won’t be any update or changes on those acts except act 5?

This is shame because I kinda hoping to see act 3 and 4 got buff and become a viable place to farm or act bosses got strengthen or changed for better fight.
Nevalistis: Monsters and loot are receiving changes across the board. While some of the other randomization features coming in Act V are unique to that act, Acts I-IV will still benefit from changes coming in Loot 2.0.

I’m not actually sure what the blue is saying there. How do Loot 2.0 changes benefit any of the acts? Monsters dropping more interesting things = all acts are worth playing more? I join the OP in hoping that Act 3 gets some monster density improvements, as much of the act seems underpopulated today, in comparison to Act One and (some of) Act Two (and probably to Act Five, once RoS arrives).

Note also that DiabloWikiNephalem Rifts and DiabloWikiBounties will be found in all acts, and the DiabloWikiNephalem Trials will roll randomized maps from all acts, which will make it *feel* like you’re doing fun new stuff in Acts 1-4, even if it’s not technically those acts in normal gameplay.

Comments

You're not logged in. Register or login to post a comment.
  1. Doctors can use bows. I actually had an intellect Manticore that my Doctor rocked pretty good for awhile.

  2. For the love of god I hope they make all acts Randomly generated. Kinda dreading going through them again if they are all the same.

  3. “[…] Sometimes when I read Battle.net forums I sweat that some people use them solely to ensure that they are never hired by any video game developer for any position, down to and including janitor. Because imagine how much long lasting fun you’d get from an ARPG if every single item you found was awesome! Why you might play for as long as an hour before growing totally and irretrievably bored. […]

    Indeed, but let’s not forget that D3 has seen game directors who made sure that even a level 5 character’s coughing would make the screen shake, send dismembered corpses flying and engulf the whole sky in fire. That, too, inflated character power progression in some miraculously effective way. Your janitor’s suggestion may not particularly clever – but doesn’t that make it even more worrying how much of a fitting gameplay environment D3 delivers as context in this regard …?

    Speaking of worries, the last question/answer brings up quite an interesting issue:
    As far as I remember, we haven’t heard a single word on Blizzard planning to add more ‘dungeon architecture blocks’ for acts I to IV. Due to their limited overall quantity, terrain randomization already suffered largely in the classic version of the game. However, seeing that old dungeons are supposed to be recycled for all kinds of new gameplay modes and elements, I find it highly suspicious that we haven’t got any news on major content investments there.

  4. when I hear this “smart drops” stuff, i could puke.

    diablo is all about randomization and trading. find good items, and if they don’t suit your hero, you trade them for items that do. that’s it, a simple and beautiful concept. if that was done right in d3, nobody would ever have to think about “smart drops”.

    items in d2 didn’t always roll useful stats for the character you currently played, yes, but when some crazy item dropped for you, you were often inspired to start even a new character for this single item. actually mosquira said he wanted to achieve the same with loot 2.0. how he wants to do that with smart drops probably only works in blizzard logic.

    and you know where “smart drops” would make sense? in single-player offline mode. but thats exactly what blizzard cut out. their ideas and actions are so completely disconnected that it could easily be called schizophrenic game design.

    • I definitely agree with you on this. This is like a band-aid, trying to cover up earlier wounds, rather than an actual cure. There’s no doubt that the items are more boring in Diablo 3, although just as much as you wouldn’t use a two-handed axe with Dex on your Wizard in D3, you also wouldn’t use a two-handed axe on your Sorceress in D2. Since only class-specific items (aside from jewellery) got +skill affixes, there was as similar “this item is only for X class” feel going on in D2. The difference is, the items were filtered for certain classes based on interesting things, not simply on raising your DPS.

      That’s why this “Oh, nice bow. Guess I’ll make a Bowazon now…” thing doesn’t exist in D3. That said, to kind of take a step back, many of the “Wow, this’d be cool for X class” things in D2 were due to +skill affixes, and all that effectively did was raise the DPS of that skill(s), making it quite similar to D3’s situation. +3 to Cold Arrow is effectively just +100 Dex in Diablo 3 language. Despite that, I definitely never get that excited feeling from new items in D3 like I did, and still do, get with D2.

  5. The more I read about smart drops the sadder I get.
    Its a deep flaw in the system that you can even (and pretty much only) split up items in “this is for class X”.
    And then they make a “smart drop” system which build on this glaring flaw.
    Sigh.

    • Yeah….adding “smart drops” to the item game is essentially admitting that the game had a bunch of “dumb drops”. Why not fix the core reason dumb drops exist in the first place??
      Sigh, indeed.

    • You would think boosting drop rates and adding the Mystic who basically allows you to “fix” gear would make a system like this redundant.

      I think this is a response mostly to the forum complaints, and them bending over backward to appease these people, but not really doing it the best way.

  6. >”so are u saying nats gaze will drop again or did u error on saying legacy legendaries”
    The Blizzard forums really are a gift that keeps on giving.

  7. That last answer from Nev was painful. An incredibly vague answer that basically amounts to: No. I guess with the situation they’re in, it’s not in their best interest to say flat-out “No, we’re not fixing this.”

  8. Ah, so a bow not spawning with certain undesirable bow-weilder mods is “smart drops”. What’s next? Randomly generated terrain is going to be “smart dungeons”? Enemies that don’t just rush at you is going to be “smart foes”?

    How about some “smart devs” that aren’t vague as fuck for a change?

    To be fair, though, they do have to redesign something like 7 of the core systems of an entire game that’s been criticized as one of the worst sequel ever. So I’d be thinking really, really damn hard about things I’d say.

  9. The only smart drop I want to see is a Voodoo mask that only can roll INT as a main, a mighty belt with only STR, etc. Seems pretty dumb to have a monk helm with INT or STR on it. Hell, why not take away one random prop and just throw the main stat they should want on them? Or is that being too smart?

    • No, what you want is a system where INT isn’t the only good attribute on a mask. You want a system where DEX on a mask could be great for some WDs, therefore removing the potential for dumb drops.

      • You are correct. I want a better stat system in general. If we are stuck with the current system, at least make the drops not insanely random.

      • I think people put too much faith into the “core stats” and how many you want versus others. I think core stats, in D3, WoW, or any other RPG/gear game are vastly overrated. (Granted, in D3 they are multiplicative, which is a huge problem. Changing them to additive would be a first great step towards fixing the item mess, but I digress).

        Core stats shouldn’t be the overriding factor. In a perfect world, you choose between two pieces of gear w/ exactly the same core stats, but the difference is skill affixes, lots and lots of weird, different skill affixes. Skill affixes that could be rune dependent. Skill affixes that turn offense into defense, defense into offense, turns passives like Storm Armor or Battle Rage into actives. Also some other, different broad affixes that affect different skills in different ways, but share a common affix that you can try and stack (similar to the WoW Mastery system).

        Basically, core stats should just be numbers, not something you build your character around. Core stats are a baseline, a way for the people designing and balancing the monsters to make assumptions about how hard the monsters can hit and how much they can take. But that only works if a) the core stats (the main damage stat) isn’t so unbelievably powerful as to throw everything else out the window, and b) have a whole slew of other, more interesting affixes to really build your character the way you want. Since D3 completely failed those two points, then yeah, it’s a problem.

        TLDR: Core stats are a tool for the monster makers and balancing work, not the players. Players should be choosing gear based on crazy affixes that really focus a build on the skills they use.

      • Completely agree with this.

        They need to buff non-primary stats. There more and more I read about Loot 2.0 and “smart drops” the more I feel like the devs are completely clueless. Poor drops rates were just half of the problem, the other half is the terribly boring primary stat + vit

      • Completely agree with this.

        They need to buff non-primary stats. There more and more I read about Loot 2.0 and “smart drops” the more I feel like the devs are completely clueless. Poor drops rates were just half of the problem, the other half is the terribly boring primary stat + vit itemization system that has plagues D3. So incredibly boring, it’s sad, sad that the devs, people who get paid to design games, can’t see it.

  10. “Will the new legendary items have an obvious distinction from the “Legacy ones”? If they are completely similar, I can already foresee people stacking up some “bad” level 63 legendary items and re-selling them UNID when the patch hits.

    It could be the color, the shape of the “? or X” or something.
    Great question. I honestly have no idea off-hand; will have to check.”

    Umm am I missing something or isn’t the AH shutting down, how is anyone reselling Pre loot 2.0 gear when the pacth hits???

    • Via trading forums and such, the same way UN’id’ed items are sold today. (Since they can’t be listed on the AH…)

  11. QUOTE

    you also wouldn't use a two-handed axe on your Sorceress in D2.

    Actually, you would. Sorceresses get a speed bonus with 2-handed axes. I two-hand axe zeal enchantress works fairly well.

    • Well what I meant is, you have other items that are obviously aimed (like a globe with +2 ice skills or whatever) so you’d be intentionally nerfing yourself if you did that, just like you would if you used a +Str sword on your D3 Monk.

      I don’t want to weaken my agreement that the items are definitely far, far more interesting in D2, but a lot of the reason a variety of items are usable in D2 is because you spend a lot of the time just using your basic attack. I’ve been making a Bowazon recently, yet I find myself falling back on this mace and shield combo when I get surrounded. It doesn’t make much difference because all I’m doing normally is shooting regular arrows with the odd ice arrow, so just swinging the mace doesn’t change that rhythm much.

  12. QUOTE

    Well what I meant is, you have other items that are obviously aimed (like a globe with +2 ice skills or whatever) so you'd be intentionally nerfing yourself if you did that, just like you would if you used a +Str sword on your D3 Monk.

    I think I see what you mean. For most skills, yes you’d use an orb or a runeword like HotO that has FCR, but there is a sorceress build that benefits from a melee weapon and specifically from a 2-hand axe. You would be nerfing yourself if you chose to use a 2-hand axe with something like a meteorb since the axe offers no benefits at all.

    I don't want to weaken my agreement that the items are definitely far, far more interesting in D2, but a lot of the reason a variety of items are usable in D2 is because you spend a lot of the time just using your basic attack. I've been making a Bowazon recently, yet I find myself falling back on this mace and shield combo when I get surrounded. It doesn't make much difference because all I'm doing normally is shooting regular arrows with the odd ice arrow, so just swinging the mace doesn't change that rhythm much.

    I think this is probably true unless you have a significant mana leech and are able to just spam your main skills.

  13. If everything is crazy skill affixes, I think the craziness would lose its flavor.

    I’d much rather have skill crazyness mostly come from the skills themselves, combined with selecting a few “crazy affixes” on legendaries that goes well together with your selected skills (or vice versa). And then the stats on items are chosen to support your selected skills in the ways you want.

    • sorry, cant have that with the new blizzard. everyone’s a winner, nobody is allowed to make mistakes. nothing is permanent so there are no wrong decisions. skill is not required, the only thing the game demands from you is not to be colourblind, else the game can’t tell you properly what from the floor to pick up. but even for that case you have the bright light column

Comments are closed.