The pic to the right was shown during Saturday’s panel, and yes, that’s a kitten tied to a stick. (At least it’s not a kitten “on” a stick.) The devs said it was a Witch Doctor mojo, and that his name was “Mr. Pickles.” How serious they were about this remains to be seen.
New Blizzcon 2014 Diablo 3 Legendary Items:
New and Improved Legendary Items
There are numerous new legendary items coming up in the next patch(es). We’ll see brand new legendary items, existing legendary items with new Legendary Affixes, changes to existing set bonuses, and three entirely new item sets with new bonuses and builds. Basically what we saw in the last patch/season, but even more so.
In Saturday’s panel the devs talked about the evolution of legendary items and showed off some of the upcoming changes. One interesting note was that Legendary Rings will get a considerable boost, with new legendary affixes going onto lots of them. The only example shown so far is Skull Grasp, which boasted a huge buff to the Barbarian’s Whirlwind skill. It’s not known if this is the only skill that rolls damage on Skull Grasp, or if Smart Loot picks one random skill for the class that finds it, Hellfire Amulet style. (I asked a dev Saturday night if all the legendary rings had new affixes and he laughed and said “not yet.”)
New and improved legendary items.
The devs also mentioned again that the old six item class sets (such as Natalya’s, Inna’s, Tal’s, etc) will get some big buffs, though no details were shared.
Another focus of improvement was to the Monk’s sets. The set bonuses on Sunwuko’s have been tweaked, and the Raiment of the 1000 Storms is much buffed. See it below, along with the three new sets.
Click through for much more, including all about Ancient Items and numerous screenshot examples of them.
New Set Looks
Blizzard released promo shots of the three new sets and how they look on the Demon Hunter, Barbarian, and Wizard.
Another big change are the Ancient Items (insert better name here). These are ultra-rare drops of existing legendary items, with bigger numbers for the affixes. Not all affixes can be boosted (+skill damage, +elemental damage, ChC and CD don’t roll bigger), but most primary and secondary affixes get a boost on an AI version. The legendary affixes and set bonuses don’t get a boost.
Weapon damage does though, which I think might be a mistake, since it’ll make an AI weapon mandatory for high end play, while other AI gear is just a nice bonus with 200 more to stats, 30 more to Res All, 300 more Defense, +80 more exp per kill, etc). Good luck finding an ultra-rare AI version of an ultra-rare legendary weapon. People already complain bitterly how hard it is to find/gamble a Furnace or Rimeheart, and AI will cut those odds by at least 90%.)
Ancient Items can generate from any source of items; drops, Horadric Caches, gambling, and crafting. They can only be found on Torment 1 and higher, with about 1.5% chance for a leg to come up AI on T1, scaling up to 10% on T6. (How the difficulty affects the odds from gambling and crafting is TBD.)
Also note that AI legendaries look exactly the same except in their stats. If one drops in the world, the golden or green beam will be the same as always, and players won’t know it’s a special one until they identify it. So don’t go scrolling through your mass-IDed finds or your gamble results, too quickly and throw away an AI without even noticing the bigger numbers. (I bet the devs will add some form of notification, like a special clang when the item is IDed?)
Here’s a gallery of the Ancient Item samples we have thus far:
N3rdwards and Flux talked extensively about Ancient Items on our Blizzcon 2014 Day One podcast. Segment begins around 20:00.
Any other questions or comments or objections about legendary item changes or Ancient Items? Hit it in comments; lots of the new ones are usable in the demo and we’ve talked to the devs about them off mic as well, so there is perhaps more info to share.