Natalya’s Wrath Becomes More Disciplined

Patch v1.0.3 provided an undocumented (and unintended) boost to the partial set bonus of the Natalya’s Wrath item set. Since the patch, a Demon Hunter wearing any 4 pieces of the set will regenerate 2 Discipline per second. That might not sound like a lot, but the total Discipline pool is only 30, the natural refill rate is quite slow, and there are very few skill or item options to boost the total pool or the regen rate. Thus 2 more per sec is a huge boost, since virtually all of the DH’s escape, CC, and movement skills are fueled by Discipline, and it runs out very quickly.

The whole Natalya’s set has 5 items, and while none of them are great, and the weapon is like all set and unique weapons — underpowered compared to comparable blue/yellow weapons — you only need to wear 4 of them to get the Discipline partial set bonus. That means you could still use a proper weapon and get the useful bonus, providing you had the ring, cloak, helm, and boots. (Obviously you’ll need to AH for them, since most Diablo 3 players are lucky to have found even 1 set item so far, much less 4, much much less 4 from the same set.)

Click or hover on the following links for the stats of all the items, courtesy of DiabloNut.

  • Natalya’s Gaze
  • Natalya’s Mark
  • Natalya’s Redemption
  • Natalya’s Shadow
  • Natalya’s Soul
  • Does Blizzard know about this? Was the change intentional? Are they going to fix it? Yes, no, and maybe. Here’s Bashy’s honest but entirely unhelpful reply:

    Yeah that was an unintentional change in 1.0.3, and we’ve been aware of it. We’re not quite sure what we’re going to do yet. We’re a bit apprehensive because we really don’t want to keep fiddling with people’s items, even though this makes the set quite good. On the other end, it was an unintended change and so correcting it isn’t quite the same as fiddling. In any case, it hasn’t been discussed fully and so we don’t know yet, and probably won’t know exactly what we’ll do until next week.

    Is it worth trading for the four items, knowing you’re losing quality in at least 2 or 3 of the slots, just for the big boost to Discipline? That question is being pondered in our Demon Hunter strategy forum, but I say probably not, unless you’re Hardcore, or you just really don’t like to die. On the other hand, maybe you just want to change things up and get some variety in your play style, which adding this much Discipline would certainly allow.

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    26 thoughts on “Natalya’s Wrath Becomes More Disciplined

    1. This would seem grossly overpowered for hardcore indeed.
      However considering in what bad shape the DH is in HC, maybe that wouldnt be such a bad thing?

      • I’m curious you mean end-game? I got to 56 with DH, no major problems and a lot of fun (phone call/stupidity killed me).

        Also LOL @ “this makes the set quite good”… this CANNOT AND MUST NOT happen!

        • Play any other class in HC and you will find that they are much, much safer when playing solo.

    2. As someone who has 2 of the 4 set pieces, I can say that the set bonuses are extremely good. +7% crit, +130dex, and then +2disc/sec is extremely great if you get good rolls on the armor pieces.

      Finding them…is another issue…

    3. Blizzard:” We’re a bit apprehensive because we really don’t want to keep fiddling with people’s items”

      Sigh. Did the IAS whiners already make Blizzard afraid of balancing and bugfixing their own game?

      • With so many people complaining about the IAS changes still, it seems prudent to be cautious about future item nerfs.

    4. I found one of the pieces (the cloak), and then spent a LOT of gold (especially for the ring) completing the 4-piece set. The boots I got are terrible though, so in my mind that’s a bit of a trade-off there.

      But anyway, now it seems that my fun is short-lived. I wish I had known more about this situation before I dropped all that coin on something that is “too good to be true”.

      My big mistake was that I didn’t know that this was an undocumented change in 1.0.3, and thus “unintended”. I thought that the 4-piece bonus was awesome, but I assumed that it had always been this way, and hence more likely to be safe from getting hammered back into the ground.

      So, the lessons here:

      1) Always assume that Blizzard’s Development and Testing departments are mostly populated by monkeys with keyboards.

      2) Always assume that there is some pissant forum poster who will point out the fact that a FEW of his neighbors are having WAY too much fun.

      3) At least once, the monkeys over at Blizzard will do something that causes poo to be flung in YOUR face. Today was my turn, and lemme tell ya, it’s unenjoyable.

      • A simple rule of thumb is that if something seems too good to be true, it usually is. The game has just been released and is bound to go through a lot of balancing phases based on live user feedback and statistics, which makes for an even bigger reason to be wary when purchasing items, especially on the RMAH.

        Speaking as someone who isn’t using the AH, I’d hate to see people’s feelings get in the way of game balance. Sadly, as a result of the AH, it seems we’re slowly getting there anyway.

        • While your rule of thumb may be true, I have a lot of sympathy for the OP, since I almost spent some coin doing the same thing. First they announce Legendaries are going to be buffed, because they suck. They don’t really clarify that Sets are part of this, we are all still assuming that’s (hopefully) the case. And now they may roll back what you thought you DID have with Nats, even after the Legendary buffs which may or may not happen for Sets, even though they’re not retroactive. /GG

      • Wow. They broke something and *may* fix it. But if they do, they’re nerfing it?

        “You keep using that word. I don’t think it means what you think it means.”

      • i bet you are gonna hate the 1.1 patch when all current legendary and set items will be junk

        • Almost all of the legendary/set items are already worthless. Blizzard should buff them to at least be good as rare items.

    5. The best solution would be to fix the set bonus but at the same time buff the items in the set according to the new 1.1 legendary buff philosophy so that players won’t feel totally screwed. ( the buff should include existing items and not just future drops )

    6. i have played SOO many hours, and i have yet too see a single set item drop…

      QQ for real

    7. “We’re a bit apprehensive because we really don’t want to keep fiddling with people’s items, even though this makes the set quite good.”

      I wonder why. 🙄

    8. 240 hrs and 0 set items. I have found 4 legendary items, 3 since the patch. My first was the Monster Hunter Sword, then Skorn, then Sultan of the blinding sand, and last was the Ageless wonder barb mighty belt. All of great use to my Wiz! The Skorn had a 148 Int roll and good damage which would really only be good for the Enchantress. No sets at all.

    9. just freaking amazes me how they get these unintended affects in release, not only this, but also the zombie bears

      I would expect this from the devs of Path of Exile or even Torchlight 2; they’re really small companies that don’t have the money or manpower that Blizzard has (Runic has 30 people in the entire company),
      I may be wrong, but I’m guessing Blizzard has more than 30 people in their QA department alone

    10. so with all the fuss over the RMAH and changing items what do you think is gonna happen come the 1.1 patch when all legendary/set items get buffed. think people who spent real money will cry that the piece they now have is worthless or do you think bliz will change their stance and buff all the previous drops?

    11. I’m going to call BS on Blizzard’s depiction that the set bonus change was “an unintended change.” I specifically did not try to get any pieces of the set in the early weeks of Diablo 3 because the set bonus (pre-1.03) used to say:
      “Increases Discipline Regeneration by 0 per Second.”

      You can still see this on the website at

      I highly doubt the item value in the code unintentionally changed from a “0” to a “2” with the 1.03 patch. I guess they could go with the “we fat fingered the keyboard and meant to press 1” or the classic “I missed a decimal point and it should have been 0.2” argument but if either of those scenarios are true, then Blizzard has some glaring QA issues that they should be worrying about.

      If Blizzard thinks the value is too high then say so, but spinning it as an unintentional accident just makes our trust in them, and their community managers, grow even more thin.

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