Natalya’s Wrath Stays Disciplined


As an update to our previous article regarding Natalya’s DiabloWikiDemon Hunter legendary set, DiabloWikiBashiok has confirmed the developer’s decision on the undocumented and unintended change for the set. The verdict? There will be no change. To recap, the 4 piece set bonus was changed from an original .42 Discipline regeneration to a 2 Discipline regeneration rate. So, tor what seems to be the first time since release, a feature that is perceived to give an amazing (perhaps even overpowered) bonus will not be nerfed. It will be interesting to see how other sets are affected and if they will rival such a bonus when the legendary overhaul hits later this year.

Bashiok goes on to say that the changes we will see in a future patch may affect stats and bonuses for any drop thereafter, but these changes will not affect any pre-patch items.

The only thing between you and a great set bonus now is about $700 or about 250 million gold for good rolls.

We’re not going to change/correct the set bonus of Natalya’s. It will remain as-is.

It’s one of a few cases recently that made us really sit and look at how we were approaching a game system, have some serious discussions about what they mean for the game, and where we want it to go. Sure it’s one set and set bonus, but allowing it to continue existing, and even now beginning some work to embrace the concept, probably wouldn’t have happened if the unintended change to Natalya’s hadn’t occurred, and maybe more importantly if you didn’t offer your feedback (constructively and in calm and reasonable tones, of course).

We are working on Legendary item changes for a future patch, as I’m sure you know, which could change the set in any variety of ways. I don’t know what those changes could be yet, but I do know there’s no desire to “fix” the set, even in the updated version. But regardless those changes will only affect items that drop after that patch. They aren’t retroactive. Any Natalya’s items that drop before that patch (ie the ones dropping now), and the set bonus, will remain unchanged regardless of future Legendary item updates.

Comments

You're not logged in. Register or login to post a comment.
  1. I’m curious if Blizzard is keeping tabs on the new ingame trend, where everyone is selling unid’d 62-63 items. It seems that people have essentially given up on getting a good roll and are just trying to cash in on peoples’ willingness to gamble.

    • You can sell unid’d items on the AH? How does one search for them to buy?

      • I have specifically tried to sell un-ID’d items on the GAH, and it doesn’t let you, so I have no idea what the first commenter is talking about.

      • No, not on the auction house.

        People in the general chat channel, and especially the trade channel, are frequently offering or requesting un-ided 62-63 items.

    • Whats the big deal people in d2 would sell packs of unid rings, amulets, and circlets. Its fun imo buying a bunch of stuff for a set price and iding it and finding out that you just found an item worth 10x the amount that you paid.

  2. ” have some serious discussions about what they mean for the game, and where we want it to go. ”

    The only discussion they should be having is how many kicks to the balls they should bestow on Jay Wilson before then throw him out the door.

    Everything else is secondary.

  3. Sad news. Perhaps their goal is to buff the discipline regen affix in the future, but in the mean time it just looks like they’re too afraid to mess with people’s items because they might’ve spent real money on them.

    • sad day when $$$ > gameplay.

    • Yip, I think this decision would largely have been swayed by RMAH concerns.

      I expect they’re going to be putting in systems to prevent it from happening again in the future, simply because they’ll no longer be allowed to stuff the genie back in the bottle, as they frequently did with D2 item imbalances.

    • yep, totally the RMAH. I mean, what else could it be… …?

    • I for one welcome the fact they will not fuck with items. One of my biggest beefs with WoW resolved. If it’s only due to the RMAH, well, thank god it exists, even tho i don’t use it!

      When i find an item, i want to know that what you see is what you get, forever. Not this endless retarded cycle of “oh there’s a new patch, i wonder what items/affixes have become worthless this time?”

  4. It can’t have anything to do with old and new items (after 1.1). How does that work if you have two items now and you get two more? 1.2 disc / s?
    They either change the set bonus or not.

    • You either have all 4 from before 1.1 or all 4 from after. Problem solved.

      • So you are saying that if i have 3 old pieces and i add 1 new piece it will not give me the full set bonus? that if just silly, if that is the case they should rename the set to something like natalya’s battle wrath or something else because its not the same set.

        • They should rename the old set to Natalya’s Discipline 😉

        • Yes, that’s what I’m saying – this is also the most likely course of action for Blizzard as well, and that’s only assuming they even change the set bonus. If set bonuses change, it wouldn’t make sense (technically or otherwise) to have different bonuses apply to each other.

          If one version is:
          +10% Crit
          +200 dex
          +2 hatred regen

          And the other is:
          +7% Crit
          +130 Dex
          +2 disc regen

          How else would they reconcile the different bonuses? The only answer is to separate the two versions completely – and perhaps that’s by changing the name for clarification or else providing a version indication number by the ilvl (which would be kinda tacky).

  5. I think Blizz took the “safest” route in implementing sets and legendaries. They didn’t want to put out there any overpowering item, and then have to scale them back, ESPECIALLY with the RMAH thrown in the mix. Example, if anyone can remember back to DII, the differnce between a 1.06 Vamp Gaze and a 1.07 Vamp Gaze.

  6. Or a 1.08 Shako with a 1.09 one (40% life vs. +1.5 life/mana per lvl).

    Now only if all other set effects were this good…

  7. Deleted – replied in wrong place.

  8. Huzzah! You may remember me from the original thread, dreading the incoming adjustment to my 4-piece Natalya’s Set. I am obviously very pleased by this development 🙂

  9. Nat’s helm is the only unique I’ve ever found. I’ll hold it for a few years then use it to buy a new car.

Comments are closed.