More details about the Diablo 3 Console, including how it is like and unlike the PC version, are emerging. I’m working on a huge update to the Diablowiki.net Diablo 3 Console article which will include all the Blue posts, basic infos, and play reports, but for now here are some new blue quotes of note:
You’ll need 5mb of hard drive space to save your characters on the Xbox version, and 12mb on the PS3. The PS3 requires a bit more space due to the Trophy Pack file that needs to be included.
Any word on a demo for ps3/xbox users yet?
Vaeflare: We don’t have any further details pertaining to a demo version for console users at this time.
I’ve read in a number of user posts that claim developer resources are being tied up working on the console version over patching the original, but haven’t found anything yet confirming this among blue posts.
Vaeflare: We have a separate team of developers that have been dedicated to bringing Diablo III to consoles. While they and the PC team do collaborate from time to time to ensure that we’re delivering an authentic Diablo III experience to consoles, the two teams operate independently.
…It’s understandable that everyone wants updates on exactly what’s around the corner, but know that both the Diablo III PC team and console teams are hard at work on their respective versions of the game, and neither is holding the other up. As we have further information, we’ll be sure to share it with you. 🙂
Seen in one of the e3 vids “Nightmare(Easy)” What does this mean? is there also different difficulties like Monster Power?
Lylirra: Difficulty levels and Monster Power operate a little differently on console. There will still be Normal, Nightmare, Hell, and Inferno, and completing one mode will unlock the next mode — just like on PC. Also, within each of these modes players will able to select from different difficulty levels to suit their preferred level of challenge. On console, however, there are only 8 settings: Easy, Medium, Hard, Master I, Master II, Master III, Master IV, and Master V. At Medium and higher in Inferno, density does increase, but the increase won’t be as significant as what you’d typically see on PC (due to performance issues). Similar to MP on PC, higher difficulty settings present more powerful enemies that will have opportunity to reward players with more powerful loot.
For perspective, here’s the current scaling (note that this may change before we ship):
A lot of us are more interested in the console for how the economy works with “fewer, better rares” and no Auction House, but no one really knows yet. I asked some specifics about that in the Josh and Wyatt interview and they speculated freely, but until millions of players are actually grinding away 12 hours a day it will remain hypothetical. The devs do affirm that they’ve done a lot more play-testing and balancing of the Console end game than we got in the “doubled it” early days of Diablo 3, and the console is launching with roughly the current version of the title, and thus benefits from all the patches and hotfixes we’ve seen over the past 14+ months.
Who amongst you harbors console buying plans? I’m not one, but I do find myself growing more and more curious how the economy and items will work. I hope some regular readers, who are expert in the D3 PC version, dive right into the console so we can benefit from their insights and observations come September 3rd.