More Details on Diablo 3 Monster Density Adjustments


Blizzard added some more info to the recent thread about Diablo 3 Monster Density adjustments that are now (now now now, right now!) testable on the PTR. I’ll re-quote the start of that post since it’s relevant, and add on the new info after it.

In the latest PTR patch notes for build 16033, we noted that “certain areas in Act I and Act II have received further adjustments to Monster Density.” We’ve seen some players ask what zones this change applies to, so here’s a bit more information.

  • Zones that are bolded received a straight-up buff to their density.
  • Zones that are italicized were slightly nerfed.
  • All other zones had monster spawns adjusted to make them feel more “clumpy.”
  • Act I:

  • The Lyceum
  • Cave of the Moon Clan Level 1
  • Weeping Hollow
  • Cathedral Level 1
  • Cathedral Level 2
  • Leoric’s Hunting Grounds
  • Whimsyshire
  • Act II:

  • Realm of Shadow
  • Dahlgur Oasis
  • Vile Cavern
  • The Storm Halls
  • The Unknown Depths
  • The Eastern Channel
  • The Western Channel
  • Further clarification:

    Q: So what type of Monster Density are you talking about? Is is just mobs? Elite packs or a mixture of both?
    A: The zones that are bolded above had their density increased (i.e. there are now more monsters). These zones include:

  • Leoric’s Hunting Grounds
  • Whimsyshire
  • Vile Caverns
  • The ones that aren’t bolded above had their density adjusted so that there are less groups spawning overall, but the number of monsters in each group has increased. This should give a feeling of “clumpiness” where you see big packs of monsters and some open spaces. These zones include:

  • The Lyceum
  • Cave of the Moon Clan Level 1
  • Weeping Hollow
  • Cathedral Level 1
  • Cathedral Level 2
  • The Storm Halls
  • The Unknown Depths
  • The Eastern Channel
  • The Western Channel
  • Dahlgur Oasis
  • Q: Is act 4 going to be worked on? It seems like a lot of players were interested to play this act but many comment that its still too bare.
    A: We’re still tuning density across all Acts, and this includes Act IV. We just haven’t made any additional changes to it just yet.

    Were there any thoughts placed into letting the user decide the density? On the quest selection screen, adjusting the monster power levels from 0-10, could there not be the same applied next to it…a drop down selection for mob density from 0-10?
    We have not heard about any plans for such an option, but that is not to say that it may never happen.

    Can u give us any information about itemization and PvP progress?
    There is no new information available on these features, but rest assured that we have not given up on them. Itemization improvements and PvP are both things that need to be awesome and fun, and if the developers do not feel the quality of these features are where they need to be, then they will be reiterated upon until they reach the wanted quality.

    We are of course very much aware that these are some of the things you guys want the most in-game, and preferably sooner rather than later, but we will not rush and release something that is not ready. We will of course keep you guys updated as soon as we get new information on the progress of these things.

    Have you guys been testing on the PTR, to see where things are going, and to add informed input to the debate? Or are you spending these last days of v1.07 mainlining Act 3 farming and making sure to take extra runs through all the Arreat Crater levels to soak up as much exp as possible from scorpions before their exp gets nerfed in v1.08? (They weren’t so exciting before, but now that you know they’re going to get nerfed, it’s like a legal exploit!)

    Comments

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    1. Flux might want to fix the quotes there as your blue is not in the right place lol

    2. The problem for me right now is burning out, that’s why I have not played the PTR. I want 1.08 to be as fresh a possible for as long as possible. It works because I play less than a lot of other players.

      Waiting sucks though, I did roll a hardcore character though in the meantime.

      But the more I think about it the more the itemization patch would effect my enjoyment of the game so I might wait on Hardcore.

      So yeah, I cant make any decisions!

      • sneakytails, I would absolutely LOVE to play HC only and I can totally see how that is the TRULY fun and exciting way of playing this game, at least for me, but as long as the game has no single player offline mode, HC is unfortunately off limits for me. While living with a family which also uses the connection, the rounter which ain’t 100% stable and tons of other problems, losing chars thanks to DC’s is too heartbreaking for me.

        Guess makig plvl 100 will have to do before the EXP pack is here 🙂

        • I hear ya on that one Lord_Vega!

          Lots of people are in that boat including me, the online only requirement had serious repercussions in how everyday gamers interact with their game!

          I usually go to a public hotspot to get my fix on, it sucks, but its better than my home connection.

          HC is one of the reasons why we just might see a offline mode, there have been so many lost toons due to the servers that ruckus is really starting to get loud out there.

          But yeah, self-found hardcore is the only way to go. Despite my problems I still rolled one!

    3. Flux, I would be testing on the PTR if it wasn’t the laggiest thing on earth. Taking 2 steps and then waiting 1-2 seconds for the game to unfreeze gets old really fast.

    4. When are they going to make changes on lower difficulties? Are they using Inferno as a test?

    5. Spartacus, I personally don’t think Blizzard gives a rats about the rest of the game other than Inferno,which is unfortunate seeing as you have to play through the other 3 difficulties to get there, but by that time you’re as bored as hell because there have been no improvements to those difficulties. Seems as though all those that are already in Inferno have quite a lot to say about not improving the other difficulties, and Blizzard seems to go along with them, instead of fixing all difficulties.

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