In the first batch of Reaper of Souls datamining a few weeks ago, we saw a huge collection of passive effects on legendary. That batch of effects were for a variety of gear; belts, shoulders, bracers, boots, and amulets, but the vast majority were for rings. This time all the bonuses are for rings.
It’s not known how these effects are distributed in the game but it seems like a lot of different ones will be found on the same legendary ring(s), probably the Puzzle Ring (which was shown in the Gamescom demo in August), much as there are now dozens of different versions of the Stone of Jordan.
This batch of legendary passive bonuses for rings are from the newest version of the Reaper of Souls test client. As Blizzard confirmed after the first batch of datamining last month, the info came from a build of RoS on one of their test servers. Most of us figured this was a big leak that Bliz would take steps to close, but apparently not. The build is still on the same test server and they’re updating it as they keep on testing, hence we’re getting more datamined images and info from it. (Sadly, it can’t be played, just datamined. You’d need an authorized account and the game client and password to actually play.)
As with the other datamining, all these strings are from an early test version of the game and may be changed or removed by the final game.
There are several legendary potions listed in the strings. Only one has a function listed, so far:
HealthPotionLegendary_02 – Bottomless Potion of the Diamond
HealthPotionLegendary_05 – Bottomless Potion of Mutilation
HealthPotionLegendary_06 – Bottomless Potion of Kulle-Aid
X1_Legendary_Potion_06 – Drinking Kulle-Aid allows you to burst through walls summoned by Waller elites for 5 seconds.
Increase the Knockback distance of your skills that cause Knockback by 100% and increase their damage by 50%.
Summons shadow clones to your aid when you are hit by a crowd control effect.
Every time you destroy a wreckable object, you gain a short burst of speed.
You take 25% less damage for each enemy that is stunned within 25 yards of you.
Your Thorns damage now hits all enemies in a 15 yard radius.
Healing wells replenish all resources.
After earning a survival bonus, quickly heal to full Life.
After earning a massacre bonus, gold rains from sky.
While casting Town Portal you gain an immunity bubble. (So would this basically grant immortality to Hardcore characters?)
Periodically gain a shield that absorbs and reflects projectiles.
Heal to full Life and resources when you fall below 20% Life.
Potions affect all allies.
Blocking an attack Freezes the attacker.
While moving your resource generation and damage is increased by 25%. While stationary your resource regeneration and damage is reduced by 25%. (Dream item for Tempest Rush Monk, Strafe Demon Hunter, WW Barb, and Archon Wizard. WD needs a moving/killing skill too, now?)
Health globes restore 20% of your primary resource.
The world map is always revealed.
Shrines will spawn an enemy champion. (Reminds of the great D2 Evil Urns.)
Completing an event grants a special reward.
Chance on being hit to summon a protective pylon.
Blocks have a chance of summoning a hell hound.
Increase chance to find Health Globes by 100%. (This would be very impactful for builds with skills that proc on health globes. Not to mention infinite life and only a chance to die from bosses.)
Gain a death aura that deals 1000% of your Life per Second to enemies within 20 yards but your Life per Second no longer heals you. (Stack several items to get up to 1000 Life per Second and deal 10,000 damage per second… Still not a big enough bonus to matter on Inferno?)
Blocked attacks heal you and your allies for the amount blocked.
Click through for dozens more new ring passives, sorted by the character class the apply to…