More Datamined RoS Legendary Item Passive Effects


In the first batch of Reaper of Souls datamining a few weeks ago, we saw a huge collection of passive effects on legendary. That batch of effects were for a variety of gear; belts, shoulders, bracers, boots, and amulets, but the vast majority were for rings. This time all the bonuses are for rings.

Puzzle ring comparison: Gamescom 2013.

Puzzle ring comparison: Gamescom 2013.

It’s not known how these effects are distributed in the game but it seems like a lot of different ones will be found on the same legendary ring(s), probably the Puzzle Ring (which was shown in the Gamescom demo in August), much as there are now dozens of different versions of the Stone of Jordan.

This batch of legendary passive bonuses for rings are from the newest version of the Reaper of Souls test client. As Blizzard confirmed after the first batch of datamining last month, the info came from a build of RoS on one of their test servers. Most of us figured this was a big leak that Bliz would take steps to close, but apparently not. The build is still on the same test server and they’re updating it as they keep on testing, hence we’re getting more datamined images and info from it. (Sadly, it can’t be played, just datamined. You’d need an authorized account and the game client and password to actually play.)

As with the other datamining, all these strings are from an early test version of the game and may be changed or removed by the final game.


Legendary Potions

There are several legendary potions listed in the strings. Only one has a function listed, so far:

  • HealthPotionLegendary_02 – Bottomless Potion of the Diamond
  • HealthPotionLegendary_05 – Bottomless Potion of Mutilation
  • HealthPotionLegendary_06 – Bottomless Potion of Kulle-Aid
    • X1_Legendary_Potion_06 – Drinking Kulle-Aid allows you to burst through walls summoned by DiabloWikiWaller elites for 5 seconds.

I am compelled to give a thumbs up to that pun, no matter how horribly cheesy the source material was.


Miscellaneous Ring Bonuses

Legendary ring bonus properties that appear to be applicable to all classes. Some may be specific to a class or classes, but that’s not evident in the tooltips.

  • DiabloWikiShrine effects last for one hour (instead of until death). (“Shrine effects last until death” was a bonus we saw in the previous batch.)
  • Your melee attacks hit enemies up to 40 yards in front of you for 100% weapon damage (range increased from 20 yards).
  • While below 30% Life, all attacks are guaranteed DiabloWikiCritical Hits.
  • Increase the Knockback distance of your skills that cause Knockback by 100% and increase their damage by 50%.
  • Summons shadow clones to your aid when you are hit by a crowd control effect.
  • Every time you destroy a wreckable object, you gain a short burst of speed.
  • You take 25% less damage for each enemy that is stunned within 25 yards of you.
  • Your DiabloWikiThorns damage now hits all enemies in a 15 yard radius.
  • Healing wells replenish all resources.
  • After earning a survival bonus, quickly heal to full Life.
  • After earning a massacre bonus, gold rains from sky.
  • While casting DiabloWikiTown Portal you gain an immunity bubble. (So would this basically grant immortality to Hardcore characters?)
  • Periodically gain a shield that absorbs and reflects projectiles.
  • Heal to full Life and resources when you fall below 20% Life.
  • Potions affect all allies.
  • Blocking an attack Freezes the attacker.
  • While moving your resource generation and damage is increased by 25%. While stationary your resource regeneration and damage is reduced by 25%. (Dream item for Tempest Rush Monk, Strafe Demon Hunter, WW Barb, and Archon Wizard. WD needs a moving/killing skill too, now?)
  • Health globes restore 20% of your primary resource.
  • The world map is always revealed.
  • Shrines will spawn an enemy champion. (Reminds of the great D2 Evil Urns.)
  • Completing an event grants a special reward.
  • Chance on being hit to summon a protective pylon.
  • Blocks have a chance of summoning a hell hound.
  • Increase chance to find Health Globes by 100%. (This would be very impactful for builds with skills that proc on health globes. Not to mention infinite life and only a chance to die from bosses.)
  • Gain a death aura that deals 1000% of your Life per Second to enemies within 20 yards but your Life per Second no longer heals you. (Stack several items to get up to 1000 Life per Second and deal 10,000 damage per second… Still not a big enough bonus to matter on Inferno?)
  • Blocked attacks heal you and your allies for the amount blocked.
  • Click through for dozens more new ring passives, sorted by the character class the apply to…


    Barbarian Ring Bonuses

  • DiabloWikiThreatening Shout has a chance to Charm enemies and cause them to join your side.
  • DiabloWikiAncient Spear pulls you to your enemy.
  • DiabloWikiLeap gains up to 3 charges.
  • DiabloWikiWarcry increases your and your allies’ run speed by 40% for 10 seconds.
  • Here are the Barbarian legendary ring passive bonuses we posted previously, for easier reference:

  • DiabloWikiCall of the Ancients last until they die.
  • Reduce the cooldown of DiabloWikiEarthquake every time it kills an enemy.
  • When you melee attack, you also DiabloWikiCleave enemies up to 20 yards in front of you for 100% weapon damage.
  • Reduce the cost of DiabloWikiSeismic Slam to 15 Fury.
  • Cause an DiabloWikiEarthquake when you land after using DiabloWikiLeap.
  • Increase the duration of DiabloWikiIgnore Pain to 60 seconds.

  • Demon Hunter Ring Bonuses

  • Automatically cast DiabloWikiSmoke Screen when you fall below 25% Life. This effect may occur once every 30 seconds (decreased from 30% Life).
  • 5% chance on hit to create a DiabloWikiSpike Trap, DiabloWikiCaltrops or DiabloWikiSentry at the enemy’s location.
  • DiabloWikiBolas now explode instantly.
  • DiabloWikiFan of Knives knocks targets back.
  • DiabloWikiHungering Arrow has 20% additional chance to pierce.
  • You may have 2 additional Sentries.
  • [{VALUE1} * 100]% chance to explode in a fan of knives for 200% weapon damage when hit.
  • Your DiabloWikiSpike Traps lure enemies to them.
  • DiabloWikiVault knocks enemies back.
  • Here are the Demon Hunter legendary ring passive bonuses we posted previously, for easier reference:

  • Leave a clone of yourself behind after using DiabloWikiVault.
  • DiabloWikiElemental Arrow now generates 3 Hatred.
  • DiabloWikiVault now costs 8 Hatred instead of Discipline.
  • Enemies you hit become DiabloWikiMarked for Death.
  • Companion – DiabloWikiWolf Companion now summons 3 wolves.
  • Automatically cast DiabloWikiSmoke Screen when you fall below 30% Life. This effect may occur once every 30 seconds.
  • Automatically drop DiabloWikiCaltrops when you are hit. This effect may only occur once every 6 seconds.
  • DiabloWikiStrafe no longer costs Hatred.

  • Monk Ring Bonuses

  • Reduce the cooldown of DiabloWikiBreath of Heaven by 50% and increase its radius to 50 yards (added cooldown reduction).
  • DiabloWikiWave of Light will refund its Spirit cost if it kills 4 or more enemies.
  • DiabloWikiWave of Light is now cast at your enemy.
  • Gain 10 DiabloWikiSpirit per second while standing in DiabloWikiInner Sanctuary.
  • The Monk ring bonuses from last time:

  • DiabloWikiLashing Tail Kick releases a Fireball for 300% weapon damage as Fire.
  • Double the range of DiabloWikiDeadly Reach.
  • DiabloWikiBlinding Flash now generates 50 Spirit.
  • DiabloWiki