Two interesting posts from the PTR:
This is a bit of a bummer. My wizard likes deploying Hydra up ahead to scout for monsters. Does the nerf apply to this skill, or only to other followers/pets? This was a fun part of my battle tactics and now I have to walk right up to ’em to get ’em with Hydra?
Lylirra: Good news everyone! (Imagine I said that like Farnsworth from Futurama.)
I spoke with one of our designers and he confirmed that summoned stationary “pets” which behave more like spells — i.e. Hydras and Sentry Turrets — will not be affected by this change. They will continue to attack targets as normal.
This change primarily affects followers, quest NPCs, and mobile pets like Gargantuans, Zombie Dogs, and demon hunter Companion.
Seems a smart fix. No one likes their Enchantress or Scoundrel activating the Treasure Goblin from halfway across the screen, but everyone wants their Hydras constantly sniffing things out at the edge of the screen. And since Hydras only go where you cast them, you’ve got no one to blame but yourself; compared to the pet AI which might have them wandering into trouble.
Elsewhere an annoying monster bug is pointed out, with a cool screenshot:
Vasadan: This will be fixed for the retail release of 1.0.5 😀
It is possible for Sohkar the Keywarden to become stuck at 1 HP when fighting him.
Not sure if the fix will reach the PTR though.
It’s funny how often monsters end up with this 1 hit point bug. We’ve seen it several times in D3 and it comes up in other games as well. This bug is not uncommon as a benefit either; various bugs stick players at 1 hit point and in an unkillable state. Programming is hard.