The guild old days...

    The guild old days…

    One big change in this new season is a major streamlining to the number of variety of Achievements available in Season Three. There are simply a lot fewer achievements in total, and most that were removed were for odd exploration stuff. As a result a far higher percentage of the total available Achievement points can be obtained simply by power leveling and upgrading LGems and such, which is a change some players greet with dismay.

    A huge thread full of their complaints can be seen on Battle.net, and a CM swooped in to lend a sympathetic ear. Massive Achievements Removal from Season 3:

    We don’t mind re-doing achievements, Blizzard. New and exclusive challenges are nice, but don’t take away from the casual experience, please. That’s a really big part of the fun for us who don’t feel like real competitive play.

    Cutting out all the original achievements (class, explore, event, boss and monster kills, etc) is not the way to spark interest in Season 3. It excludes a massive amount of the player base shooting for “The Achievement Point Leaderboards” in a season.

    I agree 100%. I was so looking forward to going for the achievements and competing for them (when I was able) and seeing where I fell on the leaderboards. But when I logged in, it seemed like 90% of the achievements were gone.

    I have zero desire to put the time into competing on grifts and conquests, but last season at least I could get into the top 1000 by playing a lot and picking up a ton of random achievements.

    Tyvalir: Great feedback! You all have my thanks for sharing your perspectives so constructively here. Even fifteen pages later, I can see that most responses are on topic and respectful in their tone. *insert applause*

    I’m still parsing through and collecting all of the ideas presented in this thread (since there’s a lot of good stuff here). By all means, please continue this discussion and I’ll make sure your feedback gets in front of the right folks.

    I was oblivious to this Achievement-pocalypse in my own play, though I’d heard similar complaints in clan chat from people who do Achievement hunt. Any of you guys in that group? Care to share your thoughts on the issue for those of us who aren’t as impacted?

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