As we noted in the Patch notes, the next change to the Demon Hunter’s Marauder’s Set is not yet live on the PTR. That omission spurred some player debate as to whether the Marauder’s tweak had been shelved, but a Blue post today says that it’s still in the works, and will even involve a PTR Demon Hunter Leaderboard wipe.
Marauder’s Set Changes Coming Soon:
You are correct! This is definitely an unintended bug.
We’re currently working on a hotfix to correct this behavior. Once that hotfix rolls out, we’ll also be resetting the Demon Hunter, 2-Player, 3-Player, and 4-Player Leaderboards for Season and Non-Season on the PTR to allow this change to be reflected in Leaderboard performance. Weâ€™ll need to bring the PTR down for a short time in order to reset the Leaderboards; Iâ€™ll update this thread once the time frame is available.
We’re also working on an updated list of Focused Feedback topics. Waiting on just a few more details, but that will be coming soon as well.
The change and ladder wipe should be interesting, as the current PTR top GRift Leaderboards are much higher level than the live game. Compare the top Greater Rifts for the live game and the PTR:Solo DH:
Best 2/3/4 Player GRifts:
It’s not an even comparison, since Grift density and layout is generally improved on the PTR, there are some new and improved legendary items/sets, plus better skills and builds for all classes. That’s why overall Grift times are much higher for almost every class and 2/3/4 parties, despite the Conduit Pylon being nerfed in duration for the entire PTR (and ruined in this week’s patch), and that’s with the PTR only being live for a few weeks, and with a much smaller player population. (Though everyone geared up very quickly during the community buff.)
That said, the current changes to Marauder’s Set are clearly a buff over the live version, and apparently Blizzard thinks the set will be less powerful once they hotfix it. The play style will at least be changed, since each Sentry will deal much less of the total damage, while the DH’s damage will be considerably boosted. I’m assuming the Sentry damage will drop enough that Enforcer will no longer be one of the top LGems for the build, but we’ll have to wait and see once the changes become playable.
This upcoming change means 40% less total damage (than the current PTR version of the set) output with each additional sentry, so that’s just 40% and not real noticeable with just one sentry, but is 200% less with 5, which should make a big difference on the highest level Grifts.
Click through for bullet point comparison of the 3 stages of the Marauder’s Set bonus, and math on how the total damage output for the DH + Sentries is changing in the coming version.
Marauder Set Bonus Changes
The current, much-maligned LIVE version is this:
The first-pass update now testable on the PTR is this:
The coming PTR version is this:
Marauder Damage Breakdown
Currently on the PTR, you (the DH) gains 40% increased damage for each sentry you have active. AND all of your Sentries shoot your Hatred Spender when you do, for a 100% damage boost. This means that the total damage is mostly provided by the spenders fired by the Sentries. The coming changes will reduce the total damage output slightly, while greatly increasing how much of it comes from the DH’s shots.
The following assumes the DH and all Sentry shots of the Spender hit a target, which is obviously not always the case. Also note that Sentries constantly fire non-spenders, and in that case more Sentries always means more damage.
With one Sentry active:
With two Sentries active:
With three Sentries active:
With four Sentries active:
With five Sentries active:
So the total damage is only a bit lower with just 1 or 2 sentries, but the lost damage will become more and more obvious with more Sentries. Thus the change should have little impact on a well-geared DH running T6, but will be felt strongly on the higher GRifts.
I don’t think this change will make anyone dump their Bombadier’s Rucksack to use some other Quiver + Custom Engineering for a maximum of 3 sentries, but that would certainly be a viable option for T6 runs, where you never really need more than 1 or 2 sentries to race through.
I also wonder how this change will integrate into that new/planned Multishot DH set we saw at Blizzcon. The whole point of that set was to make the DH the focus of the damage, in a very pewpewpew style of build. But these Marauder’s changes are doing the same thing by making the Sentries more about boosting the DH’s damage than about dealing damage their turret-selves. Seems like the M’s changes have the 2 sets converging on the same play style, at least to some extent.