Blizzard has posted the fifth of the six gear set previews, this time featuring the male Wizard.
Here’s the official blurb about this suit, from @Diablo.
The male wizard is taking winter by storm with this stunning off the shoulder piece by Horadrim Couture
While there’s nothing here that’s likely to revive the “wimpy” male Wizard debate, I have to agree with the early feedback from our forum—there’s plenty here to further the “what’s up with the Wizard’s giant hats?” discussion. Seriously; can he get through a doorway without ducking? Is the point to dazzle/crack-up the monsters so they can’t fight? Does he keep rabbits under there? Does this outfit serve as its own cursor pointer, when seen from the isometric view?
Share your speculation on those vital issues in the comments.
Note that this is not an Item Set, but a “gear set,” which just means a full outfit of items of equivalent level. This reflects nothing of the magical modifiers on the items; it’s more like these are all equivalent to low level plate mail, in terms of defense provided. We’ve heard in the past that there are 18 such levels of armor.
Bashiok replied to one of the chorus of “WTF HAT LOL” comments with some reminders that this is in-game art, not really meant to look reasonable in this sort of head-on view.
That helmet looks like something the Witch Doctor would wear.
I mean… Geez! I don’t care if you’re 50 feet in the air, that thing still won’t look right.
I think it looks sweet.
I understand the scrutiny of these things, like, what else are you supposed to do? And we’re showing them off like this so we totally expect it. I sort of wish we had also included shots of what they actually look like in-game though, because there’s literally no time where you’ll be looking at a character head-on like this at such a close distance. (although likely in a character selection screen which doesn’t exist yet…)
All development is done for game-cam. We play to game-cam, because that’s what you’re going to see things from. We could have a ton of varying circlets with different jewel arrangements. We could do a head piece that’s a sort of small cap, or a dozen different types of small caps. But it would most likely be be wasted effort as you’d never be able to tell what they were. So there tends to be fewer, but bolder colors. There tends to be more pronounced sections of the armor, and a bit less minute detail. The sets also tend to be very bold and have a unique look, but (and maybe most importantly) maintain a coherent silhouette and look throughout all the items. The wizard in particular tends to have larger headdresses.
I also saw that fan edit of the female witch doctor, and it was pretty cool. Kudos to that guy for some nice shop’in. In my personal opinion I think that it was a bit too busy, a lot of that’s going to be lost and just make the character look messy from a distance. It’s also a bit too much. Remember these are very early sets. You get too crazy early on and you’re making the later items not look as awesome.
…Funny enough, art is subjective.
We aren’t looking for suggestions or feedback in this case though, we’ve completed all male and female wizard armor and don’t intend to go back. Forward! Onward! Upward!
Yes art is subjective, but if more people dislike it than like it after we see it in game and you dont alter it then that is just arrogant.
Well when you’re wearing it for only a few levels, or maybe not even at all if a helm in that level range doesn’t drop for you, I’m not sure it’s as big a deal as you think it is.
And an amusing @Diablo on the issue as well:
I prefer the D2 wizard.—Lyude35
There wasn’t a wizard in Diablo II. —Diablo
Click through to see the full listing of all six gear set previews, five of which have now been revealed.
The gear set release schedule:
No Monk gear sets, presumably since they’re not yet finalized them all for the most recently-revealed of the four characters?