Longtime Weapon Damage Bug Fix Coming Soon


A bug that’s been around since the Reaper of Souls beta, and is taking damage away from many items, is finally going to be squashed. The OP is from March 31 and there were Blue replies soon after that, but the latest update that the fix is coming soon just went up yesterday.

On weapons, the affix “+X% Damage” does not affect the affix “+(A-B) Damage” when is anything other than “black” or “no-element” damage.

This causes the +X% damage affix to under perform in almost all cases.

Take the item Wildwood as an example.

This item rolls with +(A-B) Poison Damage & +X% Damage

Because +X% Damage does not work with +(A-B) Poison Damage, this weapon will consistently have lower DPS than if it had +(A-B) Physical Damage with the exact same range.

I am sure this is not intended but it’s causing a lot of strife when people re-roll their weapon primary to +10% Damage and DO NOT see a 10% increase in weapon DPS.

It also HIGHLY undervalues all +(A-B) Damage affixes that don’t happen to roll as Physical or Black damage which should not be the case. A player should not be penalized for having a Fire weapon simply because the +X% Damage affix is bugged.
Tsarnis: Definitely not intentional.

We are currently working on a fix for this and hope to have it out to you guys as soon as possible. I can’t really make promises as to when or how (patch or hotfix) said fix will arrive but it’s something we are aware of and are working on.

any idea if the fix will be applied to current items upon patch or will we have to re-enchant them to get the %+ buff?
Tsarnis: To be honest, I am not 100% sure. I’ll talk to the designers and let you guys know when I find out.

In general, item changes do not have retroactive effect on items that already exist in the game world. That said though, due to the nature of this particular bug, issues with existing items may be resolved when this fix goes live. If you’ve got something particularly good that would benefit from this fix, I’d say hang onto it for now.

I’ll come back here and let you know what I find out, so you can commence the salvaging or continue the hoarding, whatever the case may be 😛

I just wanted to pop in here and let you know that we have a potential fix in place for this internally and it is currently looking like this fix will retroactively apply to existing weapons. While we will not be able to deploy this as a hotfix, we currently expect this fix to make it to live servers with our next game patch. I obviously can’t make promises as to when that patch will arrive, but it is something we are actively working on, and we hope to be able to get that deployed as soon as possible.

Thanks again for all of your reports. I know it took me a bit of time to get back to you, but your patience is greatly appreciated!

DiabloWikiBlack weapons” continue to bedevil Diablo 3, but a fix is coming at long last.

Tagged As: | Categories: Blue Posts, Diablo III Bugs

Comments

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  1. Finally, the ability to use whatever damage we please is near. The whole +% Damage was a pain to fix up and I’m glad this is getting fixed in the next patch. Now it’ll be a keeper mod which means some other weak modifier may have to be junked at the enchanter now.

  2. Yeah, it’s way, WAY past time for this. I try to be pretty sensible, but there’s no excuse for this to have lasted so long.

  3. It’s an annoying bug sure. But people still kept this mod after it was nerfed from 50 to 10? It’s the first thing I’ll sac for the invariably missing socket unless there’s another outstanding candidate.

  4. “In general, item changes do not have retroactive effect on items”
    *COUGH* “Unintentional” nerf to mojos/sources that was retroactive *COGH*

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