A couple of related questions about healing mechanics and item modifiers drew down a Blue voice this weekend.
Grimiku: Life on Hit and Life After Kill can’t roll on the same item, and you won’t be able to Enchant an item to have both of them. Also, you can always check an individual items list of possible affixes by clicking the ? icon in the Enchanting window.
I vaguely remember reading in the player guide something about life per hit not working after lvl 70. Can any of you confirm this as true? does it mean I can enchant that property out for something else? Does it also go for regenerate life per kil and life per second too?
Grimiku: Life Per Hit does work at its full potential for level 70 players. Life Steal is the stat that works for level 60 players, but stops working for them by the time they’re level 70. In addition to that, you won’t find Life Steal on level 70 items, so you generally shouldn’t need to worry about it while you’re Enchanting.
Useful info, and useful to remember that not everyone is a long time expert who has been following every change since D3v was just an itch in your daddy’s pants.
Speaking of the old days and changes, let’s talk about LoH and LS. Back in D3v, both of those properties were only found on items, mostly on weapons, though LoH was also on bracers and a few legendary items in other slots, and while you could get Regen on lots of armor, the numbers weren’t large enough to bother with. Nowadays, LS is gone, but LoH and Regen and LaK are found everywhere. Multiple item slots, multiple skills, in huge numbers from Paragon Points, you can add heaps of Vitality from socketed Amethysts, etc.
D3 / RoS is a very different game these days, much easier or at least more forgiving of equipment decisions when it comes to healing. I doubt many softcore players notice the change, but as a long time Hardcore player I am very aware these days of just how much less attention/worry I pay to LoH/LS. A change for the better? Open to debate…