Legendary plans, Caches, and Rift bosses set to change in next ROS Patch


Blizzard dropped some knowledge on us today about the next beta patch still yet to be implemented. As players have been lamenting about the abundance of legendary plan drops they were quick to quell the furor by saying:


Since it’s been mentioned here already, I’d like to clarify – there is a bug with Legendary plans dropping too frequently. It will be addressed in the next patch in the Beta/PTR test. =) At this time I don’t have a patch date to provide, but as we draw nearer, we will keep you informed!

I can agree that plan have dropped for me far too often, and the items I can craft pale in comparison to real legendaries. There is a great frustration in finding these over a regular legendary and I’m happy to see this fixed. Blizz quickly follwed this up with more info about DiabloWikiNephalem Rifts.

Currently, both types of Cache bags (from Bounties and Nephalem Rifts) should have a chance to produce most Legendaries. For those obtained by completing Bounties, this also includes Legendaries that only drop in particular Acts.

That said, we’ll actually be removing the caches that are acquired from completing Nephalem Rifts in the next patch. However, don’t fear! The loot from these caches is just being moved to the Rift Guardian, and you’ll be instead enjoying the loot-splosion when the Rift Guardian is defeated.

As mentioned above, Legendaries should be dropping from both Bounty and Nephalem Rifts caches in the current beta build. We are making a lot of adjustments and tweaks in the next patch, but there’s also some mitigating bugs that have been skewing loot acquisition in this particular portion of the Closed Beta. The Legendary plan bug above is part of it, but Legendaries (including Set items) are also supposed to have a small chance to drop when purchasing from Kadala, the Blood Shard vendor. This was always the intent, it just had yet to be implemented.

All good moves, I for one think this makes rifts far more farmable and more akin to the runs of d2. Currently with no chance at legendaries I’ve found myself avoiding them, which is a shame as I rather enjoyed them in the F&F beta. I would farm them continuously for the diversity, and found them rather fun, but once the loot was hampered they weren’t worth doing. I’m also for abandoning another bag I need to open. I’d rather move on to the next rift than stand in town and shower the ground over and over. In tandem with drop rates skewing upward we have gambling with a real chance at a reward. I’ve stopped picking up blood shards and would love to gamble them away.

All in all good changes on the way, what are your thoughts?

Update: Blizzard have said more on this topic since which you can read here.

Comments

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  1. I like the changes to bloodshards. In a way it is letting you farm for specific legendary types. Assuming that bloodshards are inevitably acquired while farming, the legendaries received from gambling are just like any other drop accept you control the item type.

  2. Good changes.

    Love the moving loot from Cache to Guardian , now people can’t take their bags to T6 and open them up for more loot like they did in F&F Beta and now Guardians don’t feel like they offer you nothing.

    Also adding the legendaries/set items to the Gambling Vendor is an obvious move and it is great , now people will spend their currency on more than just rings/amulets and it doesn’t feel like it is no longer needed once you get BiS rares and you want Legendaries/Sets only.

    I am worried about the Plans , hope they don’t do what they did with Closed beta from F&F Beta , over nerfing the drop rates on Plans , hope they also buff these crafted items alittle bit to make people actually want to hunt the crafting materials and craft them for an upgrade from Rares.

    I am excited about next Beta Patch ,Checking the website and refreshing every few hours in hope to find the Patch Notes.(I am not in the Beta and I am this excited , don’t know how I would react if I was in the Beta 😛 ).

    • One more thing wasn’t mentioned here , Normal Cache Bags now have their Loot Set when they are acquired instead of when opened , meaning you also can’t do Bounties on Normal and open them in T6 for Better loot , so Normal Farming is a thing of the past once next patch hits , it is only worth doing when you are new and you can’t do anything higher than Master difficulty , as long as they keep the bonus on Master as is(Xp and Gold and this nonsense) normal runs will be done until you can do Torment 1.

      • Where do you get the part about fixing the normal-T6 minor chache exploit, ematanis? I don’t see it mentioned anywhere, though I definitely hope they fix it, since it’s pretty bad the way it works now.

        • Edit: nevermind, read the entire post on the us forums now.

          Good to hear they will both fix the exploit, as well as make rifts be worth running again.

          As for gambling for legs and sets… one of the very favorite parts of D2 is back, and I love it!

          Let the patch hit soon! 🙂

          • Did you really got a unique or set item gambling in D2? The drop rates I’ve seen on the Internet are not true. I gambled thousands of times and nothing good droped.

  3. Seems like fair changes. I wonder if the legendary drop rate from caches will remain the same or if those legendary plans will turn into real legendaries once fixed.

    Even if they don’t, it will be somewhat easier to acquire legendaries through gambling.

    I like that open caches in a higher difficulty doesn’t give you a greater reward too. That shit was bad bro. *swag*

    Hope they find a way to make normal farming more viable too. Only bounties and rifts over and over again feels meh. I guess that cursed chest was an attempt to make normal farming viable, but they have to make them more fruitful if they want anyone to actually farm them. Also buff rewards for completing random events that isn’t part of bounties already.

  4. Sounds good all around.

  5. I don’t know about anyone else, but I would kind of like to see one ‘overpriced’ legendary from the Blood Shards vendor. I’m not sure if there is still going to be a cap of 500 on Blood Shards, but if there isn’t, then I’d be interested in seeing a random legendary/set for like 1000 Shards. For clarification, this would be a random leg/set as in: the option for purchase is an orange rectangle with a question mark inside, and when you buy it, it generates a random leg/set for you. Probably make it impossible to roll a plan, so you can’t get screwed by it. Other than that, it would be nice if you could also get one of the legendary potions by buying potions from the Shards merchant. Just my ??, feel free to disagree.

    P.S. ?? (two mao) is .2 Chinese yuan, and each US dollar is worth about 6.1 yuan. Thus, technically, two mao is actually worth a bit more than two cents, but practically, they’re still just about as useless on their own 🙂 )

    • I like your idea but only if it is twice as expensive as the chance of gambling a legendary.
      If gambling a legendary has 0.1% Chance , then after spending 5000 Shard you should get one(in theory) then it would be fair only if you pay about 7500 shard for random legendary or 10000 , otherwise why bother with gambling normally , just save up and get your guaranteed legendary at 5000 if it is same as drop chance.

      But I doubt blizzard will do that :).

  6. Good for Rift bosses popping something other than the 2 rares they always do now, but I’d still like to see some bonus for actually completing a rift. Goodie bag in town if you use the final pillar, with a boss or something guaranteed to be a challenge right on top of it every time? It’s lame that the game incentivizes players to do Rifts exactly as far as the Guardian and then exit immediately.

    Also, I have found almost no legs of late, but I got an orange 1h axe from a goodie bag a few days ago. The bag was from Tyrael for doing bounties, rather than for doing a Rift, but it is possible.

    Goodie bags need a chance to drop leg mats also, and I’d like to see a material gambling option as well; maybe 250 or 500 for one good shot at a random leg mat? Nothing else is really worth gambling now, so might as well add potential jackpot gambles for high shard costs.

    • I think a nice reward would be some free crafts. You complete the rift = you got 5 free gambles and 10 free crafts, also you can change 100 free crafts into random legendary or a class specific legendary – your choice.

    • Why do you think gambling is not worth it ? just because you can find legendaries from goodie bags ? You are not gonna be spending your blood shards on anything else anyways , might aswell gamble for a random legendary to a specific slot.
      By yout logic , nobody would ever gamble in Diablo 2 , you could farm uniques faster than finding your bounty in Diablo 3 by killing Meph , but in reality people used to gamble because there was nothing to spend your gold on and because people gambled to get specific slot uniques(mainly rings for sojs).

      So even if they don’t do anything extra with gambling it still is a good feature that basically costs you nothing because you are earning your shards while farming.

      But I like the idea of very high costing gamble for a better chance to get random item , Cosmetic Items or Pets or Legendary or even a bundle of legendary crafting mats.

      • Gambling is lame now because you only get rares from gambling (currently, they say tiny % should be legs but not now because bug) and you find tons of rares playing. And top end gear is all legendary, so once you’ve been lvl 70 for a while, no rare is more than a tiny % upgrade, and you really just want legendaries.

        • “No rare is more than a tiny % upgrade, and you really just want legendaries.”

          This is what I mentioned in my beta feedback on the forums. However, Narull pointed out that gambling does produce better-than-average legendaries, and to keep farming Normal for blood shards until I’m Torment-ready. He said you don’t even need legendaries if your rares are decent enough. So, good to know.

    • I really would like to see bonuses for cleaning a level or an act… I like to clear acts but it is not rewarding at all.

  7. I like that we’ll have chance to get a Legendary from Gambling.

    I’m not so happy about the crafting plan drop rate change. Crafting Legendaries already suck compared to their dropped relatives (some Sets look fine though). They really need to add unique affixes to these now.

  8. QUOTE

    Love the moving loot from Cache to Guardian , now people can't take their bags to T6 and open them up for more loot like they did in F&F Beta and now Guardians don't feel like they offer you nothing.
    One more thing wasn't mentioned here, Normal Cache Bags now have their Loot Set when they are acquired instead of when opened, meaning you also can't do Bounties on Normal and open them in T6 for Better loot, so Normal Farming is a thing of the past once next patch hits

    So then is there some other point to moving the rift drops from the bag to the guardian? I'm not entirely sure why, but I like the idea of having the reward be a bag to open later. I think I'd like to do several runs one evening and save the loot pinata until the end. Those who want to open it right away can.

    I can only guess that they removed the rift bag to avoid people confusing it with the bounty bag.

  9. QUOTE

    I like that we'll have chance to get a Legendary from Gambling.
    
    I'm not so happy about the crafting plan drop rate change. Crafted Legendaries already suck compared to their dropped relatives (some Sets look fine though). They really need to add unique affixes to these now.

    What if instead of unique affixes, all the crafted legendaries would b able to roll higher on the normal stats. Giving you the choice between yet another unique legendary stat vs higher stats.

    Technically that is the role rares should play, but it seems like Blizzard want rares to play no role at all.

  10. QUOTE

    Technically that is the role rares should play, but it seems like Blizzard want rares to play no role at all.

    I really hope they go back to that.

    I sometimes get the impression that some of the D3 devs either didin’t play D2 or, if they did, they didn’t like it. Some of the things that D3 does differently from D2 are fine/good, but it seems like they keep leaning away from some of the things that made D2 great. Rares being the best of the best in some slots (though with extreme rarity) is one of those things.

  11. QUOTE

    it seems like they keep leaning away from some of the things that made D2 great. Rares being the best of the best in some slots (though with extreme rarity) is one of those things.

    That was only true in D2C in my opinion. Nothing beat the high-end Runewords. The important thing was that Rares were still viable in the endgame, Uniques weren’t required. The difficulty system completely changed in D3 however, so comparing item viability with D2 is near impossibly. The new difficulty settings are more gradual and personally I think it’s fine to keep the highest difficulty in a system like this for people with absolutely

  12. It is, but it probably is a lost cause.
    I kinda think it would be nice if crafted legendaries could carry the torch though.

    If your only choice is to use legendaries with various special effects, it feels like an important choice is missing.
    You only have the choice of which crazy legendary effect to use, never if you actually want to use a crazy effect at all.

  13. QUOTE

    …this also includes Legendaries that only drop in particular Acts.

    THIS is the info we’ve been waiting for. Some legendaries only drop in certain acts? Which legendaries? What acts? If we’re hunting for specific items, I would like to know what acts it doesn’t drop in.

  14. QUOTE

    THIS is the info we've been waiting for. Some legendaries only drop in certain acts? Which legendaries? What acts? If we're hunting for specific items, I would like to know what acts it doesn't drop in.

    There are only 5 Legendaries unique to each Act. Act 5 is an exception, everything can drop there. Strangle enough I can’t find a list of these Legendaries, but people with RoS can check them out if they open their Quest Journal in Adventure Mode. I’m sure a few screenshots would be appreciated. I know for a fact that the Gloves of Worship (the one that extend the duration of Shrines) drops in Act 2.

  15. QUOTE

    That was only true in D2C in my opinion. Nothing beat the high-end Runewords. The important thing was that Rares were still viable in the endgame, Uniques weren't required. The difficulty system completely changed in D3 however, so comparing item viability with D2 is near impossible. The new difficulty settings are more gradual and personally I think it's fine to keep the highest difficulty in a system like this for people with absolutely 
  16. QUOTE

    Well, there are no runewords for rings/ammys/boots/gloves, and the runeword helms do not always beat rare (or even blue) helms.  For a light sorceress, a good caster blue circlet is king for pvp.  So, I have to somewhat disagree.  For weapons, of course, a good roll on a Grief BA is great and no rare will beat it (afaik), but I did say 'some slots.'  And even then, a great roll on a rare could still rival good runewords in some cases.  There's a rare polearm posted in the D2 SPF that rivals Breath of the Dying.  As I recall, it's a rare eth Great Poleaxe with Cruel and other good mods.  It then has a Zod and two Ruby Jewels of Alacrity.  (I'll try to find it if you'd like to see it.)  As I said, I think that rares should have the 

    potential to be the best.

    Fair enough. I guess I either didn’t play enough to find

  17. QUOTE

    Why do you wanted crafted legendaries to fill that role?  We already have crafted items (which used to be orange); why shouldn't those fill that gap?  I suppose it doesn't matter too much, but I guess I like to see some color diversity on my paper doll?  Maybe I'm still thinking that legendaries are supposed to be like uniques, which somewhat fixed roles whereas rares are more fluid (and more random) to fill in the gaps.

    Well, I dont necessarily want crafted legendaries to fill that role.
    I just want some items to fill that role, since it is just empty space right now.

    Since crafted legendaries seems a bit meaningless right now, they are an obvious candidate (and so are rares of course).
    I agree that rares are the classic choice, since they should indeed be the broad items while legendaries are the specialized ones.

  18. QUOTE

    Ok, not quite what I thought it was then. I was hoping for some sort of drop table, like d2.

    We have specific targets for crafted Legendaries at least, although I think their long-term usefulness is in question. I believe they have the same stat ranges as dropped Legendaries, but without the unique affixes. Check out my thread to see where the required materials come from: http://diablo.incgamers.com/forums/showthread.php?850970-The-RoS-beta-Legendary-crafting-material-challenge

  19. QUOTE

    Fair enough. I guess I either didn't play enough to find 
  20. From looking at it it seems they copied TL2. Items have x stats, then rare is x1.25 and unique/legendary is x1.5. Well TL2 golds have static stats but you get the idea. It does ensure higher quality items are in fact higher quality, but there’s still only a few things anyone wants which severely limits the amount of items people could actually care about.

  21. QUOTE

    Fair enough. I guess I either didn't play enough to find 
  22. Overall, you were still right though. After your post I looked at quite a few epic Rares (sometimes even Magics) that people found and realized that these items could be much better than I remembered them. It’s also very much possible that like I said I gave up on them too easily. That’s not to say that I didn’t use Rares in D2, but as far as I can remember after building up good supply of low and mid runes I didn’t pick them up at all, except for Rings and Amulets. The fact that my inventory was always full of Charms didn’t help either. I couldn’t be bothered to pick up every Rare and ID them one by one. This is actually the reason I don’t like Charms as all, but that’s another discussion. 🙂

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