The Legendary Item drop rate for most items was unchanged in the new patch (remaining far too low, in the opinion of every tester I’ve heard from.) Some legs did get lowered in their drop rate, but they’re the legs that you were absolutely never going to find, instead of the ones you’re almost certain never to find. A Blue explains:
Nevalistis: Let me clear this up a bit, because I think this is interpreting too much from an individual patch note. The drop rate on specific Legendaries, ones with exceptionally powerful abilities, were lowered. The overall drop rate of Legendaries has stayed the same.
The reason for this is that Legendaries are now accessible through the Blood Shard vendor (purchases have a chance to give you a Legendary item). This is a pretty significant change, and we’d like to see how this interacts with drop rates and acquisition before we tweak numbers elsewhere.
Is it not also the case that the blood shard vendor cannot drop higher tier legendary items, such as the more powerful ones you guys lowered the drop rates on further? Or can the vendor drop every legendary in the game?
While Kadala cannot produce Torment level Legendaries, don’t interpret “more powerful” as specifically meaning Torment level. While I see that jump in conclusion, it’s not an accurate statement. By “more powerful,” we’re referring to items that have particularly strong effects. That’s not exclusive to Torment level Legendaries.
We’re definitely watching for feedback on reward structure, and making sure that higher difficulties feel more rewarding. Not all the changes we have in mind to enforce this were able to make it into this patch, but it’s a concern and we’re keeping an eye on it.
The overall drop rate structure and the good chance of legs from Horadric goodie bags is really creating some weird play incentives. Currently, the best way to find legendary gear (upgrades) is to play a game with 2 or 3 friends on a low difficulty, and all go your own way. Either everyone takes a different act or else everyone hits a different bounty in the same act, all playing chars with good movement skills that are overgeared for that level. Then you all just do bounties solo, since everyone in the game gets the bounty rewards of exp/gold/shards, plus the goodie bag from Tyrael for completing all bounties in an act, even if they’re not on the same level or in the same act.
Admittedly, that is a form of multiplayer bonus for partying up, but I think it rather misses the point of playing “together.”