A couple of questions about Legendary Gem effects were answered by Blue posters today. First up, a question about the increased damage to knocked back targets provided by the Legendary Strongarm Bracers, and the similar bonus from the Bane of the Trapped LGem. Let’s have some Legendary Gem Questions and Bugs:
Grimiku: Bane of the Trapped and Strongarm Bracers will stack their bonus damage together, but they do have separate effects that trigger those buffs.
While running with Bane of the Powerful legendary gem equipped, I noticed some inconsistencies. I’m not sure whether these are intended or not.
Grimik: The damage bonus that’s applied by slaying Elite monsters with Bane of the Powerful functions differently depending on the Elite(s). In situations where there is a single Elite (like a Treasure Goblin or Act boss) then it’s pretty straight forward in the sense that once you kill that Elite you get the buff. When the Elites are in some form of a pack, though, it gets slightly more complicated. The entire pack will need to be slain in order to trigger the buff. That includes every member of a Champion pack, or all of the minions along with their Elite master.
That said, there’s currently a bug that allows Bane of the Powerful to apply its bonus damage after killing illusions, which is not intended. We’ll be sure to let everyone know through the appropriate channel once that fix is implemented, so be sure to keep an eye out for it.
There are a lot of inconsistencies with Legendary Gems, in terms of what procs trigger what other procs, which of the LGem properties work with each other, with various class skills, with the hundreds of item legendary properties, etc. We’re working on compiling master lists, but it’s an ever-growing project, as things keep getting tweaked in patches. Any of you guys have questions or oddities about LGems on your mind? Properties or procs that should combine, but do not?