Legendary Crafting in Reaper of Souls


A fan asked about changes to crafting and legendary recipes, and got some clarification from a Blue reply.

The item stats rolls/lvl depends on the character level
Nevalistis: The item’s stats are rolled based on the character that’s crafting it, using the Smart Drop system in Loot 2.0, but the level is static to the recipe used to craft the item. This means if you know how to craft a level 61 Belt, for instance, it will always produce a level 61 belt. However, a Wizard crafting that belt will receive one with stats on it that benefit him most, such as Intelligence or bonus damage to one of their skills, while a Demon Hunter will receive Dexterity or an appropriate bonus damage affix. (There are other combinations possible when crafting, I’m just using these as possible examples!)

Crafting recipes for legendary/set items can drop on any level and thus you can craft one piece on lets say lvl30, or craft it on lvl60.
Nevalistis: I don’t believe that Legendary patterns will have a chance to drop at every level, but I’m doing some double checking to be sure. What I can share in the mean time is that the old patterns, such as the Cain’s Fate set, will continue to craft level 25 versions of the gear. In addition, new level 70 versions for many legacy Legendary patterns will also be available to acquire.

Normal Legendary drops, such as Magefist , however, will have a chance to drop starting at it’s original level (in this case, 19) and any level thereafter. That might be where some of the confusion is arising. =)

No changes to the crafting there are just new legendary recipes, that drop on RoS.
Nevalistis: Crafting’s getting a pretty extensive overhaul. There’s a small peek at what’s coming in the Patch 2.0.1 PTR/Closed Beta notes, but in summary: new recipes, upgraded versions of existing recipes, consolidated crafting materials, and smart drops applying to crafting are all upcoming changes. Bear in mind that recipes for levels 61+ will be exclusive to those with the Reaper of Souls expansion, but the other changes will come in the pre-expansion patch for all players.

Most of the new crafting plans, for legendary items and sets, are level 70 and make items that have a lvl 70 req. These Plans quite frequently (partially due to a bug), which is kind of annoying because 1) you can’t do anything with duplicate sets but throw them away since they are BoA, and 2) Legendary items drop so seldom that you have to sink serious hours into one character to get spare legs and salvage them into the Forgotten Soul mats required for all legendary crafting and enchanting.

I almost listed #3 as the difficulty of obtaining legendary materials, but that one is debatable. I kind of like leg mats being so hard to find, with most of them only dropping from one or a small set of Purple bosses, since it makes them fun to hunt for. I’m trying to craft some items in the new Cain’s Set, but making them requires a legendary material that’s only dropped by Magda (it looks like a butterfly in a glass jar). I’ve found 1 of them in maybe 25 kills, so yes, D3 is bringing boss runs back, at least via legendary material hunting.

Reaper of Souls Infernal Machines.

Reaper of Souls Infernal Machines.

It’s hard to judge the quality of crafting since it’s still under construction, with recipes and material costs changing quite a bit in the last patch and many more changes coming in the next one. Even many of the existing recipes are changing; Hellfire Rings made via the existing D3 recipe roll with higher potential stat bonuses, but if you want to make them in RoS, save up your keys now, since the whole system is changed in RoS. Not only do RoS HRs grant 45% experience gain and larger potential stat bonuses, they are obtained in a different way.

You see the new recipes in the screenshot. From left to right the keys are Bones, Gluttony, War, and Evil. I got a Key of War from the Act 1 KW in a game tonight, and a Key of Bones from the Act 4 KW yesterday. You don’t need to find a new crafting plan, but it’s not clear if the keys are dropped totally randomly, or if they still correspond exactly one to each act. (There’s no Keywarden in Act 5.) And when you get all four and make the Infernal Machine, where does the portal take you?

Comments

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  1. Do the keys have a purpose now? Or is it like crafting mats…(they “evolve” into the highest tier we currently have on live)?

  2. “yes, D3 is bringing boss runs back, at least via legendary material hunting.”

    This remains to be seen. The intent is clear, but if crafted Legendaries don’t receive similarly interesting and unique bonuses as dropped ones, the people will start to ignore them fairly quickly.

    “You don’t need to find a new crafting plan, but it’s not clear if the keys are dropped totally randomly, or if they still correspond exactly one to each act.”

    I believe you have to buy a new, higher level recipe from the Act 2 vendor. Could be wrong about this and I can’t check at the moment.

    As for who drops what, if the Act 4 Warden can indeed drop a Key of Bones, then I think you can still get all 3 key from him, because I know he can drop the Key of Evil as well. I don’t know about the rest though.

    • I haven’t bought any new recipes, and you see all the infernal machine plans in my interface in the screen. Whether that’s just a beta thing remains to be seen.

      • the plan from act 2 vendor is for the hellfire ring itself
        the plan for new infernal machines drop from your first kill of any keywarden I think(at least for me it dropped from act 3 keywarden & he was the the first one I killed in beta)but you may haven’t noticed that flux since you probably teach any new plan you find for the blacksmith without paying attention to what it does or because it has been sometime since you found it

        • Could be. I don’t remember finding the plan, but I just checked my HC chars, who I haven’t played in the new patch version of RoS, and I do not know the new Infernal Machine recipes with them. Even after I upgraded Haedrig to lvl 12, it’s still just the old D3 IM recipe.

  3. So Flux, should we save up the keys or should we save up the resulting IMs in preparation for RoS? From the screenshot it looks like the keys themselves will be useless in RoS.

    • Both will be useless if you want the better Hellfire Ring. If look again you’ll see that the new Infernal Machine has a different name.

    • As Hardrock says, you can still use current keys and machines, but you will (apparently) be unable to find any more of those keys (or the plan?) in RoS. They’ll be purely a legacy thing, suitable only for equipping on your followers (or perhaps for twinks, if the new HRs have a lvl req?).

      I haven’t actually done a D3 style Infernal Machine event in the beta, but I should try it. I have 10 or 12 machines in my stash, and it works the same way; the Hermit’s Abode door can be kicked in and that room entered; I’ve tested that much.

      • The recipes still show at the Jeweler also, and they have higher stat limits. I couldn’t check because server was down when I posted this news item, but as I recall it’s just 100 higher than it used to be on the stat range, so 270-300?

  4. I really don’t understand why duplicate plans drop at all, especially now that the AH is going away. Should really be considered a bug. It’s not like they’re incapable of tailoring the loot you get to suit your character/account.

    • They should at least be tradeable or giftable to people in your game. (Be nice if leg mats were also.) Incentive to play with friends.

  5. Well, not THAT useless. Once you start in RoS, you won’t have what it takes to make the new Hellfire Ring, thus making the existing one useful for a while.

    And if you want to save something, BillC, you can go even further the IMs and stock some crafting materials. For instance: when I imported my characters to the beta, I had sitting in my stash 1 of each material to make the old hellfire ring, which resulted me a 500 str, 500 vit and 5% IAS one. So that’s my advice: stock some materials craft the old Hellfire Ring, so that you’ll have a Loot 2.0 rolled one, insta-upgrade for yours.

    • Clever for now, but they’ll probably patch that out and lock old mats to old stats? Or perhaps not, but they heavily nerfed the enchanting upgrades you could make on imported legendary lvl 60 gear in the previous beta patch.

    • I have a short regarding the attributes on crafted items such as the hellfire ring and the level 60 amulet, can they still roll tri-fecta stats in RoS?

      • Yes, but it’s quite rare. With primary and secondary stats now, you very seldom get more than 3 or 4 primary stats, while you could theoretically get up to 6 in D3. So your odds of getting 3 trifecta stats in just 3-4 slots is pretty low.

        Of course you can enchant to switch affixes once you find items. Also, trifecta isn’t really what you want in RoS. The much bigger rolls to stats are worth much more damage than IAS. I was enchanting a ring a couple of days ago and 5% IAS was worth almost exactly the same damage as 190 mainstat.

        That value will vary greatly by your other stats, but you can get 600-800 mainstat on amulets, gloves, weapons, etc, which is worth much more damage than IAS in the smaller 4-6% quantities you find it in RoS.

        As a result of that, plus very few items coming with +IAS in their mods, most chars have slower attack speed, about the same CC and CD, but much higher DPS in RoS.

        • I think the more than 4 primary affix thing is a bug actually. I’ve only seen it happen with the reduced melee and ranged damage affix. These two stats may override the limit of primary stats it seems. I’ve actually seen at least two items that didn’t have a secondary stat at all and both of them had the two damage reduction stats on them.

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