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    Kill us to feed a Demon Hunter.

    Feed them to a Demon Hunter!

    Interesting fan debate about the recent resurgence in popularity of some legacy legendary items for the Witch Doctor, and the more general issue of special abilities only found on items that can no longer be obtained.

    Should Legacy Gear be the Best Gear?

    So now the best way to do Grifts is for Demon Hunters to get as much hatred as possible and thats through the Reapers Wraps + Blood Vengeance combo with health globes. There are a few ways in the game to spawn health globes but one of the best if not the best way to do that is with legacy items for “Zero Dog” Witch Doctor items with the Zombie Dog – Final Gift rune and using Sacrifice. When you spawn more Zombie Dogs with this rune they can spawn health globes.

    Legacy items like Homunculus and other items that can lower the cooldown by Zombie Dogs by up to 9 seconds is just HUGE. Before the 2.1.2 patch, these items were not a problem. Now these items/tactics are a problem with the current “meta”, they are not obtainable anymore. So you are SOL if you dont have them. I dont believe that BIS or best strategies should involve legacy items.

    …if your group does not have one, then you are automatically out of the top of the leaderboards. (Unless you play Seasons)
    Tyvalir: While I realize the discussion in this thread has become more playful (and thus is relatively harmless), the title itself is misleading. At this time, we are not actioning (or planning to action) players who are using legacy items to support or run a zero dog build.

    Gonna go ahead and lock this, folks. Thanks for your cooperation!

    This Zero Dog legacy gear is interesting as it’s not even very useful for the Witch Doctor. It’s only a thing since it makes more Mongrels, and when they die they can produce health orbs, which Demon Hunters turn into Hatred, which is the only bottleneck on the massive damage now possible with the redesigned M6 item set. (As described in our recent strategy guide.)

    On the larger issue though, what do you guys think of Legacy gear with properties that can’t be obtained anymore? It’s usually a bad thing, since most item changes are buffs, but every now and then we see something like this ZDog trick.

    Some players don’t like it since the items can’t be found anymore, and with all legs now BoA, they can’t be traded or bought. So it seems unfair and exclusive; a bonus today based entirely on gear you happened to save from a year or more ago. (And doesn’t everyone save all their gear forever, since we can never hope to fill our “ridiculously huge” stash space?) On the other hand, it’s very rare that anyone saved the old stuff, or that the old stuff has any use today, and it gets into that “why do you care how someone else plays the game?” question.

    Because Leaderboards, I guess. Personally I think it’s mostly just jelly, but citing leaderboards makes for a much more compelling, semi-objective argument, so that’s what peeps are doing.

    Is the ZDog legacy gear actually impacting the Leaderboards? Apparently not. Look at the two player, three player, and four player Era, non-seasonal leaderboards, and there are a few Witch Doctors in the top teams, at least in the 2 and 3 player groups. For comparison, check the Seasonal leaderboards and you’ll find roughly equivalent highest GRifts, and there are actually quite a few *more* WDs than you see atop the Era leaderboards. Seasonal: two player, three player, and four player.

    The Blue said no plans to nerf or remove the old items, though I suspect that’s entirely about how impactful it is. If some legacy gear somehow turned into a cheap trick to clear GR100, by enabling old style Exploding Palm or Rimeheart, then the devs would pound that nail flat in the interests of balance. Would they be right to do it?

    Should Legacy items be nerfed if they become top quality?

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