The Last Day of the Diablo 3 Auction House


It’s the The Last Day of the Diablo 3 Auction House with the shutdown coming up later tonight. It’ll go offline for Americas players during the regular early morning Tuesday maintenance time, and you should check the Auction House FAQ for full details. Now that we’re here, how do you guys feel about this end of an era? The AH has been controversial since it was announced, and while many players have used it extensively and enjoyed it, others feel it’s a terrible game feature (the whole thing and/or especially the Real Money aspect).

Profits have been taken...

Profits have been taken…

I think the issue is more complicated than AH good vs. bad. The overall itemization system was pretty bad when Diablo 3 launched, in terms of item quality and variety, legendary drop rates and utility, the game putting vastly too much importance on certain affixes, etc. This created a situation where it was all but impossible to self find gear and succeed on higher difficulty levels, and that made players feel like they were forced to use the AH if they wanted to succeed. So players blamed the AH, when it was just the tip of the iceberg. (And as with iceberg tips, they might be cold, but at least you’re not drowning while standing atop them.)

It’s ironic with the shutdown coming now, since now that we’re into D3v2, and approaching Reaper of Souls, the Auction House feels like a helpful aspect of the game and economy, without dominating it. You can self find happily, and all the best gear (legs and sets and crafted items, plus enchanted stuff come RoS) has to be self found due to the item binding. Thus the AH is just a handy way to exchange lower quality gear (rares) and a way for poorer players to turn materials and gems into gold, while giving richer players a time-saving way to obtain more crafting materials.

That’s my view, anyway. You guys may well disagree and if so here’s your chance to vote, and explain what’s wrong (or right) about the Auction House in comments. You might want to log into D3 first, though, since this evening is your last chance to turn extra gems and mats and crafting plans into cold hard gold.


Your opinion on Diablo 3 Auction House shutdown and trading restrictions?

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We talked about the AH shutdown on the podcast last night for a while (it’ll be posted later today) and one point I wondered then and still wonder now… what are people going to do with big ticket items? There are still tons of 500m and higher priced items for sale, and if they don’t sell today they never will. Gold can not be traded, and even if it could, the best D3 gear today will be mediocre to junk come RoS, especially since legacy items can’t be enchanted.

So what are people sitting on CC Mempos listed and trifecta Nat’s Rings and other 1b+ priced stuff going to do? Try to dump them at 90% off just before the AH shutdown? Deny reality and keep the listings at full price? Hold onto them and hope they can somehow be traded someday in the D3v2 future, to whoever isn’t playing Reaper of Souls?

I don’t know and I’m glad I sold all my pricy gear months ago, since it’s easy to self find to 90% of that item quality now, and for the past couple of weeks I’ve been having fun doing that and scoring huge profits as I liquidate my remaining mats and gems.

Comments

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  1. FYI, I have a pair of Legacy Frostburn Gauntlets on sale on the AH for a mere 2 “bees”.

    Make your last AH purchase one to remember!

  2. As the health globe on the AH drains, another deathwatch begins…the game itself. There is absolutely no reason to lock all items like this. Has anyone [be honest] even traded a Loot 2.0 item in game yet? I have found maybe close to 20? If you offered one of your items did anyone laugh at you? I say that because I offer this garbage for free and people just say “no thanks” and we move on. I realize L61-70 is still yet to come along with enchanting, but I am more than a little concerned that I have found exactly 1 item that was useful since 2.0 and it wasn’t by much. What happened to “build changing, epic loot”?!?! Straight garbage y’all. You can shine on about BoA because I don’t want this crap bound to my account.

    • well unless they’re playing your same class, you’ll never find anything they can use. And vice versa.

      Once RoS is up I’m going to make an effort to play in games cross class with friends. I’ll give them the nearly good enough DH stuff I find, they’ll give me the nearly good enough Barb or Monk or Crusader or whatever. And long term we’ll both benefit.

      Having no AH sucks in some ways, but removing it and binding so much stuff removes the profit motive so I might as well just barter with friends.

      • I played my barb with my bro’s monk and I found legendary Spirit Stone (Eye of Peshkov). As I have no 60 monk I gave it to him. So there is always a chance you’ll find sth for other classes.

  3. It’s interesting that things seem to swing from one extreme to the other. We’ve gone from the AH – everything can be traded mentality to no AH – trading is restricted mentality. It would be nice if there was some form of balanced way to handle the problem.

    At the end of the day though I agree with Blizzard’s policy on the AH and trading. Both are open to abuse, and both (if implemented wrongly) can be bad for the game IMO.

    • Much like climate change, Blizzards “find the extreme bounds” decision making process is imperceptible at these time frames. I suspect the AH will be back one day, possibly in a different form.

  4. Poor poll choices. Possible bias?

  5. The right answer lies somewhere in the middle, which is something these devs have no desire to look for. It’s all or nothing. And that started w/ Jay Wilson, screwing up too many things; 100% pure random items, including “uniques” w/ purely random rolls, like regular rares, no item binding AT ALL coupled w/ ultra free AH trades, full speed ahead on the old 3-4 difficulty paradigm, dumping rune items, trying (badly) to make all stats matter for all classes, etc. This group likes to cut out all trading whatsoever (forget rares, they’re worth even less than before), go full speed on boring leveling grinding for paragon points, go full on self found, to the point that you can’t gear up alts at all w/ drops, and still making crafting/enchanting too damn random, defeating the point of the crafting system in the first place.

    TLDR: Blizz, both Jay Wilson and Wyatt/Josh, refuse to take a middle path regarding the design decisions. The extremes and the extreme swings are bad for the game, long term.

    • Jay Wilson’s specialty is RTS games. You can see that in his decision to try to balance all the skills and classes. The bad blood between him and blizzard north made him even more resolved to make sure d3 was not like d2. A bad combination it seems.

      Regarding uniques/legendaries, the devs stated early on that they didn’t want the game so focused on a small set of certain items. They intentionally nurfed legendaries so people would want rares instead.

      • Their mis-belief that people wanted ‘random’ at all costs really was quite strange. By making the affix ranges so extreme, eg +1-120 strength, whereas in both D1 and D2 it would have been something like +80-120 strength, ensured that only a very tiny fraction of item drops were excellent, and only a very small number were actually usable.

        Couple this with their bizarre idea to make the levels exhibit as little randomisation as possible (including enemy selection, not that D2 was very good in that regard either) and we ended up with a stale game with little replayability.

    • I think the old difficult paradigm, if they’d stuck to 3 levels, would have been ok. The problem is they had this weird idea for Inferno, to make it “really impossibly difficult” but instead just made it a gear check – the game plays the same, just the numbers are bigger. It wasn’t really “harder” at all.

      Going from Normal to Nightmare in D3 was fun. But Hell was a boring tedious chore, as Flux has written about before. If they’d just kept the N-NM-H system from D1 and D2 then I think it would have worked. Of course monsters not actually getting stronger resistances/immunities on higher levels, as per D1 and D2, further limits the differences between the difficulties in D3.

  6. Honestly I’d be fine with the AH if the real-money component had never been in and a reasonable alternative gold sink was in the game. The real problem was itemization, and now that that’s been fixed, chucking trading out the window is just overkill.

    I’m glad self-finding is viable, though, and since I never bothered trading in any other games I won’t sorely miss it now. The changes were extreme, but I think the net result (for gameplay enjoyability) was positive.

  7. I wish I had used it a lot more when it was around, but I won’t really miss it. I realized too late that playing D3 without using the AH was a pretty bad time, and once you stopped trying to find your own gear and only focused on making as much gold as possible, it became a neat distraction. I will miss logging in to check what had sold, or getting that really big sale.

    • “I will miss logging in to check what had sold, or getting that really big sale.”

      Which totally and utterly underlines just what a poor game D3 was when it shipped. Note that you didn’t say “log in to do a quick Baal run” or “spend 10 minutes doing pindle runs until I had to go to school/work/sleep” or “being really excited with Meph dropped a gold item [x]”.

  8. totally hate the new trading restrictions -.-

    trading is an essential part of diablo franchise

    k i understand that blizz wants to “shut down” trading sites
    but i want to trade with my friends

    maybe blizzard should allow to trade everything after you got someone in your friend list for 1-3 month

    so you cant buy items right away but friends may be able to trade after a while

  9. I’ll have to disagree Flux to a certain extent. Yes people blamed all of D3’s problems on the AH, including itemisation. I would still argue that the root cause of the unbelievably bad itemisation system was BECAUSE of the AH. We could argue the devs were completely clueless when it came to how to make gear but I don’t think Blizzard is that dumb.

    The itemisation sytem was made explicitly with an eye on the AH. The gear affixes, roll ranges were so numerous and wide to make it impossible to get gear. They did this deliberately in order to not flood the AH with millions of pieces of awesome gear.

    I believe the AH and its systems were pushed/forced upon the Devs by executives in the company. I can’t really believe any Developer would deliberately gimp their game voluntarily. Blizzard has honed progression curves, time to upgrade to a fine art. People within Blizzard knew this was a bad idea but they went ahead with it anyway. They only removed the AH because the Executive wet dream was loosing them money/players more than it was bringing it in.

    I kinda like to think there was a developer uprising at Blizzard against the Executives and their awesome monitization ideas.

    • The devs have said they were really surprised by how integral the AH became, because in their internal testing, and also in the beta testing, it wasn’t really used “that much”. Really poor foresight, I think.

      And I do think the devs were completely clueless. Remember when the legendaries first went up on the b.net site and there was a fan revolt, and Bashiok promised “lots of cool affixes” like gold radius pickup? The 2nd revision of the legendaries was barely different from the 1st. They finally got a semblance of a clue and we had the 3rd working of the legendaries, which primarily comprised of on-hit affixes and a few summons, but ultimately the changes were window dressing (and the most popular uniques remain those which had affixes not usually available in their slots, just like the most popular D1 and D2 uniques).

      • They had all the cool afixs, they were canibalised to make all the runes. Which unfortunately didn’t drop in game as items. It was my most anticipated feature and they gutted it for a level I win mechanism.

      • Also I don’t believe for a second the Devs didn’t know the AH would be so integral. Blizzard has been running WoW for years. They have bind on equip items in that game for the Exact same reason why you don’t have an AH. They knew it was and always would become the total focus of the game, its just the Executive didn’t believe them. They had their little baby to get their bonus.

    • Forcing an auction house to drive profit by making itemization as tedious as possible is a completely different situation than the addition of an auction house to a Diablo game itemized correctly.

      Blaming the flaws of this game on the auction house as a trading mechanic is still just as dumb now as it was the past two years.

  10. I had to vote with “no opinion or something else” because I believe that trading should be accessible between clan/friends without involvement from strangers/3rd party sites with the exception of rares (basing this on the idea of legendary being BiS).

    Personally, D2 was fun finding a Shako or Ohm rune joining a trade game and asking !wug, where sometimes you’d get a bargain or more than a generous deal based on the buyers needs. I’ve already found killer weapons for my DH, so why does all that have dropped before get stored for a new character or brimstoned?

    • I like the idea of trading within clans, but how would that not be exploited for 3rd party sites? “Join our clan and then we can sell you stuff.”

      Make it some time thing, where you have to be in the clan for a month before you can trade? I think Bliz would call that inelegant. Also, that system would make being a member of a big clan almost mandatory if you wanted to build a powerful char, and I’m sure Bliz would say that’s not how they want Clans to work.

  11. True, but what about the max load of clan members. Maybe 200ish? That would be monitored by the clans officers(?) in creating such a community of frequent players. I didn’t take into consideration the number of clans one can belong to. The idea of clan requirements by a allocated time could sort that out.
    I guess along my thinking would be: Diablo Inc X clan, trade among members who have been in the clan by X time are eligible for trade. It’d almost create a small economy within frequent players.

    • No. It makes players join big clans, cause that’s only way for trading. In the end you’re punishing players who decide to stay in small clans of friends, making clans core part of the game, while it’s only an addition which should not change the game.

  12. While it was fun sometimes to sell stuff on ah, I’m really gonna enjoy logging into the game and think, “Nice, lets do some rifts and see if I can find the last piece of the set I’m collecting.” and not, “How much for a innas pants on ah nowdays?”

    It also gonna be nice to think that all other players with awesome gear, didn’t just find this one rare one-handed weapon that sold for 600 million gold and then just bought a full set of items where all of them is better than my best item. Now, when I see someone with awesome gear, I know that he found all of the items himself. He didn’t just get lucky once, or he didn’t just buy gold on RMAH. And i know that when he is spinning to winning on MP10, he is not gonna influence the whole economy with all the 11 legs per hour he is getting.

    Since patch 2.0.1 I have almost changed all the items on my wizard.

    I went from 200k dps to about 410k with fire and over 530k dps against elites(Fire SoJ). All this while my skills cost 30% less to cast (Cindercoat) And the funny thing is that I still have a lot of items that I want to find and use to improve my character like a weapon with a socket, magefist gloves better rings etc etc. I feel that every slot is up-gradable right now.

    Just think about what this does for build diversity. It was just a coincidence that I ended up with a fire build. It could just as easily have been a cold build or a archon build or whatever. It’s all up to what you find and not whats is considered to be the best.

    I had more fun playing the game the last couple of weeks than I ever had before. And I know that it will be ever more fun in a weak when I’m going to experience adventure mode and enchanting.

    Longest post ever lol, Cheers!

  13. I think they are going a bit too far in the “no trade” direction. Even if I am mostly playing self-found. First of all, at the moment where they are introducing clans, we have nothing to exchange between clans’ members.So it is not only the disappearance of the AH, it’s mostly the BoA on legendaries.

    What I would have like is something intermediate with “Bind on Equip” instead of “Bind on Acquire”. It would provided an “object sink” more or less equivalent to what we had in HC. And I think the economy was quite ok in HC even with the AH. If they finally add ladder that resets the economy from time to time, I think this would have been enough to make a better economy.

    • Bind on Equip. I’m not mmo player, so maybe that’s why I find this idea dumb. Besides Blizz wants players to select skills to suite items they had found. BoE kills that idea.

  14. This is a glorious victory! Just a year ago where people laughed at for suggesting the closure of the AH, when I suggested this:

    “Not just a mode without the RMAH but also without any AH. Normal trade could indeed be a loophole to an unofficial AH(thought most players D2 never used any black market sites, while most D3 player DO use the gold AH) so maybe should all items become account bound 5 mins after they drop, this would still allow you to give an item to a friend you play with, but would make black market sales very hard to organize.”
    http://diablo.incgamers.com/forums/showthread.php?841596-Gamespy-What-we-want-from-a-Diablo-3-expansion/page2

    What we now have is even more then I wanted. No AH is not just a mode but how the entire game now works. They limited legendary trade to player you grouped with, what is even better!

    I’m thankful for to all people who kept fighting against the AH, even when it looked like a hopeless fight.

    This might have also saved titanfall, before might they have considered an RMAH to fund titanfall(when the subscription market is shrinking) but now am I pretty sure that no D3 like(unlike WoW AH) AH shall ever be added to that game.

  15. As for trading, how about ‘loot friends’? You flag say 10 (or whatever, some reasonable number) people on your friend list as loot friends and you can trade with those at will.

  16. No, they’d have to be your friends at the time the item dropped obviously + maybe some other restriction on how you flag/unflag people.

  17. Great i wanted login now to buy some gems so i can craft more but its already closed now 🙁 idiots what am i gonna do with all that gold now???? this is the most stupid decision ever to close it completly how are u supposed gonna get gems or even trade now??? ucant…

  18. QUOTE

    That would put the 3rd party item sites right back in business.

    … So what? Seriously, so what? Do you also think we shouldn’t fly airplanes because there might be terrorist attacks? And it’s not even analogous to terrorism, since someone paying to win doesn’t affect me in the slightest. Last I checked, there’s no pvp or any kind of competition in the game. So why not let people trade, and buy from 3rd party sites if they want? Just put enough disclaimers in the TOS so that Blizz won’t get sued when someone gets their account hacked after buying items… Just put ‘if you get hacked, you’re screwed. Have a nice day!’. (gotta have that special Blizzard flavor to it :p) Anything to let me trade. The game as it is is just one big slog against mindless rng… A wasteland where an oasis (of trade) once stood. I give it two months after RoS release before people start leaving in droves, when they can’t complete the sets that they want.

  19. Ever since Loot 2.0 I have not really been buying armor or weapons from the AH, it would be great if they would keep it open for stuff like crafting recipes and the like. Maybe make it so that some dyes are not sold by vendors, only loot drops. Selling weapons and armor on the AH always seemed to me kind of like a pay-to-win type game (even in the free AH).

    Oh well, I never had anything that I could sell for more than 1mil anyway so I wasn’t hooked on the AH.

  20. Remove the AH and make everything tradable within your clan, but you need to be a member for a month to trade or be traded with. Class set pieces and torment leg should remain BoA tho.

  21. Took the risk and bough 15 000 brimstone for 5000 each, sold them 7133 each. Come home, sweet 40 mil of profits.

  22. I would choose a Poll choice where AH is open but some kind of price protection system is in place.

    There needs to be a fee to list an item on the ah, and some kind of increasing tax for constantly reposting items without wearing them.

    I do not mind legendaries being boa, but they need to add a vendor where you can trade a legendary you find for one you want, kind of like a commodity system. If I find a legendary that is “in demand” it would fetch a good price at this vendor. If it is a crappy legendary that no one uses, then I get peanuts for it. The pricing could be dynamic and based upon the usage statistics of said item, and beyond that there could be special events or some kind of sale to promote usage of this system.

    In D2 terms, I should be able to trade one equally rare and equally demanded item + one half as rare/popular item for a certain rare/popular item. I wonder if the “blood shards” system could evolve into something like this, where you could take your good item, add 10 blood shards or whatever, and upgrade your item to a higher roll (or just a flat out reroll) through the vendor.

  23. I’m thrilled with the new system. I think the only thing still needed is some method to farm for specific items or ranges of items. I always played single-player in D2X and still do in D3, so I’m fine with the trade restrictions. As long as there’s trade, it will be abused and wreck the game balance, especially for those of us who don’t trade. As long as the AH existed in D3V, we were forced to use it.

    One of my biggest beefs with D2X was that all the builds were based on acquiring specific uniques through trade. So the game had to be balanced so that Hell mode was basically impossible without those builds and items, which were near impossible to self-find. Even in D3, everyone still wants the same two legendaries, but the trade restrictions should help keep that under control. I’d also say the drops in Loot 2.0 are better than they ever were in D2X… way better.

  24. Stop acting like 3rd party sites are a serious detriment to the game. Ban their bots, ban their exploits, ban anyone caught using them, but otherwise leave them be. The number of people who actually used said sites at their own risk are so completely insignificant that I can’t believe this is actually a cornerstone for discussion. They *never* affected my gameplay experience in D2.

    Remove the AH.
    Remove BoA.
    Allow trading.

    It’s that simple. It worked for D2, and it will work for D3.

  25. QUOTE

    Their mis-belief that people wanted 'random' at all costs really was quite strange. By making the affix ranges so extreme, eg +1-120 strength, whereas in both D1 and D2 it would have been something like +80-120 strength, ensured that only a very tiny fraction of item drops were excellent, and only a very small number were actually usable.
    
    Couple this with their bizarre idea to make the levels exhibit as little randomisation as possible (including enemy selection, not that D2 was very good in that regard either) and we ended up with a stale game with little replayability.
    I think the old difficult paradigm, if they'd stuck to 3 levels, would have been ok. The problem is they had this weird idea for Inferno, to make it "really impossibly difficult" but instead just made it a gear check - the game plays the same, just the numbers are bigger. It wasn't really "harder" at all.
    
    Going from Normal to Nightmare in D3 was fun. But Hell was a boring tedious chore, as Flux has written about before. If they'd just kept the N-NM-H system from D1 and D2 then I think it would have worked. Of course monsters not actually getting stronger resistances/immunities on higher levels, as per D1 and D2, further limits the differences between the difficulties in D3.
    "I will miss logging in to check what had sold, or getting that really big sale."
    
    Which totally and utterly underlines just what a poor game D3 was when it shipped. Note that you didn't say "log in to do a quick Baal run" or "spend 10 minutes doing pindle runs until I had to go to school/work/sleep" or "being really excited with Meph dropped a gold item 
    ".
    The devs have said they were really surprised by how integral the AH became, because in their internal testing, and also in the beta testing, it wasn't really used "that much". Really poor foresight, I think.
    
    And I do think the devs were completely clueless. Remember when the legendaries first went up on the b.net site and there was a fan revolt, and Bashiok promised "lots of cool affixes" like gold radius pickup? The 2nd revision of the legendaries was barely different from the 1st. They finally got a semblance of a clue and we had the 3rd working of the legendaries, which primarily comprised of on-hit affixes and a few summons, but ultimately the changes were window dressing (and the most popular uniques remain those which had affixes not usually available in their slots, just like the most popular D1 and D2 uniques).
    Just a reminder that you guys can edit your posts.  There's no need to make multiple posts all within a few minutes.  Please use the edit button if you've got something to add.
    
    Thanks
    • I’m guessing that is directed at me.

      1. I am commenting on the main news page, not on the forum.
      2. There is no edit button on the main news page, so I can’t edit. In fact I dearly would love to be able to edit.

      Since you’re a moderator you should already understand how the website works and not harass people for using what is presented to them.

  26. Now that all the things people might want to trade for are bound to account, they should’ve just kept the AH open.

  27. QUOTE

    Now that all the things people might want to trade for are bound to account, they should've just kept the AH open.

    It’s the classic double fix at work.

  28. QUOTE

    I'm guessing that is directed at me.
    
    1. I am commenting on the main news page, not on the forum.
    2. There is no edit button on the main news page, so I can't edit. In fact I dearly would love to be able to edit.
    
    Since you're a moderator you should already understand how the website works and not harass people for using what is presented to them.

    Since you’re a member I cannot tell from where you’re posting. Your member name appears the same whether you’re posting on the news page or on the forum if you’re logged in. Now let’s not derail this thread any longer.

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