A fan brought up something I’ve long wondered about; why/how is King Leoric’s skeleton so big? Was he that big before he died, or is he just big-boned?
So why is King Leoric a giant?
In Diablo 1 and 3 he’s friggin immense, at least his skeleton is. Is it the usual WoW boss growth hormone logic? His ghost was regular size. Doesn’t make any sense lore-wise either. Nit picking I know it just kinda irritates me.
Nevalistis: As a vertically challenged individual, I’d love to get some height gain tips for him. Probably too late for me though. u_u
The bosses in Diablo III overall are all pretty large individuals. Leoric is one of the few (and first) who is distinctly human(ish), so it’s much more noticeable on him. It’s only right that he should be big and imposing. An average height boss is just not quite as intimidating.
(That armor totally adds at least ten pounds, though.)
As the historically-minded OP pointed out, Leoric was present and quite tall in Diablo 1, a feat he replicated in Diablo 3. In fact, now that I think about it only Leoric and Diablo were taller than human-sized in D1; The Butcher, Lazarus, and all the other bosses weren’t any larger than the usual monster models, though some of them like Horned Chargers were considerably taller than the heroes.
So Leoric was huge in skeleton form, but was he huge in life? Unknown. The Fall of the Black King from the Diablo 1 manual describes his final days, but nothing is mentioned about him being of extraordinary magnitude, and the only artwork of him doesn’t give any sense of scale, compared to normal humans. His sons in Diablo 1 and his sons in Diablo 3 weren’t larger than normal.
Perhaps he was elephantized upon death and demonization? On the other hand, his crown, which he presumably wore in life, fits his giant skeletal head. And his throne in Diablo 3 is giant-sized to fit him. So it’s a mystery, really. (And no, it doesn’t actually have to make sense. Just play along.)