Why is King Leoric so Huge?


A fan brought up something I’ve long wondered about; why/how is King Leoric’s skeleton so big? Was he that big before he died, or is he just big-boned?

Diablo 1 Leoric.

Diablo 1 Leoric.


So why is King Leoric a giant?

In Diablo 1 and 3 he’s friggin immense, at least his skeleton is. Is it the usual WoW boss growth hormone logic? His ghost was regular size. Doesn’t make any sense lore-wise either. Nit picking I know it just kinda irritates me.
Nevalistis: As a vertically challenged individual, I’d love to get some height gain tips for him. Probably too late for me though. u_u

The bosses in Diablo III overall are all pretty large individuals. Leoric is one of the few (and first) who is distinctly human(ish), so it’s much more noticeable on him. It’s only right that he should be big and imposing. An average height boss is just not quite as intimidating.

(That armor totally adds at least ten pounds, though.)

Diablo_Metzen002b
As the historically-minded OP pointed out, Leoric was present and quite tall in Diablo 1, a feat he replicated in Diablo 3. In fact, now that I think about it only Leoric and Diablo were taller than human-sized in D1; The Butcher, Lazarus, and all the other bosses weren’t any larger than the usual monster models, though some of them like Horned Chargers were considerably taller than the heroes.

So Leoric was huge in skeleton form, but was he huge in life? Unknown. The Fall of the Black King from the Diablo 1 manual describes his final days, but nothing is mentioned about him being of extraordinary magnitude, and the only artwork of him doesn’t give any sense of scale, compared to normal humans. His sons in Diablo 1 and his sons in Diablo 3 weren’t larger than normal.

Perhaps he was elephantized upon death and demonization? On the other hand, his crown, which he presumably wore in life, fits his giant skeletal head. And his throne in Diablo 3 is giant-sized to fit him. So it’s a mystery, really. (And no, it doesn’t actually have to make sense. Just play along.)

Tagged As: | Categories: Blizzard People, Blue Posts, Bosses, Diablo 1, Humour, Monsters

Comments

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  1. Throughout ancient history ‘leaders’ in most cultures were displayed bigger in portraits (E.G. Persian, Egyptian).
    It is where the term ‘looking up to someone’ comes from.

  2. Ah, yes. When Diablo was Diablo and Metzen wasn’t drawing for preteens.

  3. Isn’t Andariel pretty tall in Diablo 2? Haven’t played in forever, so forgive me if I’m incorrect.

  4. Well he was normal sized when you click on the ghostly sword in the Royal Crypts with his small death scene. Your closing paragraph would seem accurate then.

    • Yeah, but then why does his old crown still fit him as a skeleton? It must be some magical crown that can change it size according to its wearer, like the One Ring.

      The One Crown to rule them all. Given to Leoric by one of Diablo’s earlier incarnations to ultimately make him one of his servants. Forged on the Hellforge by Hephaisto himself.

      • “The One Crown to rule them all. Given to Leoric by one of Diablo’s earlier incarnations to ultimately make him one of his servants. Forged on the Hellforge by Hephaisto himself.”

        In terms of actual lore, that’s horrendous. In terms of retconning, which Blizzard love to do up the wazzoo, it’s pretty good.

        • I’ll take that as an encouragement to apply for Lead Writer at Blizzard.
          I have other great ideas that would perfectly fit into the Diablo universe, like an evil chicken lord demon or an army of zombie children.

      • No, the Blacksmith screwed it up when he reforged it. He was still mourning the loss of his wife (at his own hands (kinda) no less) to keep focused on the smouldering metal he was hammering away on. Lousy craftsmanship. No wonder everything else he forges for me is crap.

  5. Because: Why not?

    (And I’d expect that to be at least 300% of the original design intend going into that decision.)

  6. “It’s only right that he should be big and imposing. An average height boss is just not quite as intimidating.”

    The Butcher is probably the most famously intimidating baddy in the series. There are far better ways to make monsters scary than to make ’em big.

  7. He’s not huge, he’s just big boned.

  8. It’s his ego that does it!

  9. He has big boots to fill :p The man had a lot of backbone :p

    The horses used to ride king Leoric. His wife liked’em big 😀

  10. [yovargas]
    The Butcher is probably the most famously intimidating baddy in the series. There are far better ways to make monsters scary than to make ‘em big.
    [/yovargas]

    It wasn’t the size that made him scary… It was the voice stating ‘HHHRRRAAA FRESH MEAT’ combined with a stuttering glitch they had in D1 when you opened that door.

    1) Standing in front of butcher’s chamber
    2) Open door and hear his voice
    3) Gamefreeze for 2 seconds
    4) Chop, you are dead

    Once they minimized that gamefreeze part, the butcher was mostly killable in 1 go. Same thing happened with Duriël in Act 2 of D2, that big wormdude. It was the gamefreeze after entering the hole in the wall that made him annoying.

  11. Sure, it’s WoW hormone logic. Because WoW was made before Diablo 1 mr. logicman…

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