A smallish update to the Diablo 3 hotfixes page with the latest one including the following as well as numerous Blue responses:
- Identifying an item will no longer allow players to circumvent a skill’s attack animation cooldown
- Fixed a bug that allowed players to temporarily increase their attack speed or double-cast a skill by clicking repeatedly on Town Portal while performing an ability
- Fixed some additional (but rare) game crashes
- Auction House
- Fixed a bug that was causing stacks of commodities in a player’s stash to update incorrectly if the items being sent from the Completed Tab were purchased from multiple different sellers
What Do Item levels really mean? Item Budgets.
I see a lot of items with item level 61, 62 and 63 on them, to me this would mean a level 63 item is more powerful than a 61 item, yet this is never the case? I have seen item level 63 items that are not as poweul as level 55 items.
So what does item level really mean?
It is one piece of what determines an item’s “budget”. You can think of an item as a blank slate, and by placing specific labels on it that have pre-determined “costs” the item essentially has a number of points it can then “spend on itself”. The game will say “This is an ilvl 63 rare set of gloves”. Those labels determine what db it can have, its maximum and minimum ranges, as well as damage, speed, armor, etc. Essentially every part of the item is determined by its type (common, magic, rare, legendary), what kind of item it is (head, chest, sword, etc.) and item level. Crafted, Legendary and Set items follow the same rules, but can have set affixes on them that don’t change but still have a range to roll.
Item’s also have broad ranges, and will overlap. The below concept of that overlap is in no way accurate or indicative of anything at all, except to illustrate the overlap. 🙂
Completely made up power scale that has no basis in anything:
I’m probably missing something in there, but that’s the basic gist. We’re working on adding a ton of the more nitty gritty game design specifics to the Game Guide up-top. We’re shooting for something not too unlike the old Arreat Summit to detail systems and the inner workings of the game, which should help with this specific question as well.
Paying for subs and games with Battle.net Balance
We’re working on it!
Bugged Colossal Golgor
As for overall damage increases, no changes went in, but we’ll do some spot checks just to make sure no bugs cropped up from some of the other fixes.
Are you going to fix the repair costs, or am I just going to stop playing since I lose 50k-100k gold a night due to the fact that you nerfed my class to the point where it’s unplayable? Playing a DH with no passive defenses or active defenses (lol 1 second SS with a 2 second CD) is a joke.
We like the repair costs where they are now. I’d recommend hitting up the DH forums and see if there’s some help others can offer. There are a few guides and threads that might provide some helpful tips on staying alive.