July 26th Hotfix Notes

It’s been a while since we’ve received official word for hotfixes, but it seems this would be an inevitability after the recent fixes to God Modes. These fixes do not come with anything new, but it’s nice to know Blizzard hasn’t gone completely silent on important, game-breaking matters.

Below you’ll find a list of hotfixes which address various gameplay and service issues affecting Diablo III. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below will go live the moment they are implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. We will continue to update this thread in the days ahead as additional hotfixes are applied.

July 26
Bug Fixes

  • Fixed a bug that allowed wizards to become permanently invulnerable
  • Fixed a health regeneration bug that occasionally affected barbarians when using Furious Charge

There is still no word on when patch 1.0.4 will be dropping. It seems that they’re saving all fixes, major or small (unless they’re game breaking) for the next big release.

Related to this article
  • Diablo 3 Hotfixes
  • Diablo 3 PTR Hotfixes 15 September
  • Diablo 3 v2.4.3 Hotfixes

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    16 thoughts on “July 26th Hotfix Notes

      • try dragon age origins for now, if you’re waiting for baldur’s gate.
        its quite similar in gameplay, but fully 3d and quite awesome.

    1. I’m genuinely curious what is going through Blizzard’s mind right now. No word from any Blue besides an announcement in a couple of weeks, not to mention that letter from the CEO, which basically says “We know the game sucks. We’re trying to fix it.”

      I won’t make blanket statements like “D3 is dead”, but I can only speak for my self. I stopped playing a couple of weeks ago, and I was the last to quit on my entire friend’s list. In my honest opinion, the game needs some serious work to reach acceptable standards.

      • They were guilty of this when they launched Starcraft 2 and the game had some gaping balance problems. A lot of time would pass with people raging and nothing being done until a wild patch appears from nowhere and messes everything up even more.

        Eventually, after numerous pleads from fans they started releasing info on what they are planning to change and why. This lead to a lot of feedback before the changes were introduced, a lot of which was disregarded and some taken into account but more importantly this “discussion” gave people a feeling that they are on the same side as the game developed and not in war with the evil “government”.

        Hopefully they’ll be doing more of this in Diablo as well. They posted the magic swap thing which is good because they could see that the majority of people are actually fine with it and they would’ve just made things worse if they had implemented it. Not sure they’ve given up on it but at least they didn’t make a hasty decision.

    2. Think about it.. Blizzard has an endless gold mine. All they have to do is release a small bit at a time and they get interest and TONS of $$$. They will fix Legendaries and the RMAH will go nuts again ($1 a pop adds up) — Then people will get bored again, then PVP comes and people go nuts on the GAH/RMAH again to gear up to win.

      It all SUCKS for us fans but for Blizzard, it’s an endless money printer. Not surprised at the slimy business but it’s sad that the whole dev team has gone silent after pumping the game up so much.

      • Money printer. Seriously you need to lay off the conspiracy theories. Blizzard is and always was a business first. Without money, they can’t pay their employees… if they don’t get paid, they don’t work. If they don’t work, you don’t have a game to play. The “slimy” business is responsible for EVERY game you’ve ever played, don’t kid yourself.

        • That is not true for all of us! I programmed a game where two tanks could shoot at each other and hide behind destroyable obstacles 20 odd years ago on my MSX (those were the days). I had no intention to make money out of that 😉

          But overall, I agree on your statement about company drivers. Short term profit and long-term continuity 😉

    3. Another letdown, I keep waiting for:
      *Fixed game so that it would no longer be crappy, repetitive, and boring.

    4. These idiots cant even fix the smallest of bugs like the tribal rites bug with Witch Doctors, supposed to reduce cooldowns for Hex, Big Bad Voodoo and Fetish Army by 25%. Since BBV and Fetish Army are each on 2 min cooldown, it would make sense for each to receive the same decrease but that isnt the case. Fetish Army actually has its timer increased instead of decreased. Good Job Diablo Team, if you made these many mistakes and didnt cover them, you would be fired if you had a meaningful job

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