interview to Polish site Diablo3.net caught Diablo 3’s Game Director Josh Mosqueira for a short interview just before Gamescom. There’s no “new” info, but Josh answers questions about the economy, the Diablo 3 console adaption and differences from the PC, class variability, and even teases the new coming soon™. Yes, soon. Here’s a quote from the
nicely-readable Google translation provided English version (h/t Orion):
Josh: It’s a very complicated aspect of Diablo III. It seems that everyone wants a simple answer, we will do X and thus everything will be fine. However, it is not that simple. In my view, we have to deal with two major problems. First, the biggest problem, that is what I call the “index of temptation.” It’s too easy now to visit the auction house and buy items. This is not in itself a bad thing, but it becomes a problem when players think it is for them the only place where you can find items. This is what we are trying to improve the Loot 2.0. The second problem, related to the economy, may require us to more amendments and debate, both within in the team and with our community.
According to many blue entries on forums in recent weeks, we can soon expect changes and developments in PC version of Diablo III. Which systems to improve for Diablo III were the most fun? Can you give an example?
Josh: Wait a little 🙂
It would be nice if we knew if that “little” meant “one day for Gamescom” or “two months for Blizzcon.” I’m guessing/hoping it’s the former, at least in part since Josh gave that grinning winkie face. Yes, it’s come to this. Analyzing Blizzard time-tables based on emoticons…