Josh Mosqueira Gamescom Interview @ has posted an interview with Diablo III Lead Console Designer DiabloWikiJosh Mosqueira. It’s a good read, with several nice tidbits on some lingering game issues. For one thing, Josh introduces himself as “the Lead Designer for Diablo 3 on Console.”

That’s interesting since other Blizzard peeps have stressed that it’s not a Diablo 3 port to console, but “a Diablo console project.” It seems like it won’t be just exactly D3 modified to play on a console, but clearly it is going to be Diablo 3; they’re not making a whole new/different game just for thumbpads.

Also, Josh confirms that the plan is for a random mod on runes, and doesn’t say, “we’re just testing that out” as Jay Wilson did when announcing that feature 3 weeks ago at the Bliz media event. It might yet change of course, but from Josh’s reply it sounds like that feature is pretty well established in their testing. Which is good, since I think it’s a cool feature and most of you guys seemed to like it as well.

Other topics covered in the interview include the game’s “hellish environments,” the importance of player skill vs. equipment, the lack of bonus quest/content in DiabloWikiInferno, stopping item runs in Inferno, and more. Here are a couple of quotes. You can read the full interview here. Is the Inferno mode more for groups or for solo players or for both?
Josh Mosqueira: The general philosophy for Diablo 3 is that it’s viable both for Singleplayer and for cooperative and in fact I really believe that Diablo 3 will be maximum fun when you play it with a bunch of friends. So definitely Inferno will be a lot of fun with a group of players or because the difficulty scales with the number of players. It will be fun solo or with a group of players. When I played the beta some weeks ago in Irvine, the new skill system felt more like an advanced hotkey system because you can change your skills every time you like. Can you understand this feeling and did you ever consider changing that so you can’t change your skills for a certain period of time?
Josh Mosqueira: Right now, we’re currently doing a lot of tuning and we are really evaluating a lot of different things. At Blizzard we always want to make sure that we look at how we interact with the game and how the community interacts with the game and we try not to make some snap and we need your reactions but again we’re actively tuning all aspects of the game especially the active and passive skills and the rune system at the moment.

Josh gets a little PR/non-specific about things a few times, but he’s fairly forthcoming on the whole, and I’m sure Jay “The Exhausted” Wilson appreciated having someone else around to save him some talking.

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14 thoughts on “Josh Mosqueira Gamescom Interview @

  1. I think I will never get it until I play the game for months. 18 gears set but how much for lvl 60 and inferno ? The gear set for leveling are like the graphic/animation/sound of an unruned spell, ephemeral.
    Sure it’s cool to have those but I would prefer more choices at endgame.

  2. So the difficulty scales with the player count eventually? Didnt they say it wouldnt when they’ve been talking about cons and pros of a multiplayer game?

    • A misconception I think.  What they said is that you’ll be “killing faster” with groups than you would alone, so the drop rates aren’t necessarily going to be higher.  But the monsters still scale, so you won’t be killing twice as fast with 2 players, three times as fast with 3, etc.  They don’t want players to wander around solo in 4 player games, so they will definitely be upping the monster difficulties to discourage that.

      • Why would they not want someone running around solo in a 4player game if the drop rate doesn’t increase with the number of players? Assuming the exp doesn’t scale either, which would make sense to me if the drop rate doesn’t also scale. (The same experience could be given to each player no matter how many players are in the game, similar to drops. each person gets their own item drops and “experience drop”)

        • Because they want the game to be challenging to 4 players.  If 1 player can solo 4-player content, then 4 players will simply steamroll it.

  3. But in regard to skill change. I would do something like 1 hour interval once a month when you can change skills 🙂 🙂 🙂
    I will get all classes to level 30 and in that 1 hour interval (starting when a player presses a button to activate the hour) I would change the builds of my characters. This would keep occupied for a couple of years! 🙂

  4. Playing with friends = more fun? This is a lie. From my experience in game that has progress like Diablo its much better played alone because every one has different pace and want play game on his own instead being force to someone else playstyle.
    Other Problem is how many people has real friend that play games or play similar games. Do Blizzard think that such friends grow on trees?

  5. “That’s interesting since other Blizzard peeps have stressed that it’s not a Diablo 3 port to console, but “a Diablo console project.” It seems like it won’t be just exactly D3 modified to play on a console, but clearly it is going to be Diablo 3; they’re not making a whole new/different game just for thumbpads.”
    Uh, what? One slip up (which could be the damn reporter/writeup guy, not even Josh) and all of a sudden it’s CLEARLY D3 on console?

  6. “Set Items? Hm, no… sorry.”  ~PR Guy
    So, I’m not sure how to read this.  Does it mean no set items, or that they are not ready to talk about set items?  If the former, what a bummer.

    • Generally the Blizz PR guys are not up to date on current game info, and they will always err well on teh side of non-communication. Past interviews of them from gaming shows they’ve been unwilling (unable?) to comment on even well-known things.

      I took this PR bit to mean “I have nothing of value to offer.”  After all, Bashiok posted quite a bit of info about how set items would work months ago.

    • Nah, a PR guy wouldn’t be sorry if they were removing something – he’d tell you how much you should love it.  😈  He meant to say “we’re not at liberty to discuss this at this time”.

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