Jay Wilson steps down from Diablo 3

Seven years ago DiabloWikiJay Wilson took the helm of Diablo 3 and today he is stepping down. He took to the forums to address the fans( both viriolic and adoring) and let them know first hand. From the sounds of it he will remain with Blizzard, and his job is open for everyone who thinks they could do it better(time to put up or shut up!). Jay’s goodbye and more after the bump.

Hey everyone, I wanted all of you to be some of the first to know that I’ve made an important decision about my future, and how that decision will affect the future of Diablo.

I recently celebrated my seven-year anniversary working on Diablo III, and while it’s been one of the most challenging and rewarding periods of my life, I’ve reached a point creatively where I’m looking forward to working on something new. The powers that be at Blizzard have been gracious enough to give me that opportunity. Over the course of the next several weeks, I will be moving off of the Diablo III project and transitioning elsewhere within Blizzard. This decision was not an easy one for me, and not one I made quickly, but ultimately it’s what I feel is right.

The first thing I want to assure you all is that this will not negatively impact our ongoing support of Diablo III. The game was not made by one person, far from it, and the team that poured their passion and considerable talent into it isn’t going anywhere. We have lots of things planned for the future, and those plans will carry forward as normal. I also won’t be abandoning the team, and will remain available to them during the transition period while we determine who will take over duties as game director.

To that point, you shouldn’t be surprised if you see a job posting for a game director on Diablo III, as we want to make sure we explore every opportunity to find the best possible leadership for the project. We’re looking forward to finding this person and hearing what kind of fresh ideas they can bring to the table.

I’m proud of Diablo III, and despite our differences at times I will miss the community that has formed around it. I feel I have made many mistakes in managing that relationship, but my intent was always to provide a great gaming experience, and be as open and receptive as possible, while still sticking true to the vision the Diablo team has for the game.

I know some of you feel we fell short of our promise to release the game “when it’s ready.” While we’re not perfect, we try to make the best decisions we can with the information and knowledge we have at the time. That doesn’t mean we always make the right decisions, but if we made a mistake then I feel we’ve made an exceptional effort to correct it.

This is what you can always count on from Blizzard: that we will stand by our games and make every effort to continually improve them over time. We heard the feedback and suggestions from the community. For example, we agreed that Diablo III’s itemization at launch was not good enough, so the team made numerous changes, including changing drop rates, re-tuning legendaries, and adding scores of new items to the game. We also agreed that the end game needed more depth, so the team added new events, and new systems like Monster Power and Paragon levels.

Our commitment to making our games as good as they can be is what has always defined Blizzard as a game studio, and that commitment never ends for us at a ship date. With your help, we’ll continue to play, debate, and improve Diablo III, as we’ve done with every Blizzard game.

To that end, patch 1.0.7 is underway, the PTR is live, and there are many other great things brewing for Diablo in 2013. I’m leaving Diablo III in good hands, and my departure will not jeopardize the progress of the game as we continue to do what we do: listen, play, and improve.You are the most passionate, dedicated group of gamers a designer could hope to have.

I wish you all the best, and want to thank you for making this an amazing experience for me. Keep your axes sharp, your spell books handy, and that crafty devil in check.–Jay

I wasn’t expecting this when I jumped on to twitter this afternoon but I’d be lying if I said I wasn’t too surprised. We’ve seen DiabloWikiWyatt Cheng take the helm on the patch previews and Jay take a more silent role. Jay had a rough hand dealt to him, pleasing everyone who loved Diablo 2 fondly while creating something new. The game has matured after those early mistakes, and is developing into something I have a hard time prying away from. Love him or hate him Jay helped get Diablo 3 out there, out of whispers and hopes for a future announcement. It may not be amazing yet but it’s on it’s way. So let’s raise a glass to one of the men who made it happen, log in and kill some monsters, and wait to see who steps up to take the game to the next echelon.

What do you think of Jay stepping down? Sound off in the comments below!

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150 thoughts on “Jay Wilson steps down from Diablo 3

  1. They havn’t even decided who will be game director after he has left???
    Sounds like like the big fire squad at Blizz is involved.

    I do NOT think we will see him at any high position inside Blizz’s A-titles. Too many mistakes.

    “Fack that loser!”

    • Wouldn’t be surprised if Wyatt isn’t the de-facto director for the time being. Those guys seemed to have worked very closely on a lot of elements of the game. At least, in the interviews I’ve seen.

      Kind of shocking, but I’m honestly excited to see what some fresh blood can do for this game.

      • If Wyatt’s the lead creative guy then you probably do not want him running things. So much of Jay’s job seemed to be Bliz politics, Activision interactions, media relations (sometimes rocky, admittedly) heading up meetings and allocating resources, etc. Exactly the sort of thing all the former Bliz North guys said they wanted to move on to a smaller studio so they wouldn’t have to do anymore, and I’d imagine Jay feels much the same. He just wants to work on games and be creative and such, and not take 5000 hateful tweets a day when some new D3 feature proves controversial.

        It’s kind of ironic, as many of us are skeptical about a non-gaming executive type like Bobby Kotick being in charge of Actizard, but at the same time… better him than someone who could actually spend their work time creating a game we might want to play. The skills required to Game Director and those required to game design are very different.

        I’d also suspect that they’ve had someone in charge of D3X development for a while, leading a sub-team on that project, and it wasn’t Jay. Which is a tradition; Tyler Thompson was the Project Lead for D2X after working as a programmer on D2, since the D2 leads were burnt out on that project after years of crunch and were working on early version of D3 and other projects.


    • I don’t know. From ActiBlizz’ perspective, this game was successful (sales!). I have a feeling that Jay was moved to direct their next game.

      If you hope for changes for the better, then read 3rd paragraph. No hope left.

      • All Blizzard had to do was drop a turd in a box and slap a diablo 3 sticker on it. I wouldn’t judge the success of this game on sales. If anything all the negativity at the beginning caused sales to be slightly lower.

        You want people to be playing this for years to come so they stay excited to buy all the expansions.

    • At least one good thing came out of this. The knowledge of what he is capable of. So next time his name is mentioned anywhere we will stay away because we now know better.

  2. expansion now can be something totally different than i previously thought;
    sounds interesting!

      • That would be a good change, but I still do not believe that will happen. Hell Difficulty should be what’s inferno now: the most challenging one!

  3. Well, a lot people got their wish. 2013 will be an interesting year for D3.

    Let’s hope some badly needed features get added to D3.

    • Not sure where that optimism stems from, but go ahead!
      It’s a good thing to see it proven officially though, that in the long run, exclusive focus on milking the cash cows doesn’t even work for Blizzard โ€“ no matter how fancy the packaging. Skepticism is probably the order of the day in terms of a lesson learned here, but hey …

      Finally, I wish Jay all the best for his future career and hope he’ll find a position where he can indulge more in actual game design rather than having to put up with corporate politics all day.

      • I would barely describe it as optimism. More like super cautious optimism, because, really, how much power did Jay Wilson really have? I’ve always felt that at a lumbering giant of a corporation like Activision/Blizzard, game directors are mere peons, and decisions like “make Diablo 3 a shameless cash grab” are made by the CEO, board of directors, and other senior executives.

        But, things can only go up from here, IMO. How much they actually improve, that, we’re not going to know for a while.

  4. He needs a lot of words to say that Blizzard asked him to leave the Diablo 3 team because he was a big fail on that position.
    I hope he will get a job what fits him better and that there will be now someone with a vision to replace Wilson. Because Wilson didn’t have a vision at all for Diablo 3.

    • In my speculation it was harsher than that:

      Kotick: So Bill. I’ve got two options for you: You can leave the D3-project out of your own, free will for another one, where you actually know what you’re doing, or we can fire you. It’s your choice.

  5. And they burn the fall-guy. Remember, he was never the one that made the big decisions, he probably wanted Diablo 3 to be a good game. But shareholder value ruined the franchise.

  6. Hey Xanth I like your articles and so..but Jay really did not have rought hand dealt to him. Things are bad because he fucked up them. I mean whose idea was to have bosses drop BLUE ITEMS on FIRST KILL. What the hell? It was Jays idea and Wyatt and someone else was against it (it was in reddit q&a). Maybe you cant judge person solely on one decision but you know what, I am judging bit because

    a) He did not tell us more about internal choices of the d3 team
    b) this one thing is huge.

    I mean what kind of retard is for bosses dropping blue items on first slaying? What the fuck? Its like one of the most fundamental things in the game…oh you slain your diablo for first time..gratz here is your good rares and amybe some legendary! But no, wait. On so much advertised inferno, killing diablo is awarded by blue shit. Well done. You completed game , here is your extra shit item, cograts, Jay.

    Glad he is fucking gone.

    • And they are called internal choices because…?

      Oh, and are not rare and legendary items supposed to be… rare?

      • rare like having 1000s in one gameplay session from mobs, champions, chests, corpses , other bosses(when 5 stack)
        i think you must be trolling me.

        You kill inferno diablo first time, you deserve a big reward..maybe something like nephalem aura, not just fucking archievement and blue items…no big pinata loot .

        Lol at rares are supposed to be rare..cause you know, killing diablo on inferno first time is kinda rare to..atleast I did it only once

        • Killing inferno Big D for the second time, third time, fourth time ect. is a rare event too. I’m not getting any “archievements” there neither.

    • yes, I strongly agree with you on that 1st drop point.

      But to counter-point, I applaud the decision of no permanent skill/stat points.

      Now, if they only made secondary stats be significant for all classes to making unique builds then the system will be even better.

      And I still don’t like no full set bonuses on most (all?) sets.

      • I can live with no statpoints to sink in. But not beeing able to sink points into skills and thus having no way at all too identify myself with my characters is still my biggest issue with the game design. (The 2nd biggest would be taking out Rogue to put in Zelda, followed by itemization, followed by *tadaa* online only…)

  7. Praise the lord, the future just got that much brighter for D3!
    Let they get a project leader that has actually played D2 enough to know what the /p8 command was.

  8. Won’t change anything about how the game is designed in the future so I don’t really care. I want to know, though, what project he is on now so I know what to avoid. I’m just sympathetic to him in one regard: it’s surely not easy to know that you’re the guy who destroyed such classic franchise as Diablo. Other than that, f*** you, Mr. Wilson.

    • Imho he was clearly the wrong guy for D3, because he couldn’t understand what makes up a diablo. But that doesn’t mean that he’s the wrong guy for everything. But if his name shows up in future projects, it will tell me to wait a few weeks after release before buying – just until the hype wears off and voiced opinions become honestly dialectic.

  9. In this thread: “lol Blizzard relegated Jay Wilson to a crappy position because he FUBARed D3”

    A very possible reality: Blizzard rewarded Jay Wilson for a job well done by moving his mass-market-appealing talents onto a new project where Blizzard looks to make bank.

      • thats very right. maybe if he goes to an activision fps game, and not a blizzard game, no one will notice/care and it will be all good. but if he sticks to this type of genre, so many people will know where he went, and know to not buy that product.

  10. Thanks jay for barbarians and health gobes!

    Wow, I cannot imagine who would willingly take his job. There are many flaws with d3, but with the rmah in play, I don’t know how you can possibly fix the core issues without pissing a lot of people off.

    This move also allows blizzard to wave off all of his promises to the community as Jay overstating or simply as mistakes.

    “Oh Jay, he had no idea what he was talking about! This is the ‘new direction’ for d3! Everything he said is no longer relevant!”

    So, I think arena pvp is going to be expansion material at the earliest :-(. Hope I am proved wrong, but this move can allow d3 a blank slate with a new focus.

  11. Blizzard’s official response on why they technically fired Jay Wilson? :

    “F*** that loser!”

  12. Now the question is, how will this affect the future of D3? They don’t have a replacement ready. They might hire a new game director instead of promoting someone from within the company.

    How long is that going to take? 6-12 months? What if the new GD has new ideas, and they have to change alot of the stuff they’ve allready done for the x-pac (have they even done any work on it yet?)?

    D3 x-pac… In 2 or 3 years? More? (just look at SC2).

    • They will have to act fast. POE wil become open for everyone soon. And at least to the D2 crowd it is much more apealing than D3. If they want to keep these people …

    • they can take as long as they want…. as long as they make it good. im at the point where i havent played d3 in months. i want it to be great, it CAN be great with the right direction. so whether they take 1 year, or 4 years, makes no difference to me, as long as what comes out of it is awesome once again.

  13. I wonder if new game features will still have to pass the “Jay Wilson’s Grandma Test” or if we’ll finally get a game with some actual complexity and some exciting choices.

    Sid Meier once said “A game is a series of interesting choices”. Diablo 3 might have some choices, but they certainly are not interesting! FAIL.

    I hope Jay can take a step back from this experience now, and see what huge mistakes he may have been responsible for in the games design and learns from them.

    Sadly, even if he does learn and improve, any game by him in the future will have the black cloud of Diablo 3 hanging around it, until such point he puts out a great game.

    • Yeah true, I hate the grandma steps in normal, its too painful to go through and mp X just slows the game down to a longer grind per mob pack. I also hope they fix the skills and itemisation asap, Jay’s comments only make improvements rather than fixes at the core. Wizard blizzard needs a nerf imo, or change meteor to compete better.

      I wonder what the new director will be able to say and take from the comminities many suggestions, implementing them to improve Diablo 3.

    • The “grandma test” was derived from Diablo 2’s development team.

      I believe the source for that is in one of Flux’s interviews with Max Schaefer on the subject.

      • Ahh! I didn’t know that it existed back in the Diablo 2 days!

        Still though. The interview mentions that in Diablo 2 the “mom” test was used to simplify the user interface and how one interacts with the game. Making sure that was simple. I agree with that.

        I feel that Jay Wilson took it one huge step too far, asking “would my grandma be confused by all these skill choices?” or “would my grandma be confused by more than 4 gem types?”

        I’m all for simplifying the user interface, but removing interesting character development decisions in the sake of ‘simple’ is what makes a game boring, real quick.

  14. A bit off topic, but as I was going through the comments in the battle.net thread, I keep noticing people mentioning a guy called Kripp and how blizz should hire him for D3. So I did a search on youtube and turns out that this Kripp guy predicted Paragon levels and even the 1.07 PVP patch way back in July. Amazing!

    • ZOMG! Well, if those are not full qualifications to get hired like THAT then I don’t know what ARE!

  15. wow. did not expect that. I still think it was a good game he made that is now just getting better.

    Good luck, and I hope for the best for D3.

      • I think mostly people just looking for an excuse to break his balls…

        That said, the Barb class is the only one with a build that’s clearly unintended in the design and so OP that it’s arguably broken, and it has not been nerfed or fixed in patches while other not nearly so powerful builds for other classes have been. Thus the game director favoring that class does have some relevance.

        • I would say the CM Wizard was an unintended build as well. Why design/place ridiculously long cool-downs on all defensive skills with the intent of not allowing said skills to be spammed, forcing said skills to be chained in rotation, only to have a passive skill that completely undoes/obliterates the entire design… allowing everything to be spammed at-will.

          I’m sure the intent for CM was to reduce the 9 to 15 second cool-downs by a few seconds, not completely eliminate them. But they didn’t test their game.

        • Remember back in d3 beta the discussion about fast vs slow weapons? Wyatt came out to post on the issue saying something like:

          Slow weapons generate resource slow, but spend it slow, fast weapons do the opposite. So it’s ok.

          People seemed generally satisfied by this (me included). Over minutes of play, the pro/cons balanced each other out. However, things change at level 60 once all skills unlock.

          Evidently, the devs got it wrong. CM wizards and wrath barbs have another resource they are considering – time. The way the cm and ww builds work are imbalanced because of the way they reset and extend abilities by cramming in a certain number of hits per second. There is a clear imbalance in weapon selection for these builds.

          How they can fix these builds now I do not know. They would need to find a way to balance skills to remove or normalize time as a resource. These builds are imbalanced in terms of damage and survival. But devs have said before, they want there to be ways to break the game, so I guess we are stuck with them. Maybe more tweaks are planned to make more game-breaking builds possible?

          These two are quite obnoxious though, especially the cm wizard.

  16. Note how he says he’s celebrating his seven-year anniversary. This guy joined Blizzard in 2007. What a guy… A Battle.net forum member was banned for abuse for pointing this out. So take care.

  17. I think if Wyatt Chang was going to take over – it would’ve happened w/o “opening the position to the masses.”

    Either Wyatt doesn’t want the helm – or he [or others at blizzard] feel he’s not cut out for the role. Which is fine, right? It’s a tough position to be in. Kinda reinforces the amount of pressure folks in Wilson’s position were faced with. Look at Dustin Browder for example. This could’ve easily been him. But luckily SC2 did ok (albeit a lack of good battlenet community support is still lingering).

    It probably sucks for Jay. But in all fairness I think a new face will breath new life into [hopefully many] expansions to come!


    • My guess is HR requires new positions to be open and available to the masses.

      Doesn’t mean they don’t already have someone in mind.

  18. He should have stepped down long ago. It was clear after 1.04 that the initial teething problems weren’t going away and the design team needed a new leader to save the franchise.

    I don’t wish him any bad, I wish him luck, the only fly in the ointment is that he is going to work on something else at Blizzard.

    • not necessarily, he could just as easily go to an activision title, since they are basically one terrible conglomerate now. i feel thats the only way that he’ll get positive sales for a title…. because if he goes to another blizzard title, were all gonna know, and know to stay away.

  19. I know almost everyone hates Jay here, but that he got fired still does make me sad.

    I have read almost all interviews with him pre-release D3 and after it with Jay and it was clear that he was as passionate about it as we are all around here. He made some wrong decisions, that’s clear and a fact. But the Game moves in the right direction with all the patches. It moves slow, but it moves.

    Without new ideas and radically new changes, like the new skill system, the genre of ARPG would not evolve. So i think those changes would have not made it into D3 without Jay and that are good changes (still there is work ahead todo).

    I wish Jay good luck in the future and less haters!


      • Given the magnitude of fail d3 was, there is no claim to maturity on jay’s or blizz part, so comment away!

    • “The new skill system” moved a fantasy action roleplaying game quite a few steps into beeing a fantasy action adventure. So please excuse if I’m not opinioned to call it “evolving the genre”.

  20. Thank goodness hes stepped down its probably the only “right” decision he has ever made for Diablo 3.

    He really didn’t have a good vision for the game or a vision at all – it was utter shit there was no inspiration or passion. He over simplified and underestimated Diablo2.

    Now the new lead designer needs some serious balls and vision for the game to get this shit back on track.

    • you done with your nonsensical rant? How about you make some suggestions for this “vision” you expect? Maybe gold that doesn’t mean anything or fifty different runes and runewords that are as pointless as many D3 items?

      I sometimes wonder what would happen if D3 came out before D2.

      • “I sometimes wonder what would happen if D3 came out before D2.”

        D2 would have been an evolution.

  21. I miss so much stuff from diablo2 and they were put away for no reason. Jump from town to town was one of them. Focus os completing quests all the time, instead of just enter and kill some bosses. The item affixes are poor, the gems too. Skill system and shared stash are the only good thing that came to diablo. Diablo need more special event, uber bosses, runes, etc. and all of this had to come out of the box. I want miss Jay, sorry.

  22. Every trolling cell in my brain wants to troll the whole thing, but I won’t since he deserves respect (because everyone does, even those called “losers”) and maybe it was major oops on his resumee.

    As a fan, I don’t like “the guy” that decided to implement RMAH, online only and Crown-of-Ages itemization (hard to find, easy to get a trash roll) – be that “guy” Jay Wilson, some intern or the water boy. (“Guy” can stand for “some people”).

    As someone who doesn’t understand a lot about nothing, this game had bad desing decisions and not enough dev power to say “that won’t work”. Back then, on release, you could tell monk was immortal. Some bugs were just too clear. Did we had enough playtest? Had the devs or designers opinions hindered by higher forces? Don’t know. We need a change on the “higher forces”, if that means “Jay”, ok. If not, oh well.

    If I was a dev. (here we go), I would start simple – fixing the “why u no vit/socket” probability and removing the “90-100”, leaving “100-200” on the main stat. A “pindleskin” guy, for those who just want stuff instead of map cruisin would be nice, too.

  23. I believe he tried his best and we should thank him for everything he has done, either we love it or not. He spent 7 years for the very same game we all do loved. He can’t be blamed all alone for the result, especially the very early not-so-ready launch of the game.

  24. Whether or not this actually has any impact remains to be seen. I know a lot of people are saying “too late, the damage is already done,” which may be true, but we’ll see; especially after the first expansion is released.

    I disagreed with Jay on a number of issues, but I do also think he got a lot of negativity directed towards him that was probably undeserved. Granted he’s the Director, he’ll get a lot of flak, sure — but he is not the sole reason D3 turned out the way it did.

  25. I know this may sound weird, and I know that I can’t let Jay take the blame for everything D3-related – but personally, I was quite dissapointed with Diablo 3 when it came out, I played it for 2-3 months and never finished Inferno with my Demon Hunter. No, it wasn’t a bad game at all, but I guess I had just hoped for something else. It didn’t grab me like D2 did (and still does). Ofc I will give it another shot sooner or later, and just because I did not like where they went with it, doesn’t mean others did as well.
    What I am trying to say is that I’ll surely raise a glass for Jay, but that I’m also glad that there will probably come something “fresh” or new into certain aspects of the game and/or expansions.
    I’m looking forward and hoping for the best, I know you all are too! ๐Ÿ™‚
    Cheers <3

  26. Regardless of the actual scope of Jay’s responsibility for the “final” product, Jay is the human face of the force that D E S T R O Y E D my favorite franchise of A L L T I M E. I will never, ever forget or forgive that. If there were forces behind him that in fact pushed him to make all the wring decision, he should have kept his integrity and be like “no, can’t fuking do it the player base”. I highly doubt this was the case. More likely Jay was so full of himself, he didn’t giva a fuk about what other ppl think, and then he doubled it. So fuk him. Fuk him for ruining the game I wanted to play ever since I was 20. I really doubt anyone can beat that.

  27. The cardinal problem here, I think, was that everyone at Blizzard – from the higher ups to the finance folks to the devs thought that Diablo is just “too big to fail”. They most likely thought, no matter what we cook up now around the RMAH, it will be accepted by the crowd because it’s – Diablo.

    The game was not only unfinished upon release, it was worse. The new end game – Inferno – was a fiasco because it was brutally hard without godly equipment (from the AH). There wasn’t even the slightest hack & slash feeling, the game failed miserably in its core department. SOMEONE from the team should have stood up and said “Hey folks, this is complete BS!”, but they kept quiet. I leave it to your imagination why no one issued a veto, except that “loser” Brevik.

    So, the damage is done, yes, but it can certainly all be fixed in a complete overhaul, incl. the patches which have been released so far. The first expansion would be a perfect opportunity for that.

  28. I honestly don’t know if Jay was truly responsible for the disappointing state that D3 is for me. It went the wrong direction from previous titles and just has nowhere near the longevity that I had wanted for in the game. In my eyes, it only has one way to possibly go, so change can’t hurt regardless if Jay was responsible or not for it’s current state.

  29. I just hope the new director works a bit faster and isn’t afraid to throw some crazy shit in there. Honestly, bringing the Mystic and Talisman back would be a HUGE step in the right direction. If you’re not touching itemization, AT LEAST give us more stuff to collect and ways to customize our gear.

  30. I laugh at all the retards that blame Wilson for every flaws D3 had and has. And even if it was all his fault, throwing shit at a human being just for a VIDEOGAME is beyond ridiculous.

    But hey, people need to yell at others just to feel better about themselves.

    Farewell Jay, wish you the best of luck.

    • I hear that people yell at others in this situation because of someones ineptitude is embodied in the entirety of this title. It doesn’t make anyone feel better about themselves at all. I’m sure that there might be a few losers throwing themselves a high-five while alone at their desk because of some supposedly clever zinger that wrote out, but most would feel better about a decent game.

      Blizzard did what they do best, the hyped the fuck out of this game and gave a decent beta. The delivery was a piece of shit though. I don’t know how they managed to take everything people loved about Blizzcon info out of the game months before release and think that it was acceptable. Blizzard has been watering down all of their titles vainly attempting to cater to the broadest spectrum available for pure monetary gain. They should instead make a title that stays true to its nature, as their past titles were, and keep their niche of customers because of the quality. Once you cut things to make everyone happy, most aren’t happy and those that are, are only happy about a few things. If it wasn’t for deceitful hype and the name “Diablo” this game might have sold a million copies, but the title and hype made it an instant purchase for even me without a moments thought for waiting on the reviews. I now know better.

  31. Thank god for this. He did not understand the Diablo franchise. I remember when somebody asked him about /players x and he had no idea that had been a feature of Diablo II. I knew then that we were in deep trouble.

    • As long as it ain’t the guy who thought up infinite complete respecs, it could only be good for D3s future.

  32. Thanks for leading the game to wear it is now Jay, I enjoy it still after 500+ hours played.

    I hope the future can keep me captivated.

  33. Totally had this clown in my 2012 Dead Pool: nuts. I have seen this type of behavior (middle/upper mgmt) merry-go-round of “Their is a always a place for you” of incompetent yet connected individuals. 86

  34. Well, apparently everything (Generic User) didn’t like about Diablo 3 was all due entirely to this guy. Unless it was Bobby Kotick. Or whoever else needs blame now.

    This can only mean that the game will do an immediate shift into exactly what (Generic User) hopes and dreams for! … right? RIGHT?!

  35. I know it’s not realistic, but it would be really nice if we could see
    “Fuck that Losers” team to take over with Breivik & Schaefer’s.

  36. He made a great game!

    Luckily he was brave enough to make changes to the hugely broken d2. It was a good and addictive game, sure. But it had too many flaws for me in the long run.

    D3 have flaws too, ofc. But the foundation that d3 has is really really solid I think. The gameplay feels tight and varied. And you are actively using most of your skills in the hotbar. It’s snappy, looks awesome and have pretty much the best sound effects in the industry.

    The skill system is great. It’s not perfect. I feel the passive system could have had more depth. But still, even if CM wizards and ‘spin to win’ barbs are very common, you rarely see 2 barbs with the exact same skills and runes, and the exact same items. CM builds are even more varied and CM can be combined with practically any skill setup. And there are usually several items for each class and each slot that competes for the ‘BIS’ title. And even if some builds are considered to be better then others, I feel that Jay and the other guys have met their goal to give the player the freedom to go for practically any build and be successful. As Jay predicted, there are “some optimal builds” but there is also pretty much an infinite number of viable builds.

    So thanks for a great game Jay.

    Now, you are free to throw shit at me!

    • I agree with the sentiment. Unmodded D2 didn’t hold my interest for very long periods because of broken skills (fend, inferno, all the others…) that were never going to get fixed, and synergies forcing builds on us. D3 is at least pushing in the other direction.

      Nostalgia goggles can’t make D2 the flawless game people pretend it was. Hopefully 3 keeps improving at a steady rate, whoever winds up in charge from now on.

    • Besides Diablo3 Jay Wilson made several other blockbusters in the last decade’: Company of Heroes and Dawns of War.

      He is one of the very few designers who made 3 multi mliion best sellers in this century and had 4 more succsssful games as an assistent developper.

      Anyone who did better in this thread? Flux ?

      No? I bet you wouldn’t even be able to design one class skill in D3 …

    • +1

      D3 is simply not d2. D3 gives you all the fun skills automatically, whereas d2 is so much more based on items to make the action interesting. The result is a ‘boring’ item system with excellent combat. I think the team succeeded in evolving the arpg genre. The challenge going forward is to keep the combat snappy and preserve character flexibility while making items more interesting. I don’t know how you do this!

      There are still some flaws in the skills where I think the difference between ‘optimal’ and second best is much too large. Maybe the solution to both is add new gear that enables some new ‘game-breaking’ pve builds.

  37. Outrageous bullshit, his “synopsis” of D3 and the changes since launch.

    This game has always been about the RMAH, everything in it is tied to that concept. Until Blizz admits that, anything they say is just window dressing and insulting.

  38. Really F NICE!!!
    Since that NOOB left they may finally FIX this game so I can play it again.

  39. Best wishes to Jay P Wilson. He really fucked up on a lot of decisions for d3, but he was certainly passionate about it and tried his best im sure. No one can argue that Jay didn’t care so I’ll raise a glass to his departure and to a better d3 in the future.

  40. OK now go and fuk up some other game as well…please let it be another one fans love so much…
    You kill something that lots of people held so dear and when the situation gets messy you bail out…way to go – you are unproffessional and a low fail to the end.
    That is all. In fact I am kind of happy you step out! Finally!

  41. And I HOPE he takes that fukin gay shiet insulting RAINBOW with him and stick it UP his fat looser ass!!!

  42. I have an idea – hire Chris Wilson as lead designer of Diablo 3 and get all the fine folks from GGG into Blizzard. Diablo 3 is fine, but I’ve recently returned to PoE and I had a blast. I mean – these guys really have a lot of talent and creative ideas so Blizzard would do good by “buying” GGG, providing them with money and resources without limiting their creativity:) While they’re at it, I’d suggest hiring Kripparian too!:)

    Ok, joking, but I really believe that GGG + Blizzard’s money and resources could create a Diablo game that would simply demolish any other aRPG on the market:)

    • I was thinking exactly the same thing: PoE has so much creative thinking in it. I’m not sure that the ideological fit would be so good (free play vs RMAH is quite a gap), but GGG have done a great job with relatively limited resources.

      Not sure that D3 is really fixable without redesigning the skills allocation from the ground up.

  43. Jay Wilson was lead designer in Company of Heroes and Dawns of War, so his talent as a game designer was already confirmed.

    He just had enough of being the scape goat for a game that NEEDED to sell zillions of copies BUT was NOT supposed to take players from WoW subscriptions in the long run…

    He did a marvellous job by creating a casual game not taking priority over the WoW milking cow.

    I guess he resigned because his PvP system was scrapped as he finally saw Blizzard only wants a certain role for D3 and other games take priority when PvP e-sports are concerned and long term paid subscriptions.

    His enthousiastic tweets 2 months back about his PvP SOON prjojet proves the above theory btw.

    • Usually I try not to support any conspiracy theories, but here I must agree with you, that there might be a good point in it.

      Diablo 3 feels like a game made for a casual players, I wouldn’t be surprised if this was totally intended and even forced by greedy owners.

      Also, the PvP system mess is a weird thing to me. Assuming there have been some kind of an ‘ingerention from the above’, changing the dev team schedule, I can only sympathise with our lead designer.

      OK, end of conspircy.
      Now, my little advice to Wyatt or anyone else next in charge: abandon all of your scheduled plans (exept fixes and obvious little changes – like id all button – how much work is that, really?) and focus directly on itemization. Unless its reworked from scratch, no patches will bring D3 expected glory.
      After itemization is fixed, balance the end game – make it viable to farm bosses, to farm chosen areas and to make a longer runs. Pros and cons is the key here to make things interesting.
      Then PvP system. After that skill balancing and build diversity development.

    • You are a idiot Winner, just because he was a part of RTS games doesn’t mean he knows how to do game like Diablo.

      Of course building game around RMAH wasn’t his idea, but he was responsible for rest from boring classes through boring weapons to boring world.

      Think next time before posting.

  44. Anyway… I doubt the game will improve to the point I will not be able to deny playing it. It’s been months since my last sign in the game…

  45. Pity he ran it into the ground first compared to what we were going to get just weeks before launch .

    Now it’s slowly dragging itself out of the mire like some great swamp beast .

    Let’s hope him going , the swamp beast will finally lever itself free .


  47. This game is a turd with or w/o Wilson at this point. There is no way to pull a 180 on this game at this point. It’s gone in a direction that all you can do is try to patch it here and there and hope for the best. What we can all hope or imagine can never be done to the game because that would be an entirely different game practically. Let’s just hope Wilson is never at the helm of another major AAA game again! Then again, I’ve lost all hope for just about anything else Blizzard puts out these days when they are strictly $$$ in sight.

  48. ” For example, we agreed that Diablo IIIโ€™s itemization at launch was not good enough, so the team made numerous changes, including changing drop rates, re-tuning legendaries, and adding scores of new items to the game.”

    What a troll, yes there are more legendaries but also brought dozens of nerfs with them. Making itemization as a whole still low. It would be like offering everybody $100 gift but charging everybody $300 just to get it. One step forward but two steps back.

  49. The fact that jay wilson isnt allowed to speak of his next assignment speaks volumes.

    I just wanna know what he will be doing next the I can stay the hell away from that project.

  50. It’s good he’s gone, but he’s still employed. This is a massive issue, and Blizzard still isn’t getting any more of my money.

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