Fmulder points us to another entry from Jay Wilson’s recent press tour, this time with AusGamers. The presentation of this one is quite different than the others, as it’s basically a conversation between Jay and the interviewer. There are questions, but it’s not at all a question/answer format.

    I enjoyed it and the info in it, and it’s a must-read (the whole interview is on video also, at the page) if you’re interested in Diablo 3, but it doesn’t lend itself to discrete Q&A quotes, so here are a few of the more interesting quotes from Jay.

    …on the gameplay side, we’ve been done for a couple of weeks. We do have some programming talent there still working on minor stability issues and stress tests of the open-beta just occurred and we want to take things from that, but for the most part, we’ve been done for a few weeks, of the actual game component.

    …I would be playing — if I didn’t have the launch event to go to and boxes to sign — I’d be playing the game at 12:01. If I couldn’t play the game at work, I’d be taking the time off. So no, that’s go-time for us. That’s the time when we double-down on it.

    I get jokes from people asking me what I’m going to do when we’re done and I’m like “Oh, I’m going to sleep or go on vacation”. The Truth is, I already went on vacation, so I could actually be there for the launch and be ready. Because for Blizzard, the real work starts when the game ships. That’s when we go into hardcore support mode.

    …the choices that we made throughout production was to focus on co-op and single-player, so PvP kind of always got the shaft. So it was something that we didn’t feel that a compromised, shafted experience was what we wanted to ship. But we also knew, running up to the release date, that the single-player was going to get even more focus and PvP would get even less. So we felt like PvP needs its time, it needs its time where it’s the only priority, so that’s why we chose to kind of push it off.

    …For the PvP patch, we definitely… I would say, we want to get it out within months after release. I would say, if it showed up close to the end of the year, that would be… I would say, almost a disaster. So I don’t see it slipping out of this year at all, and I think it’ll be much sooner.

    …I can say, unequivocally… and I don’t like to firmly stamp my foot down on things — because that almost always comes back to bite me — but I can honestly say, that the end-game of Diablo III is way more challenging than Diablo II; way more.

    …we formed a specific strike-team, just for end-game. And their goal was to tell us that this was a challenging and compelling experience. So they spent just as long working on the game as our kind of normal difficulty strike-team did — which is unusual.

    Good news on the PvP patch date, much as we’ve learned to distrust any sort of estimated dates for a Blizzard game. I’m even starting to believe them that DiabloWikiInferno will be challenging. They’ve said it so many different times in different ways that they’re wearing down my skepticism. Perhaps even to the point of altering my play-through plans.

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