Another Jay Wilson interview from Leipzig has popped up, this one by the German ingame.de network. You can download it here, or just read the . Some interesting questions were asked, ones that tested Jay’s PR skills at not spilling any details they’re not yet ready to reveal. Topics answered with various versions of, “I can’t talk about that yet,” include trading, Battle.net upgrades, the death penalty, the party system, improved D3 mercenaries (followers), and localized versions. Even with all that ducking and dodging, it’s still a good read.
Jay Wilson: We have not actually decided on the final death mechanic. I can guarantee that you will not lose experience. We are not urging to big penaltys for death. But we want enough of a penalty to be there, so that death has meaning! Like to lose a little bit time, some kind of decrement… We do not currently have a durability, but some kind of … a gold cost is actually not so bad. And having the player to waste some time, that is certainly an element. Generally we kind of rely on the effect that players do not want to die. You know, you just do not want to. So there is no real reason to add a further “ding” to them for something happening that was already unfavorable to them. But we have not got our final mechanics on that, yet.
Remember that you can read all Diablo Interviews, Previews, Blue posts and Panels from the Diablo 3 Media Coverage.