Boomtown grabbed 20 minutes with Jay Wilson at Leipzig, and their write up is now online. It’s a fairly short piece, and the format is odd; I guess the italicized portions are quotes from Jay, but it’s not entirely clear. Pity there’s not some punctuation mark with which you could enclose a block of text to make clear that the words were spoken by a person? Oh wait…

    An important part of any Diablo III game is of course loot – which apart from the story itself is the reason to fight foes (story? there’s a story? I only ever thought about the loot, sweet sweet loot, ed.). In Diablo III loot will drop individually for every player. That means that even in co-op you can’t see what the others got. But if they decide to drop their loot, you can pick it up afterwards. This actually lead to an unexpected social element:

    – During tests players would suddenly gather around a player who was dropping items on the ground. Even if he couldn’t use it, others could. That’s a nice side-effect and shows you that we as developers can’t always predict the consequences of our own choices.

    Remember that you can read all Diablo Interviews, Previews and Panels from the Diablo 3 DiabloWikiMedia Coverage.

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