Jay Wilson finally gets his Blizzard 10 years of service shield

Jay Wilson, who was the game director for Diablo 3 at launch, departed Blizzard in 2016 to pursue his writing. Jay was at Blizzard for ten years and he hadn’t received his special 10 years of service award.

In an Instagram post today, he says the shield finally arrived even it if was a little late. He didn’t quite manage the 15-year ring or 20-year helm but 10 years is a solid amount of time.

It's a little late but my Blizzard shield finally arrived!

A post shared by Jay Wilson (@angryrobotics) on

Tagged As: , | Categories: Blizzard People, Ex-Blizzard


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  1. Congrats to Jay, and I hope he finds peace and pleasure with his new endeavors!

  2. Maybe he can use it to shield himself from the hate he deservedly gets for destroying Diablo franchise.

    • the guy’s long gone and the game is still ass though. when was it when he left, late vanilla, right? well the game was better then. he had a (mostly) good vision) it was just badly implemented and then lost while the game had to be patchworked to functionality. now we have shit vision, slickly implemented.

      leave him alone, he did’t destroy diablo, blizzard did.

      • I’ll say whatever I want as much as I please without apologies. Jay designed and started the sh*t train. Just because other people have changed the tracks and direction doesn’t mean the train is still a sh*t train and that he was the engineer.

        • On one particularly snowy day in February 2011, more than a year before Error 37, Mosqueira got a call from Jay Wilson, an old friend from his Relic days. Wilson was now working at Blizzard Entertainment in Irvine, California, and they were looking for a new lead designer on Diablo III, the game he was directing. Over at Blizzard’s campus in Irvine, California, a group of engineers and live-ops producers sat in their self-proclaimed “war room,” freaking out.Diablo III had outsold their wildest expectations, but their servers couldn’t handle the flood of players trying to log into the game.Later that day, as fans tried again to load Diablo III, they found another vague message: Unable to connect to the service or the connection was interrupted. (Error 3003). Error 3003 didn’t grow as popular as its younger, catchier brother, although it did make one wonder how the other 2,966 errors had been averted. The next day, Error 37 reemerged, along with a host of other server issues that continued plaguing Diablo III players for days after the game launched. Blizzard’s war room was active 24/7 as tired engineers gathered around computers, sipping on coffee and trying to figure out how to bolster their network. Within 48 hours they’d managed to stabilize the servers. http://www.forskolinfuel-reviews.com/. Errors would still pop up sporadically, but for the most part, people could now play the game without interruption. On May 17, once things had settled, Blizzard sent out a statement of apology. “We’ve been humbled by your enthusiasm,” they wrote. “We sincerely regret that your crusade to bring down the Lord of Terror was thwarted not by mobs of demons, but by mortal infrastructure.”

    • Fact of the matter is although Jay was terrible as Director of D3, someone chose to put him there. I think that’s an even bigger problem, and worries me in terms of any future iterations in the franchise.

  3. His shield arrived a little late just like his game did. Only he knows if it’s also full of holes and defects though.

  4. It’s time to move on and let the past be the past.

    You cannot blame one single person for all perceived mistakes.

    I think Jay Wilson was the wrong person for the Job but that is something people have to accept and move on from as well.

    There was great injustice done to Jay Wilson. These attacks are aimed at a human being over nothing more than a video game. The stress and negativity Jay Wilson had to endure is in no way justified, no matter how displeased most of us are with D3.

    • And yet dude makes a six figure if not more, salary, has a shield made in his honor, worked for one of the best software development companies in the world, and he’s in the public eye and chose to behave deplorably towards a fellow developer who made a game that built a legacy that Jay had a major hand in destroying. No, sorry, you will not guilt-lecture ME or anyone else into behaving how you want them to because you happen to feel sorry for this jerk.

    • lol what? You sound like Ford pardoning Nixon. The only suffering he’s had to endure is reading a lot of shit on the internet about how bad he fucked up one of the most beloved franchises in the industry. And he can easily opt to just stay away from this site and any Diablo site other than the Blizzard forums and avoid that. And yeah he wasn’t the only one that had a hand in producing the freak show but that doesn’t excuse his role in it either, which was actually a pretty big role, if not the biggest. If you remember the comments that started the whole “fuck that loser” tweet chain, it was someone like a lower level programmer or animator responding to a bad review of D3 that led Jay to say that. The low level dev lamented he felt “thrown under the bus” then some other Blizz people came to the thread, not point out flaws in the review, but to pat each other on the back and attack the reviewer. “You made the best selling PC game of all time, he made Hellgate London” “Fuck that loser” etc. Jay and the upper Blizz management responsible for the freak show and it’s continuing suckage feel about as much remorse for unleashing this turd upon the unsuspecting world as the Bush administration does for the Iraq war.

    • Well … He was the face of production. And part of the job is taking the blame, and the fall, without taking it to heart. There he failed.

      But why is that such an issue? He’s gotten immortal through the series – as the Antihero of production, though immortal nontheless.

    • and now you are saying this
      you where one of the first to blame him and speak negatively over him and D3
      make up your mind kid !

  5. There is a difference between being outspoken and critical about something right then when it’s happening (and thus still can be corrected), and then keep punching and kicking when nothing can be changed anymore and it’s all about an old grudge directed at a person directly.

    I have always been critical about D3 (The game design and philosophy, as well as decisions made by Jay Wilson) from the very beginning, but not more than countless others. It’s just that I didn’t just leave and instead kept posting on the forums trying to “fight” out of a passion for Diablo. I think it’s very good when fans are vocal and highly critical about game design that goes down a path that is untrue to it’s roots. It’s a fine line between “innovation through iteration”, and trying to re-invent of the wheel for no purpose other than to be “different”.

    I think D3 was a success in the sense that they found out what doesn’t belong at all into the Diablo franchise:

    – WOW-Leveling-Model (1-60, 1-70 etc)
    – WOW-Influenced Itemization and characters with a “Main Stat”
    – Static world (static-map-design)
    – Developer imposed Top-End “Builds” (mandatory sets and legendary items)
    – Developer obsession with micromanaging Character-Power
    – Endless difficulty (one of the main reasons for obsessive character-power-micromanagement)
    – Virtually nonexistent Character-Building
    – Abandoning virtually everything that made D2 one of the best Isometric-ARPGs in the world

    D2 nailed it in virtually all areas, and you cant change these things. Instead, you embrace and claim that distinctive design and push it to the next level by building new features upon this genre-defining core design. Sure, you remove “stamina bars” and improve on the potion spam, you clean up the player-inventory by moving charms to it’s own limited-space-inventory. You modify monsters with “100% immunity” to cap out at 85% resistance instead. Other than that, there was nothing that needed to be changed, and instead was the best fundamental core any game-developer could hope for. Everything was there to be claimed and used as a base for a future game, but instead D3 devs failed to grasp what they were holding in their hands with the D2 franchise. They failed to see that they own the best ARPG design out there, and only need to build upon this base to push it to new heights.

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