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    There’s a good interview up on KillScreen Daily with Diablo 3 sound designer Joseph Lawrence in which he discusses how they created the sounds in the game and the lengthy, and sometimes rather messy process, they had to undertake. Sound guys have to be inventive and I think we take audio for granted when we play games, it must be fustrating when you just can’t quite nail that skeleton rattling sound or the squish of a mob exploding. Here’s a snip:

    I played as Witch Doctor, so I think a lot of my favorite sounds are those really gushy explosions. How did you get those?

    Well when we started this game, we all knew that we were going to need an absolutely metric ton of gushy, gooey, squishy sounds. ‘Cause that kind of stuff is everywhere in the game. Over the years we’ve done numerous sessions for those—we’ve put our hands in giant vats of yogurt, glue. One particularly disgusting session that just lookedhorrible by the time we got done was this pile of stuff I’d been manipulating with my hands—it started off as bits of spaghetti, then I mixed in some yogurt [and] chocolate sauce; I think there were some packing peanuts. All these different liquids have a different viscosity and way they sound sticky. We used all manner of vegetables; by the time it was done there was this big pile of disgusting brown goo. There was even a New York steak at the bottom of it that I was slapping against to make splat sounds.

    Read the full interview. Out of interest, what’s your favourite Diablo 3 sound?

    Thanks Fmulder for the tip.

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