news-infernal-machine-improvA thread on Battle.net about issues with the DiabloWikiInfernal Machine / DiabloWikiHellfire Ring/DiabloWikiHellfire Amulet events earned a Blue reply with a promise of better days to come.

    Great discussion! We agree with many of the points debated here, so we’re going to be looking at the Infernal Machine event in the future. Right now there is a disparity between the footwork required to participate in the event and the reward for completing it, so we’re currently looking at our options to better align the two. We’re currently aiming to have a solution in place for the next major content patch, but of course as a work in progress that’s subject to change.

    (And before you crazy diamonds ask: Patch date is still TBD. Patch content is still WiP. We’ve no additional info to share at this time.)

    I didn’t quote the OP since I didn’t see any ideas better/different than the ones we came up with in our recent Fixing the Infernal Machine discussion. Here’s the “pick all you like” vote from that article, which is still open if you haven’t voted already.

    Changes to the Infernal Machine system. (Vote all you agree with.)

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    One of the best ideas I’ve heard came from Lanth in comments, when he said instead of dropping a key (or not), the KeyWardens should drop fragments of some key material. Say you need 10 total fragments, and each time on T6 the KW will drop at least 1, and often more. (Or just change the Infernal Machine recipes to require 10 of each key and have the KWs drop 1-10 keys each time.) This could be balanced to keep the overall key farming rate approximately the same as now, but at least you’d get something each time, rather than the current “fail 4x in a row and /ragequit the Dhalgur Oasis” system.

    Are we likely to see any of these incremental boosts to the system any time soon? I doubt it. Click through for the grim tidings.

    Unfortunately for those of us hoping for rapid improvements, even something as simple as HFAs always rolling with a socket, that seems unlikely

    Look how the devs have handled the Realm of Trials, which players have been bitterly complaining about since shortly after it debuted. No one likes it, including the devs, and they’ve talked about reworking the whole system, which is great. Unfortunately, that takes months and months, and in the meantime players are stuck with the current system.

    No one thinks that simply allowing players to cash in 5 or 10 keys at once (instead of just 1) would be the perfect solution, but it would make the entire thing 5 or 10x less annoying in the short term, and I’ve heard no real arguments against it. But the devs refuse to quick fix that, as it would detract from their glorious system reinvention! Which seems likely to arrive in a carpool with the heat death of the universe. (Which will at least get it here before a proper PvP deathmatch system.)

    I expect this same developer “the good is the enemy of the perfect” approach will ruin the chances of any quick fixes to the Infernal Machine, and thus we’ll be stuck with the annoying current system for months and months, until it’s entirely overhauled in some future patch or expansion. Something to look forward to!

    BTW, I farmed 4 HFAs earlier this week, and look at their majestic stats! Why if I took the best four affixes from these four amulets and combined them into one amulet… it would still suck. (Even compared to my current sucky amulet.) SuperKadala to the rescue!

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