Blizzard has shared a preview of their plans for an improved crafting material interface coming soon to Reaper of Souls and Diablo 3v2.0. All hail the coming of auto-pickup.
Grimiku: This is one of many solid suggestions we’ve seen regarding improvements that could be made to the crafting resource management system. On the whole, we agree with your feedback and are currently working on some different ways to help streamline the process of picking up, storing, and using crafting resources.
Let me preface what I’m about to say with the caveat that any changes we make to crafting material management at this point would come after Reaper of Souls ships. With that in mind, here’s a few ideas we’re tinkering with to help get you thinking about some of the cool possibilities:
Note that this is all still a work in progress and thus subject to lots and lots of iteration. Again, while this is something that won’t make the launch of the expansion, we still wanted to acknowledge that we’ve seen your feedback, agree with it, and are already starting to act on some of your suggestions.
In light of that, I’m all for the game treating crafting mats like currency, so they’d just be an account balance that all characters on your account could access. Gold and Blood Shards work that way now, and once you get used to looking at the bottom of your Inventory window to note your current BS balance, it’s fine. Also, auto-pickup please. You’ll still see the ground covered in shinies when you kill something or open a chest, you just won’t have to click them all. Does anyone pine for the days of old school RPGs (like D2), where you had to manually click on every potion and gold stack? If so, you’re opinions are bad and you should feel bad.