Improved Crafting Material Interface Coming Soon


Blizzard has shared a preview of their plans for an improved crafting material interface coming soon to Reaper of Souls and Diablo 3v2.0. All hail the coming of auto-pickup.

PLEASE, make gems and crafting mats be picked up automatically. I obviously want to get all of them (just like gold and health potions) and it’s very annoying to click-click-click them everywhere. Also, all them became fixed items in my inventory. They will be looted anyway and they will stack to 1000, so why bother stashing or w/e?
Grimiku: This is one of many solid suggestions we’ve seen regarding improvements that could be made to the crafting resource management system. On the whole, we agree with your feedback and are currently working on some different ways to help streamline the process of picking up, storing, and using crafting resources.

Let me preface what I’m about to say with the caveat that any changes we make to crafting material management at this point would come after Reaper of Souls ships. With that in mind, here’s a few ideas we’re tinkering with to help get you thinking about some of the cool possibilities:

  • All crafting materials would be moved to a currency-style storage in the UI. Think something similar to Blood Shards.
  • All crafting materials would become auto pickup, except for LEGENDARY crafting material. (Legendary crafting material would still be automatically stored as a currency, but players must click on it to pick it up.)
  • All crafters would pull crafting materials from this storage area for recipes.
  • Crafting materials that the player doesn’t currently own would appear in grey text with a 0 counter.
  • Players could mouse over the icons of all crafting material to get the full tooltip of the item. This includes greyed out ones.
  • Currently, we do not intend to store gems in this way because it would make socketing items feel clunky.
  • Note that this is all still a work in progress and thus subject to lots and lots of iteration. Again, while this is something that won’t make the launch of the expansion, we still wanted to acknowledge that we’ve seen your feedback, agree with it, and are already starting to act on some of your suggestions.

    Gold and Blood Shards display.

    Gold and Blood Shards display.

    There’s an obvious one-word reply to the OP’s question about why put crafting mats into the stash, and it is… Hardcore. Dying and losing your character sucks. Dying and losing all your crafting mats along with your gear really sucks. Also, anyone who is playing more than one character, even in softcore, has to regularly stash crafting mats, at least the scarce legendary ones. For example, it’s annoying when you’re playing with your Monk and want to enchant a new Legendary and you realize that all your Forgotten Souls are on your Demon Hunter.

    In light of that, I’m all for the game treating crafting mats like currency, so they’d just be an account balance that all characters on your account could access. Gold and Blood Shards work that way now, and once you get used to looking at the bottom of your Inventory window to note your current BS balance, it’s fine. Also, auto-pickup please. You’ll still see the ground covered in shinies when you kill something or open a chest, you just won’t have to click them all. Does anyone pine for the days of old school RPGs (like D2), where you had to manually click on every potion and gold stack? If so, you’re opinions are bad and you should feel bad.

    Tagged As: | Categories: Blue Posts, Crafting, Ex-Blizzard, Interface, Loot 2.0

    Comments

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    1. Legendary crafting should be removed from the game if the following things do not change:

      1: The gold and gem cost remain the same.
      2. White item drop rates stay the same.

      I have been testing white item drop rates and they are super low compared to vanilla, vanilla actually felt pretty good. Loot 2.0 feels like high rune drops odds from d2. That’s not good for something you may need over your leveling curve. (if you enjoy crafting)

      Some Ideas:

      1. Remove Legendary crafting from the game completely.
      2. Buff all Legendary items across the board while lowering drop rates, and introduce new Legendaries that are much harder to find but very powerful.
      3. Buff rare items and make them much more rare and thereby more meaningful.
      4. Introduce a whole new crafting tier based on blue items, similar to diablo 2’s specific crafting recipes with multiple ways to customize the craft based on the original blue items affixes thereby offering certain builds actual choice in gearing and better quality overall.
      5. All crafting plans would be trade-able
      6. Cursed chests would have an increased chance to drop crafting plans and mats if completed successfully.

      Under this system you would raise the bottom tier items upwards thereby giving you SPACE TO MAKE LEGENDARIES…. ACTUALLY LEGENDARY!

      I actually think they are too common, and as a result feel less important. Having more items to choose from lower tiers would make legendaries stand out more, not less.

      There is way, way, too much emphasis on legendaries in this game (droprates anyone?), a single item type, and its hurting everything about this game, most importantly…CHOICE.

      I still remain very skeptical about building a game around a single item type.

    2. Im into turning these stuff into currency too. And to be in communion with my inner grammar Nazi you are not essentially your opinion 😛

    3. Good change. I’d couple it with a 5th stash tab, removal of all need for white items and common debris for crafting, and streamlining legendary craft materials into a small amount of items that are useful across multiple recipes, and bring back ‘in the field salvage’ that was tried pre-launch. Then we might actually be going somewhere with inventory management.

    4. Having blood shards listed besides gold works. Having several dozen different items wouldn’t.

      http://instantidiocy.com/wp-content/gallery/diablo-3-beta/diablo-iii-inventory-interface.png

      See the bottom part? Put a tab there, either use that for the counter UIs or actually make it an outright inventory.

      • Who said anything about storing everything beside gold? As you you’ve said, most likely they’ll add a new tab to our stash or inventory, which will list all our currencies. Think Guild Wars.

    5. QUOTE

      Who said anything about storing everything beside gold? As you you've said, most likely they'll add a new tab to our stash or inventory, which will list all our currencies. Think Guild Wars.

      I mean there’s not room for dozens of numbers there.

    6. Anyone know what will happen to current crafting mats that are already inside your stash if Blizz go ahead with their suggestions above?

      I’m wondering because inside my stash the word ‘orderly’ doesn’t exist :D.

      I also fondly recording D2 sewers fighting Ramnent with my friend. Picking up gold and running away whilst my friend stayed to fight because I lacked decent posion resistances. Ofcourse I did my fair share of damange for the loot, I just had to skirmish more and tidy up the area a bit :D.

      • “Anyone know what will happen to current crafting mats that are already inside your stash if Blizz go ahead with their suggestions above?”

        Nobody knows at this point, but the logical thing to do would be to simply import everything to the new interface, so the stash space occupied by these materials would be automatically freed up after this UI change goes live.

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