Big news from Blizzard on changes to legendary item hunting. Fewer chests, less loot from Uniques (Purples), but huge Legendary drop rate buffs coming to Rifts and Gambling. Travis Day offers his dev-otions:
I wanted to take a minute to explain the reasons for the changes that we are making. A driving goal of our design has been to make killing monsters feel rewarding, we want you all to find tons of cool items that you are excited about but more importantly we want you to have fun while doing it.
Rifts have always been intended to be the most efficient play method in the game, currently they aren’t for a number of reasons. Part of this has to do with the high level of efficiency in farming that players find doing things like farming Manglemaw, Razorclaw and any other number of unique monsters. Another contributing element is that farming chests without having to actually fight monsters is far more effective than actually fighting the monsters. It is very important to us that chests are exciting to find and feel rewarding but presently they are far too common and reliable to farm in certain areas of the game.
Finally Kadala, she has always been intended to give players some degree of control over their item upgrades. While we don’t want players to simply pick and choose from a list of items at an excessively high cost, we do want you to have an answer to the question “How do I upgrade my boots?” Kadala is meant to be that answer, she is meant to give you some direct control over the types of items you find. Since we are increasing the overall reward structure of the game she is also going to be increasing but by a larger amount than the rest of the changes since she didn’t feel rewarding enough to us.
Without further delay here is a list of the changes that will be coming in the hotfix.
Unique monsters now drop less items.
Chest spawns have been thinned out across all acts of the game.
The bonus legendary drop rate for rifts is being increased from 25% to 100%!
*This means that while in a rift your chance to find a legendary item from monsters, chests, elites, and everything else is double what it is outside of rifts. No this does not mean opening bounty bags in rifts is the new hotness. ;P
Kadala’s legendary drop rate has been significantly increased.
Loot is an incredibly important aspect of Diablo games and we will continue to keep a very close eye on it. If more problems arise we will continue striving to address them. It isn’t our goal to take loot away from people, we just want to make sure they are having as much fun as possible while finding it and these changes all support that goal.
Good hunting and link the loot!
Big news with pros and cons. I like chests dropping good stuff, but as Bliz keeps posting hotfixes to thin their numbers, obviously they must have server stats showing players skimming through areas just for the chests. As always, the great masses can not have nice things due to some exploiters. Better gambling from Kadala is good also, since like most players I talk to, in the current game I don’t really care about Blood Shards since the upgrade return rate on gambling is so low. The lack of Torment-only legendaries from gambling still limits the long term value of the feature, but it should be much more possible to achieve quality upgrades for your newly lvl 70 chars.
As for Rifts… what does 100% more mean? Can we get some progression figures through higher difficulty levels? We just got the +15% legendary drop rate per diff level last week… so is that untouched, but there’s just a 100% more added to those numbers? Here they are, from our recently-made-giant Difficulty wiki page and article.
Current (before the buff Travis discusses) Legendary drop rates, Patch 2.0.4.
So what does 100% more in Rifts mean? Just add 100% to all those figures, to at T1 in a Rift you’d have a 144% boost to item drop rate, compared to the sub-Torment drop rates outside of a Rift? Or consider that the legendary drop rate in a Rift on Normal after this hotfix will be higher than the drop rate in a Rift on Torment 2 is right now? And equivalent to the current leg drop rate in Torment 6, outside of a Rift?
That issue aside, what do you guys think of the philosophy? More legs from gambling and Rifts, fewer from Purples and Chests. Seem fair? Good approach? Comment, and vote!
Update: Additional explanations in the thread from Blizzard:
Lylirra: Nope. Legendary crafting mats have an independent drop table and their drop rates will not be affected by the change to Uniques.
Lylirra pls tell us, when this hotfix will go live?
Lylirra: No ETA to share at the moment for when these hotfixes will go live. Be sure to keep an eye on this thread for updates: http://us.battle.net/d3/en/forum/topic/12427063132
Note: When the hotfixes do go live, they should go live for all regions at the same time.
Do rift bosses count as “uniques?” If so it would mean you’re buffing and nerfing at the same time.
Lylirra: Rift Bosses do not count as Uniques, so they will be not be affected by the hotfix to Unique drops. They will, however, be affected by the hotfix that will boost your chance to find Legendary items by 100% (up from 25%) while in Rifts.
Note that the 100% bonus to Legendary drops in Nephalem Rifts is multiplicative and will actually stack with the scaling Legendary drop rate bonus in Torment 1-6 (which in turn boosts your chance to find Legendary items by 15% per slider tick, also multiplicatively) .
does this apply to purple treasure goblins?
Lylirra: Just checked with QA. The hotfix to Uniques should not affect purple Treasure Goblins/Pygmies/etc.
That means Torment 2 has a 15*15=225% increased chance of leg drops?
Lylirra: A better way to do the math for each Torment slider is: 15% for Torment 1, 32% for Torment 2 (1.15 * 1.15), 52% for Torment 3 (1.15 * 1.15 * 1.15), etc.
You will see when hotfixes go live in this thread.
When they buffs go from the category “[UPCOMING HOTFIXES]” to “[LIVE HOTFIXES]”.
Lylirra: Correct, thanks!
Lots of news and big drop buffs. Excite?