A  new article has gone up on 1UP entitled ‘How Diablo saved the RPG‘. The article looks back at Diablo’s history and how it became the phenomenon it is today. It does once again mention the ‘claymation’ style which was first highlighted in the Blizzard retrospective but Max Scaefer has since denied.

    There’s no doubt the original Diablo was a refreshing change for RPG gamers with its online play and of course the randomisation, and we’ve seem numerous games follow the same model over the past decade or so proving that the Diablo style of gameplay is just as relevant now as it was back then. Nice to see some classic titles mentioned in the article which I had forgotten about, Ultima 8, The Elder Scrolls II: Daggerfall, although I think games like Dungeon Master by FTL really helped the RPG genre also, and that was released way back in 1987.

    Thanks RyTEK.

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