Hotfixes: Death’s Bargain Exploit Disabled


Deaths-bargain-nut1In the “it’s always something” file, tonight a bug/exploit courtesy of some legendary pants that everyone thought sucked has surfaced and been disabled. Hotfixes: Death’s Bargain Disabled.

We’ve recently become aware of an unintended interaction that occurs when Death’s Bargain is used in combination with a specific set of items and abilities. In addition to causing server instability, this combination could also be leveraged to gain significant progression in higher level Greater Rifts (that wouldn’t otherwise be possible). To help mitigate these effects, we have disabled the Legendary affix for Death’s Bargain until further notice.

Note that this is a temporary measure and we are working on an additional hotfix to address the underlying issues. While we don’t have an ETA for this fix to share at this time, we will provide updates as they become available.

The trick worked since Death’s Bargain turned your regen into damage, but didn’t let it heal you. So a player needed to die and trigger their cheat death passive (which worked by providing a ton of Life Per Second) while wearing Death’s Bargain and Rogar’s Huge Stone, which boosted LpH by a larger amount when you had fewer hit points. Thus a character could exist with essentially negative hit points, but not dead, and with all the intended regen turning into a damage aura via Death’s Bargain, creating kazillions of points of damage. Literally. A couple of shots of the exploit in action:

There are a few other upcoming hotfixes regarding legendary items and Greater Rift timers as well. Click through for the full list:

[UPCOMING HOTFIXES]

General

  • Fixing an issue where the Spectral Hound pet will despawn upon character death
  • Fixing an issue where the Greater Rift timer will occasionally start with less than 15 minutes remaining
  • Items

  • Fixing an issue where the combination of Rogar’s Huge Stone and Molten Wildebeast’s Gizzard would occasionally cause the game to crash
  • Fixing an issue where the 6-piece bonus from Zunimassa’s Haunt is overwritten when more than one Witch Doctor applies the effect to the same enemy
  • Monsters

  • Reduced the number of targets that the Gelatinous Sire can split into in multiplayer games
  • Gelatinous Sire spawns will now have a small moment of invulnerability when they initially split
  • [LIVE HOTFIXES]

    Items

  • The legendary affix for the item Death’s Bargain has been temporarily disabled. (4/28)
  • Finally, a reason for someone to wear Death’s Bargain… so of course it’s nerfed out immediately. Thanks, JAY!

    Comments

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    1. Oh no, the kazillion stats weren’t supposed to come into play until the NEXT expansion!

    2. Wow. I’m guessing that’s enough damage to instantly kill every enemy in T6 story mode at the same time. And several times over, too.

    3. Obviously this is too good but I hope they nerf it rather than remove it. There’s also certain items and passives that work when below certain health points. Looked like a really fun/different thing to play with.

    4. Someone find’s something innovative and brilliant, Blizzard swoops in and destroys it as an exploit.

    5. Aw, so we won’t have an occassional Gelatinous pack that spits out five or eight legs at once? Damn. Not something intended, but it was so fun to see one. Perhaps the bit of invulnerability will make them vaguely challenging – pretty much anyone geared to stomp t6 had zero problems disallowing them to separate on the screen.

    6. Aw, so we won’t have an occassional Gelatinous pack that spits out five or eight legs at once? Damn. Not something intended, but it was so fun to see one. Perhaps the bit of invulnerability will make them vaguely challenging – pretty much anyone geared to stomp t6 had zero problems disallowing them to separate on the screen.

    7. The game has never been so fun imo but it could become stupid if holes are allowed to sink it. They still need more ways to farm specific items out of the game in specific ways, and especially allow players to farm items out of the game for their next character. These smart drops are really annoying at times.

    8. I knew those pants were broken. I actually did combine them with Rogar’s and other items which boosted regen a long time ago when they were new items. However, I apparently never triggered a cheat-death skill. I remember doing maybe a million with the aura, which is neat, but terrible.

      40k life per second (example) * 99 (a well rolled Rogar’s, while being at 15k/1M hp) = 3.96M aura. Good job? That’s the intentional and useless behavior.

      I can imagine how a cheat-death passive might be implemented as a one-frame boost of 1 trillion life per second. But then why wouldn’t wearing the pants and dying next to a RG trigger it? The problem actually seems to be that Rogar’s scales to infinity when your HP is zero or negative. So why was only Death’s Bargain hotfixed/disabled? Isn’t Rogar’s broken too?

    9. It can only be done on HC, you need the amulet.

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