Hidden Rift Guardians

news-hidden-rift-guardians2A fan brought up an issue most of us have been hit by at some point; when the Rift or GRift Guardian spawns far away, and then can’t be easily found. Hidden Rift Guardians:

It happens sometimes when you hear “The rift guardian has arrived” but no indicator on the map where it is. Sometimes it doesn’t spawn close by and wastes that precious time looking for it. Normal rifts it doesn’t matter but for greater rifts it sucks to lose a timer on that. If it can’t be fixed to spawn near the players then I would like to see a beacon or note of the floor even. I’ve had it spawn on the floor above on the odd occasion too.
Araxom: Great feedback. We agree that it can be frustrating to have a Greater Rift Guardian spawn in a location that is unclear or unspecified, especially if you’re running down that timer. Right now, if a Rift Guardian spawns on an undiscovered part of the Rift map, the indicator will not appear. Though technically not a bug, we still want adventurers fighting the Greater Rift Guardian and not the Greater Rift map, so we’ll be working to improve this functionality (ideally making it easier and more consistent for players to see where a Greater Rift Guardian spawns) in a future game update.

With this, we’re also looking at tuning and improving the AI that determines where a Greater Rift Guardian can spawn to begin with.

Also, this is not just a greater rift problem. This is massively annoying in regular rifts too and should be remedied there as well.
The updates would apply to both regular and Greater Rifts.

Not much to add to that, is there? It would be a useful quality of life fix, and I hope they make it.

It’s funny, since usually the Guardian spawns almost on top of you, and then once in a while it’s half a screen away, and once in a long while it’s just… nowhere. You run 5 screens, wondering WTF, until eventually you get close enough to see the yellow dot on the map. The worst is when you’re on a big level with a U or C type shape, so the Guardian spawns fairly nearby as the imaginary crow flies, but over in the other arm of the dungeon where you’ve already been, so you’ve got to run back 50 screens to wrap around. And of course you’re just guessing that’s where it is, usually by process of elimination, since there’s no map ping to show you exactly.

Tagged As: | Categories: Blue Posts, Bosses, Greater Rifts, Nephalem Rifts


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  1. And when you finally get there the boss is… Orlash… Who disappears and wastes even more of your time. ;p

    Grifts aren't particularly balanced. Overall that's fine but some of the edge cases are just terrible.

  2. I was fighting through a long cave level yesterday, just to find a dead end. I lost all the 'lead' time on the timer doubling back.

    If blizzard wants to make speed run activities like grifts, they need to be tailored to that goal.

  3. just spawn a portal right on top of us that we have to take to a boss room.

    • A portal to a new room is a bad idea because it can be cheesed. I'd rather see improved spawn AI while staying in the environment we've already familiarized ourselves with on the way to spawning the Guardian.

      The changes noted in the blue reply would be incredibly welcome.

  4. I'm sad because I posted this in my PTR feedback thread agesss ago (can't link anymore sadly…).

    I reported all sorts of stuff like this but it must have gotten back burnered or never read I guess. Need MVP status or lucky blue post to get a thread noticed.

  5. Weird, I haven't actually come across a rift guardian that hasn't spawned within 10 seconds of me or shown on the map 😮

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