Moments ago the Heroes Rise promotional page passed the 40% completion mark and with it we get another Dev Diary, the third in the series. This short clip covers “the biggest challenges going into the Diablo III testing and localization phases.” The video again features DiabloWikiJay Wilson, DiabloWikiChristian Lichtner, and Jason Regier. As a recap, the first installment covered a brief status of development early in 2011, while the second covers polishing phases of the game and the internal alpha. This third installment covers similar grounds, delving more into the development process beyond the internal alpha.

    I find it interesting that they do say that they had a date at the time this video was shot – which was all the way back in May of 2011. This makes sense, of course, based on their aim for a 2011 release. As we know, they overshot that goal by quite a bit. The amount of polish this game has gone through is staggering, as those who went to the past three years of Blizzcon can attest to. It’s certainly come a long way.

    Seeing this interview now after having experienced the history, it is interesting comparing their mindset and feelings about the state of development to what actually happened.

    Update by Flux: Here’s the full list of secret progress reveals, with dates for what’s come so far and projected dates for the rest.

    Note that the pace of reveals has accelerated; it was 5 days from site launch to 10%, which led us to project that rate for the whole thing, with 100% going up around May 14th. Since then reveals have been coming every 2 or 3 days, which projects out to 100% in early May, a week or more before the game’s release. I wonder what other promotional stuff Bliz has in mind for that last week?

    0% — April 5, 2012. Reveal page goes live.

    10% — Developer Diary I, April 10.
    Game Director Jay Wilson, Art Director Christian Lichtner, and Lead Software Engineer Jason Regier sat down last spring to discuss the state of Diablo III development in this exclusive first video installment of Developer Diaries.

    20% — Diablo III: Book of Cain, April 12th
    The following comes from the bloodstained pages of Deckard Cain’s own illustrated journal, Book of Cain. Brimming with forgotten knowledge, this tome puts forth the histories of Sanctuary and realms beyond in an attempt to forestall the End of Days.

    30% — Developer Diary II, April 14th
    (No details yet revealed.)

    40% — Developer Diary III, April 18th
    On May 3, 2011, Jay Wilson, Christian Lichtner, and Jason Regier reconvened to discuss some of their biggest challenges going into the Diablo III testing and localization phases in this third video installment of Developer Diaries.

    50% — BlizzCast 17, April 21(ish)
    Our own Rob Simpson talks Diablo III item, quest, and sound design with Senior Designer Jason Bender, Senior Sound Designer Kris Giampa, and Lead Content Designer Kevin Martens. What are the best ways to capture the sound of bones breaking? Find out in this BlizzCast 17 video exclusive.

    60% — Diablo III: The Order, April 24(ish)
    Explore this chilling excerpt from The Order, an upcoming novel recounting Deckard Cain’s struggles against the forces of evil alongside his mysterious young charge, Leah. This story takes place years before the events of Diablo III.

    70% — Developer Diary IV, April 27(ish)
    With internal testing complete and the game launch rapidly approaching, Jay Wilson, Christian Lichtner, and Jason Regier share what they’ve learned over the course of Diablo III’s development, how they’ll spend their time after the game releases, and final thoughts they’d like to leave you with in this fourth video installment of Developer Diaries.
    Developer Diary V


    90% — Class Wallpapers, May 3(ish)
    Congratulations! Your actions yield for you new treasures of true artistry. Choose any of the desktop wallpapers here to champion your favorite hero.

    100% — Diablo: Wrath, May 6(ish)
    Long before the creation of Sanctuary, the Eternal Conflict between angels and demons raged on for untold millennia. Blizzard Entertainment teamed up with renowned director Peter Chung and acclaimed animation studio Titmouse to create this unique vision of a fundamental moment in the battle between the High Heavens and the Burning Hells.

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