Heroes Rise: 40% Unlocked

Moments ago the Heroes Rise promotional page passed the 40% completion mark and with it we get another Dev Diary, the third in the series. This short clip covers “the biggest challenges going into the Diablo III testing and localization phases.” The video again features DiabloWikiJay Wilson, DiabloWikiChristian Lichtner, and Jason Regier. As a recap, the first installment covered a brief status of development early in 2011, while the second covers polishing phases of the game and the internal alpha. This third installment covers similar grounds, delving more into the development process beyond the internal alpha.

I find it interesting that they do say that they had a date at the time this video was shot – which was all the way back in May of 2011. This makes sense, of course, based on their aim for a 2011 release. As we know, they overshot that goal by quite a bit. The amount of polish this game has gone through is staggering, as those who went to the past three years of Blizzcon can attest to. It’s certainly come a long way.

Seeing this interview now after having experienced the history, it is interesting comparing their mindset and feelings about the state of development to what actually happened.

Update by Flux: Here’s the full list of secret progress reveals, with dates for what’s come so far and projected dates for the rest.

Note that the pace of reveals has accelerated; it was 5 days from site launch to 10%, which led us to project that rate for the whole thing, with 100% going up around May 14th. Since then reveals have been coming every 2 or 3 days, which projects out to 100% in early May, a week or more before the game’s release. I wonder what other promotional stuff Bliz has in mind for that last week?

0% — April 5, 2012. Reveal page goes live.

10% — Developer Diary I, April 10.
Game Director Jay Wilson, Art Director Christian Lichtner, and Lead Software Engineer Jason Regier sat down last spring to discuss the state of Diablo III development in this exclusive first video installment of Developer Diaries.

20% — Diablo III: Book of Cain, April 12th
The following comes from the bloodstained pages of Deckard Cain’s own illustrated journal, Book of Cain. Brimming with forgotten knowledge, this tome puts forth the histories of Sanctuary and realms beyond in an attempt to forestall the End of Days.

30% — Developer Diary II, April 14th
(No details yet revealed.)

40% — Developer Diary III, April 18th
On May 3, 2011, Jay Wilson, Christian Lichtner, and Jason Regier reconvened to discuss some of their biggest challenges going into the Diablo III testing and localization phases in this third video installment of Developer Diaries.

50% — BlizzCast 17, April 21(ish)
Our own Rob Simpson talks Diablo III item, quest, and sound design with Senior Designer Jason Bender, Senior Sound Designer Kris Giampa, and Lead Content Designer Kevin Martens. What are the best ways to capture the sound of bones breaking? Find out in this BlizzCast 17 video exclusive.

60% — Diablo III: The Order, April 24(ish)
Explore this chilling excerpt from The Order, an upcoming novel recounting Deckard Cain’s struggles against the forces of evil alongside his mysterious young charge, Leah. This story takes place years before the events of Diablo III.

70% — Developer Diary IV, April 27(ish)
With internal testing complete and the game launch rapidly approaching, Jay Wilson, Christian Lichtner, and Jason Regier share what they’ve learned over the course of Diablo III’s development, how they’ll spend their time after the game releases, and final thoughts they’d like to leave you with in this fourth video installment of Developer Diaries.
Developer Diary V


90% — Class Wallpapers, May 3(ish)
Congratulations! Your actions yield for you new treasures of true artistry. Choose any of the desktop wallpapers here to champion your favorite hero.

100% — Diablo: Wrath, May 6(ish)
Long before the creation of Sanctuary, the Eternal Conflict between angels and demons raged on for untold millennia. Blizzard Entertainment teamed up with renowned director Peter Chung and acclaimed animation studio Titmouse to create this unique vision of a fundamental moment in the battle between the High Heavens and the Burning Hells.

Related to this article
  • The Wizard Unleashed on Diablo III: Darkness Falls, Heroes Rise page
  • REVEAL! 70% Feature Posted, Dev Diary #4
  • Heroes Rise: 60% Unlock – The Order

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    22 thoughts on “Heroes Rise: 40% Unlocked

      • no just no i know their pointless its just interesting to compare to what they were thinking to what is happening now but i think it was to pointless for me to whatch question is why do i bother to watch em? who knows maybe its just because i like to know everything

    1. Makes you speechless listening to them talking about the to-do list getting shorter and being in the home-stretch, when you know what happened (and didn’t happen) since.
      I wonder if what happened when they released their alpha to the company, was that everyone told them it sucked or something, since they felt the need to redo or throw out so much.
      Would really be interesting with videos like these telling the development story from July 2011 until now.
      If for nothing else, just to see Jay say for the 7th time in a row that now they were finally in the home-stretch.

      • It seems like they thought they were in a good place up to July when they realized the rune system wasn’t up to snuff, and trying to change that apparently started a chain reaction of them thinking other stuff was crappy and, thus, needed to be overhauled or cut, which eventually led us to a release date several months after it could’ve been…

      • It might very well be true that they’re close to the finishing stage last May and are on their way to late 2011 release… But then they discovered that the game is not as fun as they would like it to be so they end up reworking just about every single game system: stat attributes, removed mystic, item crafting, added/removed Town Portal, salvaging system, heck they only been thinking on rebooting the runestone system on Blizzcon.

        It will be interesting to see the next diary, maybe they’re going to say what happened on their internal Alpha? That it’s somewhat not fun? boring itemisation and skills system? I’m very curious now 😀 

        edit: Just realized that basically I said the same thing as both of you guys 😛

    2. These videos aren’t really that interesting to me and should have been relegated to a behind the scenes portion of late developement in a CE dvd or blu ray. I mean do they really think this gets people to want the game more? A release website needs to pop out better stuff than this in my opinion to ramp up the interest level.

      • I second that, this is pretty lame and extremely dated.  I wasn’t expecting a new character or anything, but a video of a new boss fight or something would be alot more entertaining than old developer diaries.

        • Think about it in their perspective… It may not be very interesting to you, but these guys have just put their blood sweat and tears into something for several years straight. Reflection at the end is a natural process, and this is part of that… 

          • As a company, they can’t show what they want. They need to show what the market wants. These people who follow the development process and that are criticizing the videos are the market. It’s their expectations that have to be met, not the developer’s.

            They did an incredible job, as a company, turning Diablo 3 as a broad audience game. They went to the point of risking the Diablo series identity (I’m still not convinced that this game has the Diablo identity – and.no, I haven’t played the beta). So if they did this in a corporate perspective, it’s obviuos that they could do something better than just show blablabla conversations with no interest whatsoever. 

    3. These shiet videos they are feeding us are useless. I do not see any action, any artists drawing, any programmers programming….nothing.
      I see the 3 stooges mumbling nonsense. These are the worst developer diary videos I have ever seen….honestly.
      Compare it to Oblivion…or Skyrim..I know I’ll get so like lectured right now…but wtf.

      I do not like these unlocks.

      I would prephere something…more..like dunno 🙁 cool wallpapers, banner I could use ingame…insights…anything instead of useles and aimless talk.

    4. Fail to see what all the negative fuss is about, but then again, as I’ve gotten older I find that I often enjoy ‘behind the scenes’ stuff as much, if not more, than the film/game/whatever.
      These guys have worked for a long time to get a finished product out the door and personally, I find it interesting to hear what’s going through their minds. I’m fairly sure they’re not proud of missing the mark by 6 months, but at least they’re not afraid to admit it.
      This close to release, I really don’t understand what it is people want to see – I’d rather just see it in-game on the 15th of May…  

    5. I find them very interesting. I think you have to take them for what they are. With the release like 26 days away I see no problem at all in showing us their developer diary’s. I mean what do you people want? Hey 40% unlock!! here is the act three boss fight in its entirety. I would personally be pissed off if they keep letting spoilers and new info slip this close to release. I do not think we should be expecting anything at this point except to wait until the 15th. I again like watching the DIARY about how they felt and the struggles they had. I look forward to the next one and the next one after that. I think it is neat seeing how they felt at different stages. I can not understand how you trolls are sitting here cry about WHAT NO NEW INFO!! RAWR lol.. Every diary seems to have the same reaction from a lot of people. I personally just do not understand it.

    6. Do they really need to let us know that “omg there is still so much we want to change and fix and we don’t know if we will make it on-time before release”? These guys give me the impression that they still havent finished making/fixing core parts of the game.

    7. The next reveal (50%) will be Blizzcast 17, so we will probably get at least 30 minutes of good and recent behind the scene info  😀

    8. ithink these are fascinating.  they really believed the game was close, but apparently the alpha created a lot more feedback than anticipated. Complaining about free insight to their design process is utterly childish. I am glad they ae not revealing game content in these.

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