Have People Forgotten The Early Days of Diablo 2?

Blizzard did not have one of its best days when they launched Diablo 3. We had many problems in the first few hours and some problems are still there but on a much lesser scale than before.

Some users are almost making fools of themselves when they rate down the game to absurdly low levels on metacritic for reasons that are so ridiculous, old and not very valid anymore. Yes, everyone is entitled to their own opinion but they are somewhat scraping the barrel with some of their reasons, especially when you see how fine people are with Skyrim, a game with far more problems then Diablo 3.

I am not saying Diablo 3 is the best game ever made nor that it is god’s gift to mankind but compared to many other titles recently it is way ahead when it comes to polish and bugs for a launch title (Yes,I am looking at you Skyrim).

But have people forgotten how it was back when Diablo 2 came out? It almost looks like that.  Do we have so many new players that were not around back then? Battle.Net forum user omgitsbees made a interesting post on The Battle.Net forum with quotes from back when Diablo 2 was launched and it was not all rainbows and unicorns from fans back then, but we know how it all turned out in the end.

Too many parallels between these games as far as botched support issues(the 3dfx “tilt” is the #1 issue). With all of the reports of the bugged higher difficulty levels, I’m beginning to wonder if there really is a reason to play thru the higher difficulties. I don’t like the penalties on higher difficulty with losing hard-won experience points, so unless that gets fixed(probably never in order to keep the “mood” from their perspective) I don’t see much for replayability value.

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  1. Apparently hating on big name releases is the cool thing to do now as it seems every major title that comes out now days has a month long wave of hate come over it then the crowd moves on to hating something else.
    Theres a difference between criticism and just being down right unpleasable which is what most of these people are.
    I agree that the issues thus far have been very minor and really the only day you actually had trouble playing at all was launch day which is how it is with almost any huge online release now days.

    • A lot of the hating of D3 on metacritic is not JUST because of the little bit of server capacity/connection issues though, it’s more of the broad sense that a BULK of fans disagree strongly with the total DRM feature, which was accentuated by the error 37 etc issues.

  2. Haters gonna hate.

  3. I definitely remember D2 launch. For about the first *week* I would get server full errors, and when I was on lag was so bad I went to single player and pretty much never went back.

    Launch day went pretty badly, yeah – I wasn’t up for the official on switch, but that 6-ish hour block in the middle of the day and 2-ish hour block at the end pretty much shanghai’d any chance of me playing much that day. Probably only played 2 hours. But when it was up load and lag were good and since that day it’s been really smooth.

    I’m happy, personally, and I’m loving the game. Especially all the little features that I wasn’t expecting but certainly hoped for – like zoom (!), fully customizable key mapping, end-of-dungeon exit stones. My opinion, as I’m finishing Act 1, is that they did a pretty bang-up job smoothing out a lot of the rough edges that could be irritating in D2 while keeping a surprising amount of the feel of that game and crafting a really gorgeous world. I’m taking forever to advance just to admire all the details. (Anyone else notice some designers’ names on the walls of the crypts?)

    If I had to point out three things I miss though:

    1. Inventory item pickup/drop behavior is weird. In D2 if you picked up an item in your cursor and clicked another item (on your paper doll or in your inventory) it would “swap” the items and put the other on your cursor. Now it puts the new item into an inventory slot. Makes it hard to arrange things and you can’t compare “live” stat changes by rapidly swapping.

    2. My preferred style of switching skills in D2 was to use the scroll wheel to rotate through them on my right click. I was able to do this very quickly, I knew exactly how far to roll for everything. I wish I could still map this functionality.

    3. And, of course, weapon switch would be nice.

    • Thank you for a good post.
      Let me  give you my opinoin on your little list there.
      1. Well if I understand you correctly here and if my mind serves me good enough now when I click a item in my inventory and replace an item that is equiped i still have the former equiped item in my mouse. and if you want to compare stats you both have the item comparision with the two items side by side popup and the little info at bottom saying in green and red what stats will be affected when you switch the two items.

      2. We know have the hotbar with 4 skills plus the 2 on rmb,lmb so I really don´t see the need for this unless you want to switch your skills form hotbar to mouse buttons on the fly. Even that I don´t see a need for as we are only talking about 4 buttons on the keyboard for skills. The game is designed for 6 skills not more so I don´t see the need for it. Unless you are too lazy to use the keyboard at the same time. Even if you want to and is used to use say shift to stand still and attack its no problem with how the system is now.

      3. I can see how it would be good but I can also see why we don’ t have this and Blizzards point that they do not want players to have one weapon setup with slow high dps weapons and one with fast attack speed and low dps and  alternating back and forth like crazy. Sure you can argue that you will be forced to play the game not like you might want to but like the devs want you to do.

  4. The DRM is reason enough to give a low score IMHO, doesn’t matter how polished the game is otherwise. Also, a lot of the low scores mention stuff like “looks like WOW”, dumbed down skill system, too linear etc. etc. – basically everything that people have been complaining about on the forums here for years. So it’s not just people raging because of error 37.

    • Why is the online only a reason for giving the game low ratings? why don´t they give low ratings to all mmo`s ? yes I know d3 is not a mmo but its almost developed like one. Backend systems is of mmo´s and there is a reason for it with security in mind against dupe and all other things.

      • What people are upset about (and rightly so) is that it is online only for single player. Diablo is not inherently a multiplayer game, and I’m extremely tired of people telling me I was playing it ‘wrong’ because I preferred to play it single player.

        • Then  diablo3 is not ur game. It IS an online game and not a single player game.

          Warcraft series is not inherently a rpg game too,but world of Warcraft?

          Again, diablo3 IS NOTas single player game 

          • that’s why it was called world of warcraft and not warcraft 4

          • It is a multiplayer game now for the sole reason that Blizzard made it so in order to shove the DRM down everyone’s throat. That’s why people are angry. Fact is that the core gameplay experience is not inherently multiplayer based – quite to the opposite actually, story and questing etc. is still tailored for SP.

  5. I had no problems the first week of Diablo 2. I played the game whenever I chose, without hitting any major or game stopping errors. There is no comparison. Trying to force one between an optional server then and an enforced one now does not work.

  6. And that was back in 1999 when the internet were not that common and we are now in 2012 when basicly almost everyone with a computer have internet at home and on the road.

  7. ..basically almost everyone with a computer have internet access at home and on the road.

    wow everyone with a computer has reasonable latency reasonable data traffic cap mobile internet access without port restrictions? excuse me, \almost everyone\. and the same for home to boot. why not design the title to require eurasian network connection levels. y’know fiber 10-100mbps internet speeds. because there are places where almost everyone has that too, and these funky americans are behind the times. so while many providers continue moving towards monthly limits, most wifi hotspots have firewalls blocking ports this leaves home connections.

    remember 2003 when most of the eastern us had a simultaneous multi day power outage? not requiring network access unanimousy meant the option to muck about existed so long as YOU had power.

    and in the realm of irony the behind the scenes d3 videos from the collectors edition, indicated work on d3 started while work on d2x was ongoing, so all the way back to 2000.

    and lets not forget requirements. my intel classmate pc reference design can handle d2 excellently, and endure it for 6+ hours on a charge. my core i7 2630qm, 12 gb ram, gtx460 based machine manages variance between 20 and 70 fps in d3 beta.

    why? the other big decision. to move from a custom 2d isometric tiling engine to a full 3d rendering pipeline. just like every clone. it’s easier to work with, but performance is always the hit you take.

    remember how previous titles(d2,sc/bw, war3) to their new battle.net 2 grouping(sc2, d3) worked on a large hardware range instead of requiring the better half of the best? it was a selling point. you could run it on dirt grade equipment and it was fine.

    but lets continue to the main point. if forced to pick one to take on that desert island for the next 12 years, which one is going to last you better. take d2 endure. take d3 and come up with a name and personality for the box it comes in, thanks to an inability to play without network access. which in turn is why d2 launch issues are largely not memorable.

    unlike wow, or d3, battle.net unable to connect or other issues could largely be ignored, as could maintenance. just screw around in sp, or gods forfend, a standard multiplayer game with your friends outside of battle.net. or, as time went on, run a mod.

    my personal peak was 3 copies of d2+d2x at the same time. i owned more, but they occasionally vanished(stolen/lost) over that long time window. i worked on battle for elements for a bit in its early days. and i spent years without home internet access merrilly enjoying the title, as well as time in both the hc and sc ladders.

    if i could get d2 with the facelift of d3 that’d be great. but the(and if you bought a copy every few years from 2000-present you’d notice this) price fixing on copies of d2/d2x was nasty. and the star alignment required for d3 access as well as the restriction on choices and features write it off for me. no offline. no mods. need power, network, server, and status to all be up for usage.

    higher cost both in resources to utilize title, and in cash money. wasn’t looking to pay for either an isometric wow clone, or another d2 clone.

    path of exile, drakensang, mythos and more can service always online needs for free. torchlight and d1, d2/d2x can service offline low system requirement use. torchlight 2 is looking like another resource hoggish replacement to d3.   as a sidenote. noticing how news of d2 realms going down for server transitions 5/29/2012 didn’t even make news anywhere.

  8. Firstly, regardless of the launch, you could still play Diablo 2 offline, which me and a friend did with LAN the first day getting to Act 3. Him a Paladin and myself a Necromancer, I remember my red colored armor I found for him greatly.

    Secondly the early days were a lot of interesting fun and characters had many different viable issues.

    Diablo 3 on the other hand decided to take everything “great” about Diablo 2 and remove it. Stat points, skill trees, synergies. This game has the least amount of enjoyment of the series. The game just doesn’t get it, because the developers failed to look at what kept Diablo II players playing IMO (Maybe they were more inclined to grab the wow/cod crowd and maybe they have achieved that successfully, and old school D2 players are actually not the target audience which is what I actually suspect.)

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