This item was extremely hard to find in Diablo 1, especially with a good roll, and took on talismanic qualities for players who endlessly sought but never obtained one. (I found my second one ever with a near-perfect roll a couple of months ago during a Diablo I renaissance, and yes, I’d have traded an arm for that back in 1997.) Obviously those numbers look tiny by D3 standards, but realize that in D1 there weren’t many affixes and all the points were very limited, so getting an item with 15 or 20 to the key stats was amazing. Even just 1 or 2 more strength points (to enable you to wear a higher quality of armor) made a huge difference.So for those of us who were Diablo I veterans, the news (back in 2011) that the Ob/Zod was coming back in Diablo 3 as a legendary ring sparked nostalgic excitement.
Unfortunately, the debut of the item was a disappointment, as it had nothing but the name in common with the classic Diablo 1 item. There was no +to All Res or +to all Stats, which seemed to pretty much defeat the purpose of calling it an Ob/Zod. Happily, Blizzard heard those early complaints and when they showed off the ring again during a Blizzcon 2011 panel, it at least had AllRes and AllStat.
That version evolved a bit during the remainder of Diablo 3’s pre-launch development, and when the game came out in May 2012 the Ob/Zod was there, in a form that had a connection to its Diablo 1 version. Sadly it was only a level 50, and D3’s itemization system made bonuses to a class’ non-mainstats mostly useless, and of course there was the generally terrible and unflavored state of D3’s non-legendary items at launch… but hey, at least the ObZod had Res and Stats! And if you were lucky enough to find one around level 50, you could wear it proudly… until the instant you hit level 60 and the jump in gear quality meant that the first crappy rare you found was much better then the best level 59 item possible.
Click through to continue this misguided article…Anywho… Legendary Items were much improved over time, and when Diablo 3 version 2 and Loot 2.0 reworked legendary items to scale up to a character’s level, the Ob/Zod was potentially one of the better legendary rings in the game. That continued into RoS, and plenty of players found and wore them happily, even if the +170-200 to the two non-mainstat attributes was kind of irrelevant.
Unfortunately, there was a bug, which only
fire enchanting could reveal.
In the meantime, please note that once the all-stat affix has been removed there isn’t a way to get it back, so be sure to keep that in mind when enchanting the ring until this address can be addressed.
Players with an Ob/Zod would logically select their least-useful modifier to enchant, and Myriam would do it. The problem was that their Barb wasn’t just removing that +150-175 Dexterity, but was also removing the +150-175 Int/Str/Vit at the same time. And as the Blue states, since it was a special modifier coded differently, Miriam wasn’t able to change it back.
That bug was fixed after a couple of months and all seemed well, or at least better, in Ob/Zod land, until Patch 2.1 arrived. And ruined the Ob/Zod. Again.
Those are a couple of Ob/Zods I’ve seen in Patch 2.1, (see thousands more examples in the DiabloNut armory) and as you’ll note, All-Stat and AllRes are nowhere to be seen. Not only don’t they spawn inherently, they *can’t* spawn at all, since this is one of the unusual Legendary items with four inherent primary affixes. Here’s the DB version, with the stats at level 70, from the DiabloWiki.net article:
Critical Hit Chance Increased by (4.5-6.0)% Attack Speed Increased by (5.0-7.0)% Reduces cooldown of all skills by (5.0-8.0)%. Reduces all resource costs by (5-8)%.
Ignores Durability Loss +2 random secondary affixes Legendary Affix: None.
Lore: Many an adventurer met his doom searching for this fabled ring
in the catacombs beneath the Zakarum cathedral in Tristram.
As you can see, the only part of this still connected to the Diablo 1 version is the item name and the flavor text. It’s possible to argue that these changes actually improved the item’s quality, and if you don’t like it you can just enchant the reduces cooldown or reduces resource cost into mainstat or AllRes, to halfway recreate the original. But as the (last remaining?) person who enjoyed and remembers Diablo 1, I’m annoyed by the fact that the Ob/Zod ring has once again lost all statistical connection to the original. (I’m also annoyed by the fact hat someone at Bliz has apparently hacked my account so that this item makes up 40% of the legendary rings** I find, thus forcing me to confront this thematic devolution on a near-daily basis.)
It’s weird, since Patch 2.1 was generally a great patch for legendary items, with lots of new ones and hundreds of improvements to existing ones. If I had to guess I’d say someone at Bliz decided to permanently fix the enchanting issue caused by that unique +All Stat affix by simply removing it. And that with it gone, there didn’t seem any point in leaving AllRes on a ring (where no one really wants to find it). Or else the item devs are new hires and Diablo I came out when they were 7 years old and their family only had a Nintendo and not a PC, so they’ve got no idea what “Obsidian” or “Zodiac” means in the first place.
I disagree with that approach. The Ob/Zod is defined by the AllStat and AllRes bonuses. You take those away and it’s not an Ob/Zod anymore. It’s like shaving a cat, removing the tail, and hooking it on crystal meth since you wanted a Pekinese dog but your apartment lease doesn’t allow dogs. It might look the same and give off the same nervous, loathsome vibe, but it’s not the same, and not only do you not have a Pekinese, you’ve got a miserable cat.
I’d rather the Ob/Zod had just been removed from the game and this new ring, with entirely different stats, was renamed. After all, it’s functionally a new item. Not a shaved, tailless cat on crack.