Eurogamer has posted their Blizzcon, preview-style, hands-on D3 report. (I’d make a joke about “finally getting around to it” six weeks after the show, but um… yeah.) The article is a good general gaming site write up, though it’s lacking in anything “new” for the more hardcore fan. (That’s us.) Here’s a quote:
In Diablo, nothing must come between you and the ceaseless slaughter and looting, so Boyarsky’s job is to create a deep well of story and character for the game and then hide it ? or at least, resist any temptation to force it on the player. A good example is the quest log, which will offer your character’s take on events in their voice, but which you never have to open thanks to clear on-screen objective tracking and fluid vocal delivery of the salient points.
The BlizzCon demo takes us into a haunted dungeon where a King once cruelly executed his own Queen. There are no cut-scenes or reams of text to explain this. Find and click on a lore book and the King’s voice will narrate his dark suspicions to you as you mow through crowds of monsters; enter one room just off the beaten path and you’ll see the decapitation played out for you by a theatre troupe of ghosts. It’s beautifully seamless. “It’s kind of an opt-in thing,” says Boyarsky, using a favourite Blizzard term. “It’s not like you’re sitting listening to someone telling you the story, it’s like you’re seeing something play out.”
Thanks to FMulder for the tip.Related to this article