Guest Article: Naked, Hardcore and Forever Alone


We’ve got an excellent, lengthy article by forum regular Adivirgi today, in which he describes a play method for making the Diablo 3 Beta challenging and much more fun. As the title suggests, it’s a demanding discipline; you play alone (not even a Templar), you don’t pick up any equipment at all, and you get just one life.

Can it be done? Earlier this week we saw the author continuing his severe discipline with a naked Witch Doctor, during an epic battle against the skeletal pillars. Lots of you guys enjoyed that struggle, and if you like the idea of having to use strategy and nearly dying in the Diablo 3 beta, you will love this article. Here’s the opening, click through to read the highly-detailed full report.


Naked, Hardcore, and Forever Alone: A Diablo 3 Beta Impression

I recently had a chance to play the Beta multiple times and have to say I found it incredibly boring. The beta is unbelievably easy, there’s absolutely no emphasis on strategy, positioning, resource management or skill selection. You simply run through smashing everything in your path and no monsters can do anything about it, it is very repetitive and there is no feeling or sense of accomplishment. I understand that this is only the first hour of the game and Blizzard has explained multiple times that the game will become more difficult, but I was curious to see what challenges the Diablo 3 beta had to offer. I heard that some people in the beta were playing “naked”, or as one guy on YouTube called it “Ironman”. The rules are simple:

Naked: Cannot equip any dropped items in the beta, you must play the entire beta using only what you start the game with.

Hardcore: You must delete your character as soon as they die, even if your cat jumped on the keyboard, no excuses, you’re dead.

Forever Alone: You cannot take the Templar with you, except for the small portion of the beta when you have no choice. You must dismiss him after DiabloWikiJondar.

Before I get into a detailed impression of the gameplay, I have to say playing with these rules was the most fun I had playing the beta. It was extremely challenging, you only had 3 abilities (you wouldn’t be able to get the 4th skill at level 12 in one play though) so you had to be very careful with the skills that you selected and the times that you chose to use them, as resource management meant life or death in many situations. I was honestly scared every moment I was playing; it truly brought the “Diablo” back to Diablo 3. If this is any indication of what the higher difficulties may be like, then I have no doubt this game will be amazing. That being said, my first play through was with the Monk, and here’s how it all went down.

You start off the beta with DiabloWikiFists of Thunder. It’s a pretty nice attack because the third strike hits multiple enemies in front of you and knocks them back a bit. As the game progressed and the monsters became tougher to kill, mashing the ability at anything in front of you wasn’t good enough. The targets you selected to attack became much more important to surviving. For example, I would attack monsters closest to me with the first two clicks and on the third strike I might turn my character around and hit a pack of monsters to damage all of them. I know that seems like a basic thing, but when your character is so weak in comparison to everything else, getting the maximum amount of damage out of each skill is incredibly important. Basically it would be a waste if your third strike landed on only one monster, especially if you could move a little to the right and hit an entire pack. It is the small decisions like this that make a difference when the difficulty ramps up.

Playing the game like this slowed everything down and I began to notice a lot more of the design of the game, in this case, the AI and monster behaviours. While the skeletons were pretty basic, they were smart enough to swarm around you, rather than just line up behind one another waiting to attack. The scavengers were little creatures that would leap quickly at you. They pose zero threat to you if you play the game normally, but with these rules, a group of scavengers could really ambush you unexpectedly, and retreating wasn’t much of an option since they were faster than you. Fortunately you are just beginning to receive some new abilities such as DiabloWikiBlinding Flash, and DiabloWikiLashing Tail Kick, so dealing with these threats became a bit easier. Blinding Flash and Lashing Tail Kick were the two abilities I decided to keep with me for the entire play through. I only ever switched them out for special circumstances which I will talk about in a bit. Blinding Flash is absolutely crucial to surviving. You only have two skills before level 6, so I chose this ability (along with Fists of Lightning) to deal with most threats. Whenever I found myself surrounded I would use it. It has a 15 second cool down and lasts for 5 seconds, so you had to decide whether you would run to reposition yourself in the fight (blinded monsters won’t attack you unless you attack them first), or fight them off and use the 30% chance to miss you, as a bonus for survival.

When I reached Haedrig’s wife in the cellar, I switched my Fists of Lightning for DiabloWikiDeadly Reach (just for this mini-boss battle) to keep a bit of distance from her. I pulled her out of the small area and into the main cellar where there were two pillars. When playing the beta normally you would basically just mash her in a few seconds, but this fight lasted a bit longer since my attacks didn’t do much damage. After a few seconds of fighting her and realizing that I was taking too much damage from her spit attacks (which are surprisingly hard to avoid), it was here that I noticed the world design and wondered whether the pillars were intentionally put there by the designers as a way to deal with her spitting attacks. I started positioning myself on the opposite end of the pillar, I would click just to the left or the right of it, use my deadly reach ability to get a few hits in and then click back behind the pillar to avoid the spit. I did this for a little while, switching pillars because she was chasing me a little bit, and I eventually killed her. It made me wonder whether the environment will play more heavily into the strategy of taking down the more difficult bosses that we will face much later in the game.

When I reached level 6, I was able to choose a third active skill. I chose DiabloWikiLashing Tail Kick to compliment my Fists of Lightning and Blinding Flash build, and it worked really well. Lashing Tail Kick is an amazing ability: it has some great defensive use (to knock enemies away and give you some breathing room) and was useful, not so much as a damage dealer (although it would more than double the damage I did to everything in front of me, which was awesome), but as a way to clear a path for me to get to the “resurrecting” monsters (the Puking Wretched Mothers, or the Skeleton Mages). If I found myself in a tight area, the zombies and skeletons would block my path and I sometimes couldn’t fight my way through the monsters quick enough to kill the resurrecting monster, and they would sit back shooting at me with their ranges attacks. They also kept summoning new ones entirely so if I didn’t get to them quickly, I would never be able to keep up with all of their summoned minions and the fight would never end. This is when I really started to understand how to use Lashing Tail Kick.

It wasn’t enough to just hit them and knock them back, but I had to learn to position myself carefully so that when I did use the ability, I would be sweeping them out of the way, or knocking them of a balcony or ledge to clear a path. I used Lashing Tail Kick a lot, but it was only after using it so many times that I realised how important the positioning of your character was. The skill would kick monsters away from the direction you were facing, so although this seems like a really simple thing, clicking the mouse on the ground to move yourself and clicking again to turn your character to face the right direction was really important to the use of this skill’s knockback effectively.

Since Blizzard increased the DiabloWikiSpirit cost to 30, and since you could easily get carried away and spam it (it has no cool down), you needed to be careful with how and when you used it. Making those decisions on the fly and picking the right position before using this skill would mean that wouldn’t have to cast it again so frequently, allowing you to save your spirit for emergency situations. It was always a rule of mine to keep at least 60-70 spirit in my reserve (out of the max of 150) just in case I found myself in a really crappy situation and needed to use a few kicks and a Blind to get myself out. Remember, this is Hardcore rules so you always need to plan for the worst situations.

It kind of goes without saying, but DiabloWikihealth globes were a total blessing. I used just about every one that dropped (unlike in regular mode you may only need just one). I knew that I wasn’t playing as well as I could have if there were moments were I desperately needed them and they weren’t around for me. If my health was in good shape and I had a health globe on the ground it meant that I could play a bit more aggressively. If there weren’t any health globes available I knew I had to play more defensively by positioning myself in areas where I had an escape route, and by picking on the weaker, more frail monsters with the least amount of health (since killing them gave me a chance for a globe to drop).

I used the UI function to have health bars on injured monsters as a way to track which ones that were closest to dying (some of the bat creatures would fly away from you and then come back, so it was a way to keep track of them this way). I usually don’t like to clutter up the gameplay with UI functions like that but in this play-through it really helped me decide which targets were priority (as a side note I wish the whole interface could be scaled down and made smaller so I could see more of the screen). I always made sure I had a ton of potions to keep me going in those panic situations, but they have a two minute cool down, long enough to make sure that you couldn’t rely on them too much.

The DiabloWikiUnburied were one of the toughest units I had to fight. Since they had a ton of health, it wasn’t possible to get a health globe from them in the middle of a fight, and the 2 minute potion cool down meant I had to be very careful during those 2 minutes. They had over 200 health (I was hitting for about 3) and they hit very hard. This was one of the moments I would use my DiabloWikiStone of Recall to go back to town and switch skills. Fortunately I only had to do this a few times across the play through since they didn’t appear that frequently, and one of those times I knew I was going to fight one (just before grabbing Leoric’s crown) so I could plan ahead.

I would swap out Fists of Thunder for Deadly Reach (for some short range damage) and Blinding Flash for Mantra of Retribution. The reason I choose to remove Blinding Flash instead of Lashing Tail Kick is because if I used Blinding Flash, I would be reducing its chance to hit me by 30%. I didn’t want that to happen, especially since using DiabloWikiMantra of Retribution reflects 40% of the damage they inflict, so I wanted it to be able to hit me. Also, for the first three seconds after using the Mantra, it would reflect 80% of the damage rather than 40%, so I really didn’t want it to miss me within those 3 seconds or I would be wasting a massive potential of damage. The Mantra allowed me to do very decent damage back to the Unburied, but I found it was only really useful in the situations where I was taking a large amount of damage from a single target. The regular skeleton swipes didn’t hit hard enough to make it a viable choice, especially since that meant I would be giving up some of the crowd control and damage mitigation options available to me through the use of Blinding Flash and Lashing Tail Kick.

As I reached level 8, everything became much easier for me since it was then that DiabloWikiCrippling Wave became available. I was now able to attack multiple targets on every strike for 110% damage and also slow them and reduce their attack speed on the third strike. I didn’t have to focus as much on what target I was clicking on as I did for Fists of Thunder, since I was hitting all targets in front of me anyways, as well as every target around me on the third strike. It was then that I realized how overpowered this ability was in comparison to the others. It made me wonder why anyone would even bother to choose any of the other spirit generating skills that attack for 100% damage to only a single target, when they could always attack multiple targets for 110% AND offer up some crowd control and damage mitigation by slowing monsters and reducing their attack speed. I think Blizzard should either nerf this skill or buff the other skills to give players more of an option; otherwise it will boil down to using this ability throughout the entire game.

Moving on toward the end, the most difficult situation I found myself in was in the room with the 4 activated pillars just before the Leoric Battle. There were skeleton archers (who do insane amounts of damage) in each of the four corners and the pillars kept summoning new skeletons. My screen flashed red more than a few times during this fight and I may have crapped my pants a little, especially in the moments when my potions were on cool down. I ended up running out of that room (dodging arrows as I ran) and pulling all of the monsters back to the previous room where the spirit of Lachdanan stabs Leoric.

There I waited around the edge of the archway and attacked the monsters as they came through. Killing the skeleton archers was a priority, dodging their arrows was very tough to do while fighting, so getting in close to them was vital to survival. Their AI was very smart too; they hung back behind the crowd and would run away from me if I got to close, making it very difficult to get to them. With time I eventually fought my way through, using walls, angles and obstacles to block the incoming arrows, and took down those archers. Although there were some pretty tough situations across the play-through with the resurrecting skeletons, the fat exploding DiabloWikiGrotesques, and with champions and magically enhanced monsters, the skeleton archers were the ones who caused me more grief than any other unit in the whole beta.

Despite coming close to death multiple times, I got through the pillar area and prepared myself for Leoric. I used the waypoint back to New Tristram and bought 10 potions before heading back into the crypt. I choose to fight him and his minions with Crippling Wave, Blinding Flash, and Lashing Tail Kick.

The fight against Leoric was incredibly long. It went in a few phases that would repeat. Leoric would swing at you if you were in close range (which you had to be to do damage). I could have used Deadly Reach to keep a bit of distance from him, but he lunges towards you when he strikes, so I’m not sure it would have provided me with enough range to avoid the attack. Also Deadly Reach would make it incredibly difficult to kill his many minions, which over the course of the fight there were swarms of them, and I needed to kill them in order to get health globes. Leoric would also teleport to hit me, which I found pretty much unavoidable. It was just one of those attacks I knew I would be taking, so I had to make sure my health was always above a certain point. It gave me even more of a reason to have to kill his minions for health globes.

The other thing Leoric did was swing wildly towards me for a few seconds in a spirit form. If I kept my distance this wasn’t much a threat to me, but after he had done this a few times, there was one moment when I was running away that I noticed the sound effects of his skeletons being crushed and killed, and it gave me an idea. I tried to pick out the moments when he was going to use that swirling attack and I would try and position myself behind his minions. This way he would swing towards me, killing his minions and dropping health globes for me without me having to risk myself by fighting the minions (who were armed with shields and were very tough to kill).

Since using his own attack against his minions was enough to get me a health globe or two, repeating this strategy as best as I could kept me alive for a long time and allowed me to focus my attacks on him and less on his minions,. Unfortunately, his teleport attacks sometimes forced me to use my potions and since I was an idiot and only bought 10 (I should have gone in with 50), I ran out of potions and I was at the mercy of the dropping health globes. Soon after that Leoric killed me, making it the first time (and the only time thus far) that I have died in the beta, and it unfortunately was the end of my monk.

In total, my play through lasted 3 and half hours and I had killed close to 1700 monsters (I was lucky enough to see the Den of the Fallen in this run and there were a ton of monsters down there).

In retrospect, I should have bought more potions, but I think I would have swapped Blinding Flash out (since I used Leoric’s attack against his minions, I didn’t really need it) for Mantra of Retribution so that I could have done some big damage on those unavoidable teleport hits. I think Dash would have been more useful than Lashing Tail Kick, since it would have allowed me to attack Leoric more and Dash to the opposite side of his minions just as he was going to use his swirly ghost attack. If I had done all of those I think I would have been able to defeat him, but I am still proud that I was able to not only make it to him alive, but to get him to close to half health without any of those options.


Final Thoughts

Playing with these rules revealed a lot more of the game mechanics, design, and strategies to me and I think everyone who has the beta should be doing the same, especially the ones who are complaining about being bored (I don’t blame you). I also think, even though we will eventually be playing on the hardest difficulty, it may actually be easier than playing it in the beta like this because you will have the option to choose from 6 abilities plus all the rune effects, instead of only 3 with no runes, and you will also have more control over choosing your weapons and gear to build specific specs (for example having a ton of armor, runes and passives that give you more defense, combined with Retribution to be able to take more damage and dish more out at the same time).

I think this also gave me a bit of insight as to which abilities are currently not as strong/useful as others, and which skills should be nerfed/buffed so that we actually have to make a choice between the 20 or so active skills as opposed to picking only 6 because they are way better than the rest. I am really looking forward to trying out the rest of the characters like this. I have already played the Wizard with these rules and had a much easier time than I did with the Monk, which may say something about the balance of the characters.

Thanks for reading and if you have a chance to play be sure to share your discoveries with us as well.

–Anthony (adivirgi)

Comments

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  1. A good read. Thanks!

  2. Excellent read and very thought provoking. I look forward to messing things up with friends as we try to dodge, dip, duck, dive and dodge throgh higher difficulties together, possibly getting in each other’s way.

  3. I actually find the opposite of playing naked can also let you evaluate skills and the classes overall. I try to max out using the best gear available in game and through the auction house and see how I like how the heroes play. If you have less than uber maxed out heroes it really is hard to tell how much you mike like which one to start play with.

    After having played all 5 extensively, with maxed out gear, it’s the Demon Hunter for me. Although when you played naked with rules like this you surely do notice the mobs AI behavior and surrounding much more.

    What I mean to say is that maxed out gives you a pretty good feel for which hero you’d like to first run. It’s the opposite of naked, but works similarly in deciding which playstyle works for you. I think the maxed out works out better for that though, as some heroes will obviously hit their peak at later levels. I think the WD is the prime candidate for that.

    Since I like the DH, I haven’t actually tried the naked no pick up rules as described here, but I’ll give it a go tonight. I bet the kiting ability will really help!

  4. So a game has to be Brutally challenging from the get-go in order to be fun right?
    After reading the first sentence on how bored this guy was, I figured I’d do myself a huge favor and not even read it. Seriously, I’ve been dying to play the beta for the past 3 months and all you people do is whine like little pathetic bitches!  😐

    • Although I can empathize with your desire to play in the Beta, to bypass an article from the first sentence and then respond to the posting criticizing the article (and author) is not helpful or useful. Now, I ‘have’ had an opportunity to play the Beta and found it fun and engaging – not boring at all. But I respect the reviewers experience and found it intriguing and can see why people would enjoy the rules he set for himself (and others have for themselves).
       
      In the end it all comes down to play style; we all have our own. Yet again this article demonstrates that there’s no one right way to play Diablo 3. If people play it this way and find challenge and joy and excitement (where I would only find frustration and lack-of-fun) then to each their own. Personally, the items are part of why I love Diablo, so playing naked doesn’t fit my style.
       
      Thanks for the article Anthony – well written, detailed, and fascinating.

      • If those playing Beta are so goddamn bored with it, then stop playing it all together. And by doing that, you might give others an opportunity to get a maybe higher chance for a beta invite, since technically there’s a slot open. But I guess some rather waste their time playing naked chars because…
         
        Might aswell sink into another game for the time being while waiting on D3 release.

        • Exactly Kaknoos, and this is why this article is absolutely useless for me. It is also why I dread coming to this site sometimes. Anything that can be said negatively about Diablo 3 will be said here at incgamers. I do realize it’s a fan site and not a “fawn” site like Flux has said, but sometimes I wonder if people here are more excited for TL2. Hell, it sure seems that way half the time.

          • Shut the fuck up loser. Criticism is how you improve things one loves. You go on about calling this guy bored. Who are you to judge? Brutally challenging isn’t your cup of tea? Good, just play however you like, fully geared or with edited characters if that’s what you want. How about you do yourself a huge favor and not post, next time even? He’s not whining at all, but stating facts: Too easy is boring to a veteran player that has cleared the beta content a few times.

          • @ElementEight Wow! did I tickle your nerves? going into flame mode because I share my opinion and you care to read and reply and YOU are judging me… and WHO are YOU to judge others? That’s right, look at yourself it’s kinda pathetic.
            @Supernova Actually I can’t really care for TL2, but im playing something else untill D3 is out.
             
            Back on topic… Maybe to be more clear: They should given the beta invited players a time limit like 4 weeks of being able to play. It’s sufficient for info collecting and more can play the game and they get more feedback.

    • While I understand your emo outburst, the beta really is boring.
      But the point isn’t to really have fun while you’re playing. The point is to explore the game and find out things, figure out if they’re working or not, and then share that with the development team.

      Sounds like those who are bored and those who are pissed because they can’t play both simply want to play and not test to begin with.

      I’ve been compiling a massive document of feedback, mostly based upon the weaknesses of combat, for about two weeks now and I’m only half-way done. But it doesn’t mean I don’t get bored out of my mind. Making goals like this is how you continue testing while still being interested enough to pay attention.

    • Almost everyone who has played the beta for any amount of time says it’s too easy and boring. Maybe accept that as data, as it’s been reinforced so repeatedly? Or do you believe you’d be the one exception and the reaction of every other long time diablo player is wrong and different from yours?

      Of course you can still want to play in the beta, and no one blames you for that desire, but in time you too would find it too easy and kind of boring.  You don’t deny that, do you? You’re just bitter that you haven’t had the opportunity?

      Personally, I’ve been playing a lot of D2C lately, to compare the early days of that what we’ll see in D3C. Don’t worry; there are 5 people using my beta account now, so it’s not going to waste. I wish we had 50 more accounts, so I could get another 250 or so people playing; it would be fun to just fire the email/pass off to people who complain about this type of article. 😉

      • And I wish your account gets banned for the account sharing … but hey, I bet you even feel like doing something good because you give others the chance to play.

  5. Lucky bastards, to be bored with the beta. I´ve been waiting for past 4 months to get into beta, checking every few days, and still nothing. Due to that “slight” problem, I really can´t form an opinion about this article. Though I´m sure it´s an interesting read to people who are already in.

  6. “Naked, Hardcore and Forever Alone”

    sounds like a typical Friday night to me
    and I’m not in the beta !

  7. Very cool idea!
     
    My barb just died on catedral 4, I decided to not use any potions though.

  8. Great article ! Fun to read . Thanks

  9. I’d  no doubt feel similarly if I wasn’t in the Beta, but the point isn’t being bored. The point is when you get the Beta, you’d play it to death right? Especially if you’ve been waiting and waiting and waiting and longing and …well you get the idea. It’s not boredom as much as you are looking for the new challenge. In the regular game there is the next level, the next difficulty the search for the next better items. Once you’ve hit level 13 and maxed out your gear, there is nothing left to do but create challenges for yourself any way you can in the Beta. What do you do when you’ve maxed out all five character and tried many different builds within the builds? I’ve played Barb with maxed out precision, attack, thorns etc. Since you overlevel the mobs there are many attributes like defense that are meaningless to test/acquire.

    Getting the guards to Leoric to drop amulets is one of the few surprises left available to you.

    The regular game has hardcore if you were to max out all heroes in all the difficulties. Playing naked is just a self-imposed hardcore in a mini-setting that you’ve beat to death.

    • Yes, yes, hold it over our heads how you´re in the beta while we are not. I sure feel your pain farming Leoric, it´s not like the rest of us haven´t been waiting to get into the bloody thing since forever. Even if you are not bored with it, fact is, lot of people currently in the beta, are, which is irritiating. You get into the beta, and then you don´t even bother playing it after week or so, Grumble, grumble…

    • In the very beginning of the article, he writes how he Just got to play the beta for the first time, and he is incredibly bored! I understand being bored after playing it to death these past 3 months, but he just got in! Like seriously, how fucked up is that?  😐

  10. I’m seeing a lot of negativity here and people missing the point. What I get out of all of this is by turnning up the difficulty (Because, why not?) and having monsters deal more damage and being harder to take down, it’s a hint at what may be yet to some and that the world of Diabli isn’t just going to walk in your general direction, it’s going to cut you off, surround you, and come at you from all angles.
     
    As for those complaining about not being in the beta, your odds are horrendously slim as it is and there are those that got in that are disinterested. What we have here is someone who has played this limited slice intended for limited quality assurance and given us a bit of an insight into how the world we interact with directly and will be for years to come, feels.
     
    I still do LAN iron man runs to level 9 then kill each other, it feels different than flat out PvE. This play style isn’t for everyone, just like going beyond naked in Diablo I, it wasn’t for everyone. aAnd as far as ‘Herp Derp too easy’ That’s not what was implied. It’s the first act of normal, we know it’s easy, what he asked himself is how can I challenge myself today and have a blast? And by all accounts he did.
     
    What if we had level 1s dukeing it out in the arena? More fun than level 60? Maybe it’s just as difficult with everyone throwing more damage, we’ll wait and see, as with all things. For those wanting in the beta strictly to play, really? Complaining you’re not in just to play? I can see you contributing greatly by your participation.
    Thank you Adivirgi for your time.

  11. \I recently had a chance to play the Beta multiple times and have to say I found it incredibly boring. The beta is unbelievably easy, there’s absolutely no emphasis on strategy, positioning, resource management or skill selection.\ First time =/= multiple time.

    Bored, why? He gives an explanation. It doesn’t matter what you say, feel or think – the facts are there => An easy game tends to be boring, no matter how beautiful or wonderful or whatever the f*ck you want. Disagree? Good for you, go play easy games if that’s what you want. I’m talking for the majority of hardcore gamers here, which is something like 95% of the population following up the D3 news closely. But, you’re such a unique snowflake. Your opinions, your rhetoric, all so interesting. That really has me wondering: \Why doesn’t this person write a book sharing his life’s insights instead of posting poorly written thoughts on a gaming website?\

    • ElementEight, you are a jerk. There are ways to express your opinions and ideas without mindlessly insulting everybody who might disagree with you. Calling people names, aside from being childish is a terrible way of expressing your opionion. As is replying to every single comment that disagrees with you, it is enough to just write a single comment at the bottom. So, in conclusion, you are a jerk, with issues. And I am calling names, I know.

      • I’ll take logic, understanding and “name calling” over mindless stupidities anyday, even if, in the end, many dislike it. The entertaining value is higher. You should write a book, too.

        I replied to what, 2 comments? Oh no! Not someone commenting on a commenting section! Anything but that!  Not someone saying mean things to an imbecile! Not that no!

        • Including mine? You made 6 comments, which is, you know, 5 more then is really necessery to get your point across. Though what really irks me is the language you use in your comments. If you are going to go around calling people morons/imbecils, make sure you are not one yourself.

  12. I’ve played about 50 hours of beta. It’s boring after a while, you need to keep inventing to keep it fresh. The reason why there are only 50 people online sometimes is because the other 2000+ invited stopped playing becuase they weren’t having fun anymore. What the OP is doing is trying to keep enjoying the game and he gets criticised. I was in the similar boat of wishing for the beta (I don’t have it, I’m renting it), but accept the FACT: the beta is limited and does get boring unless you are inventive (i.e. what the OP is doing).

  13. It’s kinda expected beta gets boring after a while and that is pretty obvious why… because it’s like 1/3 of Act 1 and ofcourse it’s not challenging… was D2, 1/3 of Act 1 challenging? No. Was it challenging naked? No.
     
    To me beta seems pretty simple, you play all chars get a glimps on how they feel and be done with it. Give another person a chance after that, sharing is caring.

    • @Kaknoos
       
      From what i recall the items you’d find for the first 3rd of Act 1 meant you might as well play it naked for how much difference they’d make…

  14. Hey everyone, it’s been fun to read all the comments and reactions that came from the article I wrote. I know that some people disagree with me or think I’m an ungrateful ass, but the fact is, I wrote that article for you. I wrote it for the people who don’t have the beta right now, because I know how crappy it is to not be able to play the game that you have been passionately following for so many years, and I always wished people would do the same for me. And they have, that’s why I love this website and keep coming back, and that’s why I take 5 hours out of my busy life to write an article (I’ve done quite a few at this point for the website) or post a video and contribute back to this community.
    In fact I didn’t even have the beta when I wrote that article, I was lucky enough to be able to play off a friend’s account who I just met this year at Blizzcon. Ironically one day after I posted this same article on the official Diablo 3 forums, I got an invite to the beta (showed up on my battle net, email came 3 days after). I don’t know if that was a coincidence or if they saw that I was discovering things about the game that others hadn’t really yet, and they wanted me to have my own copy the beta. It might have been a coincidence, but I have no clue, what are the odds?  I know that since they have given me the beta I have sent tons of feedback back to them and I do genuinely feel that the game will be incredible when it finally comes out.

    To clear things up, I am not in fact dissing the game. I know the first sentence I wrote that I was bored, but that’s my opinion. My first play through was boring. Not my 50th play through, my first. Where other people find it frustrating, I love the challenge and I love the strategy involved. This article was actually more of a way to combat all the people calling it boring and crappy. I can relate to them by agreeing, but I am also saying “hey, I played the game when it was really tough, and it was incredible and so much more fun”. Maybe this is a glimpse at what some of the higher difficulties in the game will feel like, and if so, I am extremely excited about it.
    My suggestion is to participate in a positive way. Write about the game, draw or paint if you’re an artist, spend hours on the talent calculator figuring out hypotheticals about the skill balance and rune usefulness and post your thoughts and opinions and be active in the development of the game. You may not have the beta at this exact moment but you still have a say on things. Just don’t be an ass about it and troll other people’s opinions, because that works against the game we care about.

  15. Internet people are just being internet people. Those of us with the beta know what you are talking about. For me I found the first playthroughts of each of the classes fun but after that I had to make my own fun. I did a melee sorc, no weapon sorc and finally a naked iron man forever alone which doctor and it was great fun.

  16. The amount of ungrateful douchebags visiting this site is outstanding.
    People with beta access offer insights,argumented opinions and most importantly raw information and some idiots blame them when they dont like the way d3 is judged,even tough this judgement is explained using solid facts.
    I dont like sharing D3 with this kind of people.

    • ElementEight, that you?

    • Wow because people are criticizing someone’s article that they thnk is really not relevant or is maybe complaining about something that doesn’t need complaining about since we don’t have a full outlook of the game than you think they shouldn’t get to read anything about Diablo 3 or the beta? I am glad your not in charge of information because that logic is insane.

  17. The main thing I have to say regarding this article or any for difficulty is that it’s only a short site into the game in act 1 on normal, I don’t think it gives us a good insight into difficulty. To Say since the beta is to easy that the rest of the game will be this easy makes no sense.
    It’s not gonna be, I bet you if we had the internet for the Diablo 2 beta, you would see the exact same complaints but that was on character and a quarter of act 1 at first.
    I don’t think you can relevantly speak on difficulty in Diablo 3 until the full game is out because the beta to me is not indicative of anything regarding diffculty.

    • Hey Lothars, I agree with you as well, we cannot base an entire opinion on what Diablo 3 Inferno mode will feel like, but what I am trying to say is that playing naked gives us a glimpse of how an increased game difficulty can feel like. Of course it is just the beta and only a small portion of act 1, so the difficulty will change in ways we cannot expect or anticipate simply because that information is not available to us right now. For example, new monster types, new monster behaviours, the environments, and a ton of other variables.

      What you do see when you play naked is that the monsters survive for much longer, so you have to deal with each of their behaviours in a unique way, and priority targeting is actually something you need to think about. You also have to take advantage of the environments in order to survive, and you need to be very careful with resource management, skill usage and skill selection; picking a balance of escape, offensive, defensive, buffs, de buffs, etc, rather then just the cool abilities that kill things.

      Even though in this instance they are being explained in the context of the first hour of the game and with a naked character, these are all still aspects and elements that will likely carry over into the later difficulties, which is why I am of the impression that yes, this can in fact give us a glimpse, however minor you may think, into what the higher difficulties will feel like.
       

  18. While it is not entirely viable in the beta (since going naked is tougher) I am hoping for a return of classic Diablo 1 Ironman play once D3 comes out.

    For those uninitiated, Ironman play involves creating a brand new character whose only access to town vendors is at the very, very beginning. Once you leave town, you can only use whatever you pick up. No vendoring for gold, no repairing, no companions and in D3s case, no crafting.

    For D2 and for D3 when it finally comes out, it means if you get far enough to reach another town that offers services, you have to ignore them. If quests reward items, you throw the items away. You live entirely off of what monsters drop.

  19. I just tried this playstyle with a wiz and loved it =)
    I started out with a http://eu.battle.net/d3/en/calculator/wizard#YZb build until I reached the four pillars. There I actually went back a bit and grinded until level 10 (because I wanted the passive skill). For the four pillars I first tried to reach them with the orb but was unable. Then I changed the build to http://eu.battle.net/d3/en/calculator/wizard#eZX!Z the disintegrate really cut through the pillars like butter!
    For the SK I used http://eu.battle.net/d3/en/calculator/wizard#YZW!Z with the magic weapon bringing up the dps to a whooping 5.17 🙂
    My strategy for killing SK was running round and round and trying to dodge his teleport attacks. Couldn’t figure out a way to dodge them nicely though.. After 8h 44 min SK died. I think I’ll try it with the witch doctor next.

    Great article!
    // IcE

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