Interesting video showing the current #5 best Grift clear for a three-player party. It’s a GR68 clear, which is the highest softcore 3P Grift anyone’s done on Europe or US (Asia has a pair of GR69s), but only #5 since it’s not the fastest time.
What makes it interesting is that the clear team is a Crusader + Wizard + Demon Hunter. The current ideal top 3P teams are 2 support and 1 DPS, always a WD + Crusader + a DH or Wiz to deal damage, so the party in the video below is sacrificing some of the crowd control lockdown for additional damage potential. (And their #5 time comes with a real Guardian, not a fished for Stonesinger.) It’s a little more interesting than the various top ranked 4p Grift videos, since it’s not just two Demon Hunters endlessly spamming slow motion Blue Balls at paralyzed monsters; in fact there aren’t any BBs at all, since the DH is using Natalya’s. (Though to be honest, a DH endlessly spinning in tiny circles while spamming RoV right on top of locked down targets isn’t especially visually thrilling either.)
Grift Leaderboard: Three-Player Strategy:
Stick around or skip to several minutes of bonus video at the end, showing them finishing off GR69 *well* outside the 15m time limit, as Raziel makes amusing mincemeat out of the Wiz and WD with repeated one-shot charged bolt deaths.
Do you guys party for higher Grifts? Are you like, organized and stuff, playing with the same people and developing solid strategies? Or just doing PUG style parties for faster exp gain in Greater Rifts you can clear quickly? Perhaps once our current vote measuring solo GRifts has run, we’ll try the same thing to survey party play habits.
Wudijo posted some useful infos about how this party came about and what their tactics were; click through for the quote.
Quoted from his post on Reddit:
After recently posting my 4-player Natalya run I figured I’ll share this one as well. Just after trying out Natalya in groups for the first time the night before, we decided to use some of the leftover keys for 3-player and went with an unusual setup, dropping the WD for a second dps. The potential of having two dps, along with all the mutual damage buffs of Tal Rasha and Natalya makes for a strong combo that 1 dps + 2 support groups might not be able to compete with at the high end, especially considering the ridiculous amounts of hit points the rift guardians will have at 70 or higher. Until this point there are very few teams that actually use double dps in 3-player, my guess is that soon the WD will be completely dropped in favor of another dps for most teams. The damage potential is just a lot higher, not many buffs are lost (since the DH brings about 60-65% additive bonus) and not everyone has enough keys on 70+ to actually fish for Stonesinger with one dps, so this seems to be something worth looking into for those aiming to compete in 3-player.
Most of these runs were still fairly unoptimized, as both Avoid and me had to get used to this playstyle first, yet the runs were quite successful nevertheless. Even now we definitely have the damage to clear 69 and 70, however we only had one key to try it after climbing our way up to 66 / 67 / 68, which left us at rank 2 EU. Still, we had a lot of fun during the runs, especially Avoid rose up to the challenge to fight Raiziel on tier 69 with unprecedented enthusiasm, which I included an extensive bonus clip of in the end 😉
Noteworthy changes to my setup compared to my last group runs are the fact that I used only one CDR ring and went back to Rocket Storm for more consistent N2 procs. For this group specifically I dropped Archery for Night Stalker and Preparation – Punishment for Marked for Death – Contagion, since there was no other DH to provide the buff. I was running out of hatred fairly often, however with some practice I tried to synchronize it with the 30sec timer of Marked for Death and then just regenerated at the same time I had to replace it. Gems used were BotT, Zei’s and Gogok.