Greater Rifts Need a Surrender Option?


Urshi appears after you kill the Guardian and the timer has expired.

Urshi appears after you kill the Guardian and the timer has expired.

A fan suggested that Greater Rifts should be “failable” on demand. The reason is that DiabloWikiUrshi, the Legendary Gem upgrade NPC, only appears when you’ve finished 100% in a DiabloWikiGreater Rift and killed the Guardian… but not within the 15m time limit. So players who find themselves up to a GR difficulty they can’t handle (especially in Hardcore), or if they’re just in a hurry because real life and can’t wait the full 15m, might miss out on Urshi and the legem upgrade opportunity.

The purpose of the greater rifts are to push your toon as far as you can go, right? I find myself as an hc player, as i approach my Grift limit (usually 23-25, depending on the luck of the draw) that i need to -pause- and wait for the timer to expire just before the rift boss spawns, so I have a shot at the vendor to upgrade a leg gem.

I completed 25 today, and was doing 26. It was way over my toons ability to complete. I wish there was a ‘i give up’ button, spawn the vendor, and have the shot an a gem upgrade.
Grimiku: I can definitely see a need for a feature like this in the current state of of the PTR. I’d be happy to bring it up at our next meeting, too. Thanks for posting your feedback!

Hell, I’d like an “I give up” button for SC, too.
Part of what makes me want to bring this up is the fact that it’s arguably good for both modes, but there are other suggestions in this thread, too. I’ve made a note of them to talk about in addition to the original suggestion. 🙂

This would be useful, but I could see it being argued against as an exploit. The higher the level of GR you complete, the better the odds that Urshi will upgrade your DiabloWikiLegendary Gem. You’d think that if a player could clear (for example) GR 20 in time, then they’d be able to handle GR 21… but the difficulty between GR levels can vary greatly depending on the monster spawn, and especially for a HC char, pushing on to finish the GR might not be viable. Hence the surrender option, which should (I think) summon an Urshi of the level of the last GR you actually completed; not the one you’re on now, as that would be an exploit.

This would be a handy feature, but I bet we won’t get it since the devs will say it’s too confusing, or could be used to grief in a multiplayer game, etc. Meh.

I know a lot of you guys aren’t doing the PTR to try out the Patch 2.1 features yet, but you don’t need first hand experience to understand why this “end the Grift immediately” option could be handy. Or evil! So what say you?

Comments

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  1. Not a fan of it. It just feeds into this continued mentality of "I don't want to wait/play the game to get my stuff." Feels like players have about zero patience these days.

    Even as a Hardcore player, where I totally understand the OP's concerns from not being able to push a Greater Rift at a level above your character's head within the time limit safely, I would still not want this feature because I'd rather have it expire and earn Urshi showing up. If it means people start prematurely "ending" Greater Rifts at lower levels, then maybe a different fox needs to be thought of.

    • I don't understand how you think this will hurt the game in any way. GR keys are still rare enough that insta quitting a GR to level up legendary gems is a seriously Dumb Thing To Do™. Especially considering the odds of actually getting an upgrade on a low level are close to zilch. Finding you've hit your peak and then not having to wait the rest of the say 10 minutes only sounds like a good thing to me.

  2. Better than a "give up and make the dude appear" button would be a pillar at the beginning of every new rift/floor/whatever (I have no idea how it works) that lets you "revert" the scaling of the current floor to the previous floor, at the expense of getting a new GR token.

    That way, you don't just kill the rift and get your prize, you still have to clear the level at the level of the most recent challenge you overcame.

  3. A highly needed option. Since I only play HC I really don't want to wait X time every Y while because I know that certain floor could mean the end of me.
    Taking it slow will keep you alive but its ofcourse horrible if you need to pick your nose (which needs to be done ofcourse but in moderation) all the time.

    You just need to figure out some way to make it work properly and without disrupting stuff. But thats why its a PTR ofcourse.

  4. Absolutely needed, since in hardcore the only way to level up a gem is to fail a rift, and a 'failing' a rift carries much more consequence. Knowing when to quit is a huge part of hardcore.

    For softcore, real life happens. It takes at least 2 rifts, maybe 3, to make a level 25 key. If you simply esc+exit when it is time for work then you're losing the 30 minutes of work you've spent on that key session.

    Below level 25: just use esc + exit. It's the same thing.
    Level 25+: a "vote quit" option is fine because you've already won the Grift.

  5. Sounds like a weak way out. I am very surprised at the HC people wanting this, the "I give up" button to level a gem is definitely not the HC way of doing things.

    If you can't beat the level, you don't get your gem upgraded. Simple enough?

  6. Sometimes, playing just 5mn is not a matter of patience. I almost never do rifts because I don't have the time for a complete rift. I'm up to 350 rift keys. Hope they will stack to 1000 once.

  7. I think they should redesign it completely.

    Failing a rift to have an npc spawn is silly, if you get to a rift you know you can't complete you have to wait 15min.

    You should be able to turn in your greater rift token in town for an appropriate chance to reroll.

    Another option is separate 'gem exp' that you accumulate in greater rifts. You can spend that 'gem exp' to level up your gems, no RNG required. The better and faster you are in rifts, the faster you get your gem(s) leveled up, again no RNG just player skill/efficiency.

  8. Right, a failed rift should not spawn an npc to upgrade a gem.

    I do like the "gem xp" option though. Reminds me of POE.

  9. I think this button needs to be available once the time runs out. Having to stop and wait at a lower difficulty is too much jumping through hoops.

  10. I would +1 this for sure.

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