A fan asked if the maximum level Greater Rift 100 was meant as a goal, as something to challenge players to push further, or if it was just a hard cap ending the GRrift experience. Neither, said a Blue in reply. Greater Rift 100: Hard Cap or Impossible Dream:

    Grimiku: There is some confusion that comes up from time to time about the role that Greater Rifts are intended to play, and I’d like to take a moment to help try and clear that up.

    For the most part, Greater Rifts are intended to act like a yardstick (or meter stick, if we’re waxing Metric) by which players can measure the power growth of their hero, as opposed to something that is meant to be completed. Part of the confusion about the intended role of Greater Rifts might come from the fact that, during the public test phase of patch 2.1.0, there was a temporary cap in place (for testing purposes), and some players were able to reach that limit while the PTR was running. However, we never intended to allow players to reach the maximum level of what Greater Rifts offer once the system went live. In fact, for all intents and purposes, the number of Greater Rift levels currently has no limit.

    There are predictable cries of outrage at this in the B.net thread, and while most of them are just doing the B.net thing of complaining for the sake of complaining, the larger issue deserves some debate. (Various exploits that enabled GR100 during the PTR: Exploding Palm scaling with monster hit points, Rimeheart and the Furnace dealing Crushing Blow-type damage, WD pets granting progress when killed, Zei’s Gem dealing infinite damage via DoT for a player in town.)

    So, Diablo 3 Greater Rifts are not meant to be Sword Art Online, with 100 floors to complete or die trying. Should they be, though? After all, most of the content and systems in the game are designed to be completed (eventually). Torment 6, Ubers, Rifts, Item Sets, Paragon 100 (in D3v), etc. Not only are they mostly completable, but in RoS and especially since Patch 2.1, most of these things have been made much faster/easier to complete. Players used to spend hundreds of hours to gear up to MP10 or to level to Paragon 100, while the equivalent (Torment 6 and finding full class sets) can now be done in just hours or days.

    So, with the game so much faster to progress through than it used to be, and players accustomed to mastering the highest difficulty level and finding the best gear quickly… I can see why some players would object to Blizzard’s attitude of, “you’ll never approach the highest level Greater Rifts.” (Though no one seems to mind Paragon levels going on forever, when they could max out at 800 or 1000.)

    Do you guys agree with the design theory that Greater Rifts extend off into infinity, and there’s no way players will ever max them out? Or would you prefer that the highest level content is attainable, or at least possible to imagine obtaining?

    You may also like

    More in Blue Posts