Good Morning Sanctuary

This week I have been mostly playing…not a lot. I will say it’s by choice. I had planned on progressing my Wizard, called Hazza Potta, but I have been preparing for Gamescom which is in a couple of weeks in Germany. Blizzard will once again be attending, but with nothing new to show for Diablo 3, and that fact that I am not at all interested in MoP or the SC expansion, my attentions will be elsewhere this year. I may pop by for the costume contest which is usually quite fun but other than that it will be the first show in a while where Blizzard won’t be featuring on my schedule.

Gamescom should be exciting for the IncGamers main site team though, we have a stack of stuff to cover over a few days and there will be no rest, and knowing my luck, no beer. Of course if there is something you guys want to find out about then let me know and I’ll see what I can do.

In other Diablo 3 news nibbles…

  • Diablo 3’s Long Term Planning Failures – Joystiq
  • Blizzard execs concerned over Windows 8 – Game Politics
Related to this article
  • Blizzard heading to Gamescom 2018
  • Blizzard at Gamescom 2017
  • Diablo 3 Expansion Trailer Rated

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    26 thoughts on “Good Morning Sanctuary

    1. Quote from the first article:

      The only solution that would come close to fixing these issues would be regular new content. Higher levels, better items, and harder enemies added on a regular basis would fix motivation and difficulty issues. Yet that’s something Blizzard’s community manager specifically stated wasn’t on the table: “But honestly Diablo 3 is not World Of Warcraft. We aren’t going to be able to pump out tons of new systems and content every couple months.

      This guy seems like he hasn’t played any diablo 2. With proper balancing on the items system, there will be no need for “regular new content”. D2 has already showed how it can work. A few patches and the expansion can set things right. The economy can work. All that is missing, concerning AH and the economy, is a proper item system.

      So, Blizzard, sit down and FIX IT. Learn from D2 knowledge, and make it even better.

      • The itemization is not the only system that lead to it’s longterm replayability. If it were, even D2 wouldn’t be played and enjoyed by many anymore. Characters that grew to your heart, because you made meaningful decisions in their developement (, often planned before even starting to build up), and the room for imagination left open to the players were far more effective in that matter.

        edit: Beeing at least 3 degrees less complex than it’s predecessor is also a factor that dampens the longevity of the game…

        • I agree completely. I was talking about the aspect of items, when it comes to end-game. Didn’t mean that this is all needed. There are several other major things the game is missing. You named some of them already.

          • Sorry if I’ve misunderstood you there. “With proper balancing on the items system, there will be no need for “regular new content”” was the sentence I’d hung up on, as for me the itemization was the part of D2 that kept me playing, while character specialisation and experimentation was the part that kept me going back again and again. (… And because I’ve already commented on the need of content updates to keep up longevity of the game, when Blizz announced that runelevels were gone. But that’s hard on the border of whining and thus no argument ^^ – edit: Still: Compared to D2, D3 is less of a game and more like work.)

      • Yes, I felt the same. In all honesty, that “article” could have been just another whining forum post. The guy knew there was “something wrong”, just as we all do, yet with no legitimate ways to fix it within the the Diablo gameplay universe. Just another wow kiddie used to phat lootz being handed out who doesn’t understand what Diablo is even about.

        Useless “article”.

        • you didn’t understand the first article at all

          does this really sound like someone who is used to loot just being “handed out” ?
          note especially the last 2 sentences:

          You can only kill major raid bosses once per week, only a handful of items drop after each boss, and those potential items are known in advance (unless you’re a bleeding edge raid guild). This is a design which is guaranteed to take a certain amount of time. One does not simply walk into Deathwing’s boss fight. It requires weeks and months of raiding earlier dungeons, slowly improving our gear.

          this is obviously someone who has knows about putting in time and work to get loot; not some casual player who wants everything handed to them

          the author obviously understand the problems with the AH and the economy and with the lvl 60 cap.

          reading his thoughts on random item stats and end game its pretty obvious he does understand what Diablo is all about and why the AH and the Inferno grind is contrary to that

          you should pay particular attention to his concluding sentence, which pretty much sums up the article:

          If it’s “not World Of Warcraft,” then why on earth did Blizzard design Diablo 3’s upper-level meta-game as if it were?

          it was a very good article

      • sirBeReN:
        “Higher levels, better items, and harder enemies added on a regular basis would fix motivation and difficulty issues”

        D2 had higher levels
        D2 had better items

        so for a guy who hasn’t played any D2 at all he got 2 out of 3;
        and his point is with a lvl 60 cap better items isn’t going to be enough

        in D2 grinding the bosses over and over not only rewarded you with loot, but it also gave you more skill points and more stat points because you were constantly leveling;
        so you always felt like you were progressing, getting better, and there was a goal you were progressing to

        but in D3 with the lvl cap so low better items just isn’t enough

        if the cap stays at 60 then you need new areas added often to keep players interested
        but if you aren’t going to add new areas and the cap stays at 60 then items alone will not be enough to keep players interested in the grind

        • I agree with what you say. The article at that point I quote, gives the impression that constant updates can solve the problem.
          What I tried to say is that itemization can be balanced and solved through a few patches, maybe the expansion as well. No need for constant updates and new content.
          We need decent, certain content, not “infinite” updates.

          Concerning the other factors that play a major role in end-game, I agree. Just didn’t commented on that.

    2. The Joystiq article is spot on. Why would Blizzard design D3 like WoW if they knew they weren’t going to run it as such? Terrible planning. D2 was a much more successful (and fun) system. I got a good five years of gameplay out of D2, but only 2 months out of D3. Then again, I have to remember Jay Wilson telling me nothing I enjoyed in D2 actually happened/existed.

      • Correction … You didn’t play D2 for 5 years straight either … Let alone at the same rate you played D3 in these first few months.

        And D3 is not an mmorpg where you NEED to keep playing to even do the latest content either.

        So before you say someting … Perhaps wait what you will say about D3 and after its continued support within the BattleNet system after the next 5 years.

        Just like any other game like SC2 my bet is D3 will be played… in intervals

        If you think otherwise, I guess you are wrong about BattleNet and all their future products.

        As for the OP: sorry but I think anyone NOT interested in the next WoW expansion should not consider himself a journalist in video gaming.


        • My fault, you are right. I played D2 for 4 years straight, took a break, and then played for another year. How silly of me. 🙄

    3. Thrall, don’t be such a presumptuous twit. You sound like an ignorant jackass, telling people you’ve never met what they did or didn’t do and how they will or will not play a game in the future.

      Also, $5.

      • Sorry to burst the bubble of the I played D2 for 10 years straight.

        No one has played D2 for 5 years straight at 300 days per year at 3 hours per day…

        Period. If you can not accept the fact that the Diablo series are not MMO’s that you need to keep playing just to be able to play the latest content, I have a suprise for you.

        I LIKE playing Diablo 3 and lové playing it as a dungeon crawler, and many many many players like it too.

        Just as I like to play the boardgame dungeon crawler Ravenloft,….

        But that does not mean I need to bend over it at 6 hours a day every day for the next 5 years.


        • If I only pull together the times I remember playing D2 excessively, I’m already at 1 1/2 years of 10 to 12 hours a day. If you measure “a day played” as 3 hours daily that already sums up to about 5,5 years. And the times not playing excessively are still out of the calculation here… What were you saying?!?

          edit: By the way: The year has 365 days, not 300. It’s not like a gamer has to care about holidays…

    4. Thrall,

      again, you have no evidence whatsoever to back up your claims. Why do you continue to make an ass out of yourself?

      For every person who likes this game there are 100 who don’t, so while I’m glad it served you well you are in the minority.

      Anyways, believe whatever you want. Obviously logic and contradictory evidence to your claims mean nothing to your blind fanboyism and Blizzard PR spin.

      • “For every person who likes this game there are 100 who don’t, so while I’m glad it served you well you are in the minority.”

        Can you show me the published figures for this, please? Otherwise your previous statement, “you have no evidence whatsoever to back up your claims. Why do you continue to make an ass out of yourself?”, is probably gonna come back and bite you. Isn’t it?

        • Well I can say when I last logged in, my entire friends list had not logged since a few weeks after release. Obviously this and other similar accounts on the forum are anecdotal, but eventually a large number of people sharing the exact same experience starts to sound pretty convincing.

          • It’s strange. I’ve seen people go, and I’ve seen people come back. And there are a fair few who’ve been on every day. We’ll see how it pans out.

    5. Im glad Blizzard has spoken up as well about how terrible windows 8 is. Does ANYONE other than Microsoft think windows 8 is any good? I think we may have a worse flop than Vista on our hands with 8.

      • Just out of interest, cos I haven’t heard a single thing about Win 8, actually, what’re the problems with it? I probably never would’ve gotten it, anyway, but would be interesting to know

        • I’m not really the right person to answer that, as I’m not deeply informed on the developement, so take my comment with a grain of salt:

          Win 8 caters for the use of touchscreen, but neglects focus on the use of mouse&keyboard, thus makes using the latter unintuitive and overcomplicated. As a result the desktop is nearly the same as on win7 (, and without real improvement, ) while some often used functions where moved to the tile-system, which functions under a completely different logic and is kinda a hassle to use mouse&keyboard as control and to immersively integrate into program designs.
          Also the system seems to be built up proprietary to an even greater degree than apples ios.

            • News on the Horizon: Microsoft hasn’t forgotten mouse/kb-user while designing win8. Why should they, if they can make bucks out of ’em by selling them the tools needed just to keep up the workflow they’re used to:

              “Win 8 – It’s not we who own you. It’s you who owes us!” 🙁

              edit: If Valve can pull off their Linux-version of Steam to a degree that even allows for a simple installation of non steamnative games, then I see a big migrationwave to Linux coming. And it would be the first time I would really consider taking up with Steam. (Up to now I am on the boycot-line out of principle there…)

      • I am a .Net developer, and I’ve been to Win8 developer events in my hometown, and watched many of the BUILD event videos.

        Win8 is one step on the path to converging Windows and Windows Phone… This is also happening with MacOS and iOS, and to a lesser extent with Chrome and Android.

        Microsoft is putting a lot of marketing behind their new ‘Metro’ app environment, and touch interfaces, because they want to get back into the tablet space that they used to completely own pre-iPad.

        The desktop has not changed, really, other than the start button. DirectX apps like Diablo 3 should run as well or better on Win8 as they do on Win7. (Win8 is even more optimized to use fewer system resources; similar to how Win7 is more efficient than Vista was.) Microsoft has no intention of preventing companies from selling software outside the Microsoft store, any more than the presence of the online Mac Store has prevented people from selling Mac software.

        Metro environment is not for games like Diablo3. It’s for games like Angry Birds and Farmville. There’s a big difference.

    6. I’ve actually used Win8 quite a bit on keyboard-mouse-only systems. It works just fine. My usage patterns are rather similar, actually.

      Most of my commonly-used apps are pinned to the taskbar, for easy access. To run anything NOT pinned, I hit Windows key to open the Start menu, and start typing the name into the search box at the bottom ; usually I can hit ‘Enter’ to run the app about 5 characters in.

      Win8 works the same way; press Windows to toggle to the start screen, starting to type automatically opens the search window focused on applications. Press enter to run the application at the top of the list.

      The Start screen has mostly expanded to incorporate the old desktop Gadget system, and provide a look and feel similar to Windows Phone.

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