Golden Resplendent Chest Drops are Bugged: Buff Coming


Golden Resplendent chest drops are bugged, and a big buff to their drops is coming in a future patch. Rejoice and prepare for loot-splosions?

The golden chests were buffed a bit in RoS, but as we’ve joked on the podcast, they went from dropping crap to dropping crap + gems. Admittedly, shiny crap is better than just plain crap, but it’s still not much of a sandwich, thus I hope you join me in welcoming out new golden overlords.

Loot-splosion time!

Loot-splosion time!

There was a bug associated with Resplendent Chests that was causing them to drop the incorrect loot for their type. This was basically a holdover from prior to 2.0.1 where stacks of Nephalem Valor affected the loot that would drop from these chests, and unfortunately it was missed in the original 2.0.1 patch. Because it involves code that’s a little deeper than the surface, it’s not something we’re able to hotfix and will require a patch to address.

It’s a complex game with a lot of code, bugs happen.
Nevalistis: Pretty much this. We have a lot of fantastic folks working on this game, but ultimately they are all human, and this was a result of human error. For that, we apologize. We do our utmost to catch everything we can, but when things slip through the cracks, the best we can provide is as quick a resolution as possible. It’s why your threads, reports, and feedback are so important, and we can’t thank you enough for helping us track down these sneaky little buggers. 🙂

Some of you “returned for RoS” people might not even remember, but DiabloWikiNephalem Valor was a feature patched in shortly after Diablo 3’s launch. In that system a character gained Magic Find, Gold Find, and +experience with each stack of NV, up to 5. And 5 stacks were required to trigger numerous special drops, such as Keys from KeyWardens and Organs from Ubers, and Crafting Recipes from special Sub-Bosses. Normal Elites, plus Purples and Golden Chests gained a bonus item drop when killed with 5 stacks, and that’s where the Resplendent Chest bug the Blue mentioned came in.

With the Nephalem Valor system Bliz must have set golden chests to drop junk at the base, since they got turned up considerably by stacks of NV. And that bit of code was buried in some spreadsheet, probably the programmer who implemented it has long since left the company, and no one noticed it when they changed to Loot 2.0 and dropped the NV system entirely, while everyone kept wondering why Golden Chests dropped such junk.

If this series of events seems improbable, ask a friend who programs for a living or even as a hobby, and watch him nod slowly while tears track through the Cheetos residue dusting his plump, pasty cheeks.


What kind of loot should golden Respelendent Chests drop?

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  1. I would hire this clown ^^^ if his list of magical abilities included guaranteed legendary drops 😀

  2. Wow that comment by alibababot is priceless lmao, I’m sure it will get deleted however.

    Regarding the ACTUAL article… I think they should be dropping something equivalent to random elite/ half a goblin/ a little less than a rift guardian. On the other hand, I think the chests that come as a result of successfully completing a cursed chest event should be MORE rewarding (to a point) than resplendent chests, because that reward is certainly earned; resplendent chests are merely found. Same goes for goblins and rift guardians – those are earned rewards and come with the risk of death, while golden chests do not. Thoughts?

    • While on the one hand cursed chests do already reward more (XP and gold), I would still like to see a larger lootsplosion from them than from resplendents. Glad this is getting fixed, they’ve been seriously underwhelming.

    • I think they should make RC’s a lot more rare but have a lot more loot.

  3. Flux your memory must be going, Nephalem Valor was in the game at release. 😉 It was added during the beta cycle.

  4. I don’t want just crap to drop. They need to have a very large chance to drop set and legendary items. I just DO NOT get the extreme miser and control mentality over legendary items in this game that blizzard is having.

  5. [blue]There was a bug associated with Resplendent Chests that was causing them to drop the incorrect loot for their type. This was basically a holdover from prior to 2.0.1 where stacks of Nephalem Valor affected the loot that would drop from these chests, and unfortunately it was missed in the original 2.0.1 patch. Because it involves code that’s a little deeper than the surface, it’s not something we’re able to hotfix and will require a patch to address.[/blue]

    If it were dropping amazingly awesome gear that made everything else seem blah would it get hotfixed yesterday? You betchya!

  6. Blizzard could use a better regression testing regimen if the result of this bug was as clear cut as they’re making it sound.

    You’d think that when you make a basic change like “remove NV” you’d actually take inventory of everywhere NV stacks were referenced in the code for other objects, and add those to their own testing schedule to make sure that removing NV from the game still resulted in those things working as intended.

    • “You’d think that when you make a basic change like “remove NV” you’d actually take inventory of everywhere NV stacks were referenced in the code for other objects, and add those to their own testing schedule to make sure that removing NV from the game still resulted in those things working as intended.”

      As someone who worked in QA I’m fairly sure they did this. However, regardless of testing methodology bugs slip through testing all the time, because as humans we make mistakes. Automated testing can help in some cases, but that route has its own issues.

      It’s also very possible, that they’ve known about this bug for a while now, but it wasn’t deemed important enough to delay the previous patches while they worked on the fix. Looking at the current hotfix list I’d say they had more serious issues to fix than the underwhelming drops of one specific object that’s also fairly rare. 🙂

      • Yeah, as we’ve established I’ve also worked in QA a fair bit, and I feel like I’d catch hell for missing something like this.

        We always had to make detailed regression testing schedules that specifically checked for these sorts of things – it was the QA Lead’s job to make flawless schedules like this.

        I’m not saying they shouldn’t get leeway for being human or anything like that, I just think this particular bug is really, really weird because this should’ve been so easy to catch, since everyone on QA and dev knew that they were changing NV and everything that referenced NV should’ve been checked.

        Your second point, though, no arguments there.

        • Working as a programmer (although not on games), I agree with Ivan.

          This is a pretty basic thing to miss. I also think the outcome is pretty obvious to have been missed through the entire beta – resplendent chests drop crap items.

  7. Funny, just yesterday I thought to myself that these things drop crap all the time, and then I got a legendary from one 🙂

  8. Good news. A little better than Treasure Goblin would be ideal IMHO. I just wish we got patches more frequently, Blizzard likes to take their time with them.

  9. I work as a programmer on a RPG and I know such issues, just today i fucked up a whole map just because the compiler wouldn’t let me know about some bug and basically made the map unloadable,a whole day lost 🙁

  10. QUOTE

    I actually had to go check to see, since I didn't remember when it came in. The Nephalem Valor article in the wiki says shortly after release, so I went with that since I wrote it at the time. I distinctly remember playing D3 before there was NV, and not just in the beta. Oddly, it's not listed in the v1.0.2 patch, and then v1.0.3 mentions improvements to the NV system.
    
    Other components we associate with NV, such as Demonic Essences and paragon points, came in during later patches, after NV was already there.
    
    

    http://www.diablowiki.net/Nephalem_Valor

    Found a thread on the battle.net forums where people are saying NV is live, stacking to 5 with 75% mf on May 18th 2012, only 3 days after launch. That’s the closest I could get to figuring out of NV was in at launch or not.

    http://us.battle.net/d3/en/forum/topic/5270827187

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