GDC Panel on Blizzard’s Game Design Philosophy

The GDC video archives are turning up new Blizzard related videos and there’s a GDC 2010 talk with Rob Pardo, who is no longer at Blizzard, which takes a look at some of the key philosophies underlying Blizzard’s game design.

The video looks at successes and failures of Blizard games. Just a shame they got Diablo 3 so wrong.

Thanks to DJE for the tip.

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  1. The interesting thing for me in this video was that they talk about failures of certain decisions, and then turn around an repeat them in D3 when it came out 2 years later.

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