Full Barbarian Skill Trees and Stats


Here they are. Every Barbarian skill in the BlizzCon 2009 build, sorted by skill tree. There are 35 of them, and each skill has its full hover text, with info about function and DiabloWikifury cost. We’ve also added some commentary to all of the skills, many of which we were able to test out in the Blizzcon demo.

Sadly, there weren’t that many active Barbarian attack skills to use. Most of his early skills are passives or defensive skills (that weren’t really needed at Blizzcon), and a lot of his more recognizable, desirable skills were in the lower tiers (IV and V) and/or were disabled for the Blizzcon build. So we were Bashing and Cleaving and Ground Stomping to our heart’s content, but there was no opportunity to try out Whirlwind, Furious Charge, Seismic Slam, Earthquake, and others we’ve seen in gameplay movies and presentations.

Click through to see more info about how the D3 skill trees are laid out, and to read about every Barbarian skill in the game. (The WD skills will be posted Friday morning, with the Wizard added over the weekend.)

D3 Skill Trees

There are now 35 Barbarian skills, down from the 50+ listed at last year’s show. Some reduction was expected, since last year’s big skill arrangement change, when the team moved away from a system of three separate trees, and to one big, three-part skill tree. Most of the missing skills won’t be missed, since they were passives that did essentially the same thing in different trees, and they became redundant when the three trees were combined into one. The most noticeable missing skill? The Death Proof auto-resurrecting Death Proof. Gone!

There are no screenshots of the new skill tree layout (for any character), and we’re not permitted to post any images of the game as seen at Blizzcon, so you’ll have to make due with the old Barbarian tree and use your imagination.  The new skill trees look much like they do in that image; they’re just all side by side in the same window.  Each tree is now 3 columns wide (not 4, like in the old screen). This gives each character 9 columns of skills across their three trees, and most columns have 1 or 2 skills in each Tier. There were 6 tiers shown in the Blizzcon build, one each five levels (1, 5, 10, 15, 20, 25, with Tier IV, at level 15, the lowest that could be used, since it was impossible to level to 20 in the demo.)

Skill points can be spent in any skill, and the prerequisites count up across all skills. A character must spend 10 points (in any skills in Tier I and II) to start using Tier III skills, 15 points (in any skills in Tiers I-III) to start using Tier IV skills, and so on. These points count across the entire tree. In fact, don’t think of it as 3 skill trees anymore. It’s just one big skill tree with the skills sorted into 3 semi-thematic sections, from which you may mix and match freely. The only reason to use multiple skills from any one tree is b/c they are prereqs, or work together with the same build. There are a few skills which have another skills as a dependency; but these are rare, closely related in function, and they all proceed straight down the skill tree. There are no branching, multi-part skill tree dependencies, as there were in Diablo 2.

Other than the new skill tree format, the biggest change to the Barbarian’s skills in this year’s Blizzcon build was his new style of Fury. Last year, his Fury orb was essentially a mana bulb that filled up when he hit enemies. It was hard to judge how much each skill would cost, it wasn’t clear which skills and which hits would refill it, and the Fury drained away very quickly, giving the Barbarian a constant sinking feeling that he had to hurry to the next battle or start out using nothing but plain Attack.


This year Fury uses the 3-bulb, “traffic light” system. It still fills up when the Barbarian deals damage to the monsters, but it seems to fill faster, and the new layout makes it more visible when you’re gaining fury. The little runes around the center light up from the bottom to the top, and when they are all lit one of the fury orbs glows yellow, and the little runes reset to the base. I had no trouble keeping the corner of my eye on the fury bulb, and generally knew just how much Fury I had available for the bigger attack skills that used it. I also noticed that the Fury refilled almost completely when I hit several enemies with any one swing of Cleave, and when I used that multi-target spell in mobs, I could go to all 3 bulbs full in just seconds. As a result I much preferred to find Fallen in packs with an Overseer, since he would use his warcries to get the Imps amped up, and they’d then attack in a swarm and would not retreat, allowing me to wipe them out in just a few swings.

The Barbarian was so strong (and the Blizzcon build so easy) that I didn’t use many warcries. As a result, I usually had plenty to keep going with the offensive attack skills, and only had to drop down to basic Attack (the game does this automatically, if you lack the Fury for the attack skill you’ve got hot keyed) in rare cases when I encountered several individual monsters in a row, and didn’t get an opportunity to fill up my Fury with some big Cleaving attacks on mobs or bosses/champions.

Berserker Skill Tree

Tier I
(Requires 0 skill points)

DiabloWikiBattle Rage
Active
Rank: 1/5
Description: Enter a rage which increases damage done by 32% and increases Critical Hit chance by 25%, lasts for 15 seconds.
Cost: 1 Fury Orb

I used this one a few times to test it out, and it worked, but I could hardly tell the difference, since monsters were dying so quickly anyway. As was the case with the Monk, the Barbarian was so strong and overpowered in the Blizzcon build that boosting him further with war cries wasn’t something many players bothered with. “Ugg too busy smash! Ugg not use stragedy!”

DiabloWikiBad Temper
Passive
Rank: 1/5
Description: Increases Fury generation by 10% and reduces Fury degeneration by 10%. (presumed)
Rank: 2/5
Description: Increases Fury generation by 15% and reduces Fury degeneration by 15%.
Rank: 3/5
Description: Increases Fury generation by 20% and reduces Fury degeneration by 20%.
Rank: 4/5
Description: Increases Fury generation by 25% and reduces Fury degeneration by 25%. (presumed)
Rank: 5/5
Description: Increases Fury generation by 30% and reduces Fury degeneration by 30%. (presumed)

A passive that had one point pre-spent in it. It sounds useful, but there’s really no way to estimate how much something like this is working/helping when you’re only playing for an hour or so on a demo machine. Presumably, Barbarians who want to use a lot of high level, fury-expensive skills would want some points here. Assuming D3 doesn’t have so much +fury equipment that the whole concept of spending skill points to boost it is laughable.

Tier II
(Requires 5 skill points)

DiabloWikiSprint
Active
Rank: 1/5
Description: Increases movement speed by 25% for 5 seconds.
Cost: 1 Fury Orb

This one I kept forgetting about, until I was running across some huge stretch of already cleared out desert. Then it came in handy, but I never thought to use it to race into combat, or to boost my speed while in combat.

DiabloWikiDouble Strike
Passive
Rank: 1/5
Description: Gives a 4% chance to swing with both weapons on every melee attack.
Rank: 2/5
Description: Gives a 8% chance to swing with both weapons on every melee attack.
Rank: 3/5
Description: Gives a 12% chance to swing with both weapons on every melee attack. (presumed)
Rank: 4/5
Description: Gives a 16% chance to swing with both weapons on every melee attack. (presumed)
Rank: 5/5
Description: Gives a 20% chance to swing with both weapons on every melee attack. (presumed)
Prerequisite of: Slashing Strike

This one I used a bit early on, but I soon found that wielding a big axe was a far more effective (and fun) than using two smaller weapons. The D3 Barbarian hit quite quickly with a two handed weapon, bigger damage led to faster Fury gain, and the exponentially increased damage of a big weapon with a skill like Cleave was almost guaranteed to refill the Fury spent to use it.

Tier III
(Requires 10 skill points)

DiabloWikiFrenzy
Passive
Rank: 1/5
Description: Successful hits increase attack speed by 10% for 6 seconds. Can be stacked up to 1 times for a total bonus of 10%.
Rank: 2/5
Description: Successful hits increase attack speed by 10% for 6 seconds. Can be stacked up to 2 times for a total bonus of 20%.
Rank: 3/5
Description: Successful hits increase attack speed by 10% for 6 seconds. Can be stacked up to 3 times for a total bonus of 30%. (presumed)
Rank: 4/5
Description: Successful hits increase attack speed by 10% for 6 seconds. Can be stacked up to 4 times for a total bonus of 40%. (presumed)
Rank: 5/5
Description: Successful hits increase attack speed by 10% for 6 seconds. Can be stacked up to 5 times for a total bonus of 50%. (presumed)

This one was tricky to figure out. Every now and then I’d land a hit and start moving at what felt like warp speed, but only for long enough to land a few hits. It was awesomely fun when it kicked in, but it wasn’t until after my play session that I took the time to really look over the skills and figure out what was causing that speed boost.This one seems like a mandatory skill, as useful as faster attack and movement is. The fact that it’s not always on, and that it’s a passive, not something you can trigger intentionally, could make for some interesting wrinkles in Barbarian play. As well as a whole new type of excuse for Hardcore deaths. “I got so screwed! Level 5 Frenzy and I landed 8 straight hits on Belial without going turbo. Unjustly deeded!”

DiabloWikiThreatening Shout
Active
Rank: 1/5
Description: Shouts with great ferocity, reducing damage done by enemies within 24 feet by 50% for 12 seconds.

Another of the “sounds cool, but no reason to use it in this easy build” low level defensive skills. As I generally ignored all of the defensive buffs and war cries, I kept flashing back to Laz’s prophetic column on this very topic.

Tier IV
(Requires 15 skill points)


DiabloWikiLeap Attack
Active
Rank: 0/5
Description: The barbarian makes a mighty leap causing 38 damage to enemies nearby when he lands. Damage of Leap Attack increases with Strength.
Cost: 1 Fury Orb

Like most of the Barbarian’s coolest offensive skills, this one was in too low a tier to be used at Blizzcon. 🙁

DiabloWikiSlashing Strike [NYI]
Passive
Rank: 1/5
Requires: 1 point(s) in Double Strike.
Description: Your melee attacks have a 12% chance to hit all nearby enemies.
***Not Yet Implemented***

One of the few skills with another skill for a prerequisite. This wasn’t specifically a dual wield skill, so it’s interesting that it’s connected to Double Strike. The concept seems to be to give dual wielding Barbs a chance to land extra hits, as a way to compensate for their lack of defense and lower individual weapon damage?

DiabloWikiBerserker State
Passive
Rank: 1/5
Description: Hitting enemies has a 6% chance to cause a Berserker state for 4 seconds. while in this state, attack speed is increased by 5% and movement speed is increased by 3%.
Prerequisite of: Onslaught

Another one with a % chance of triggering some super fast movement. I can envision builds that max out all of these “chance to move really fast” skills, counting on one or the other always triggering.

Tier V
(Requires 20 skill points)


DiabloWikiWhirlwind
Rank: 0/5
Description: Swirl in a cyclone, delivering multiple attacks to everything in his path with each hit doing 100% of weapon damage.
Cost: 1 Fury Orb

Too low a tier to use in the demo. Unfortunately. They just had to show it in the Character Panel too, to whet our appetites before denying us dessert.

Tier VI
(Requires 25 skill points)

DiabloWikiWrath of the Berserker
Active
Rank: 1/5
Description: Enter a heighten state of fury, raising several stats for 12 seconds. Monsters with damage immunities will take 50% less damage from the Barbarian’s attacks rather than being immune.
Critical Hit: +100%
Attack Speed: +50%
Dodge Chance: +10%
Movement Speed: +20%
Cost: 3 Fury Orbs

This sounds like quite an uber skill, and wince at that fury cost. Three bulbs means you’d have to be totally full to use it, and would go down to nothing after casting this one. The main benefit looks like the debuff it puts on immune enemies, and note that it’s not a party skill since it only breaks immunities for the Barbarian rather than for everyone in the party.

DiabloWikiOnslaught
Active
Rank: 1/5
Requires: 1 point(s) in Berserker State.
Description: Increases Crit Chance by 15% and dodge chance by 15% for 10 seconds. Requires the Barbarian to be in a Berserker State to activate.
Cost: 1 Fury Orb

This is a fairly tricky skill. Note that Berserker State only lasts for 4 seconds, so you’d have to really pay attention to even have a chance to cast this one, and it’s only good for a damage and dodge bonus for 10 seconds?

Juggernaut Skill Tree

Tier I
(Requires 0 skill points)

DiabloWikiBash
Active
Rank: 1/5
Description: Bash the enemy for 200% of weapon damage. Causes Knockback.
Rank: 2/5
Description: Bash the enemy for 215% of weapon damage. Causes Knockback.
Rank: 3/5
Description: Bash the enemy for 230% of weapon damage. Causes Knockback. (presumed)
Rank: 4/5
Description: Bash the enemy for 245% of weapon damage. Causes Knockback. (presumed)
Rank: 5/5
Description: Bash the enemy for 260% of weapon damage. Causes Knockback. (presumed)
Cost: 1 Fury Orb

This skill, simple and returning from D2 though it sounds, was just about my favorite in the entire Blizzcon build. It works much as it did in D2, but the animation is so cool that it’s a blast to use. When using Bash, the Barbarian positively winds up, twisting his upper body and leaning completely over, away from the monster, before uncoiling and extended into the strike like he’s driving a railroad spike. It’s quite an, “OMG he knocked the sauce out of that dude!” visual, and better yet, sometimes when you kill a monster with this, you literally knock their skeleton out of their flesh, sending the fully-articulated, blood-stained bones sliding across the screen, shuffleboard style, a drenching trail of blood in their wake. I laughed like a school girl every time it worked.

That said, this one is a very slow hit, working at maybe 50% the speed of the Barbarian’s other attacks, and the Barbarian is vulnerable to all sorts of attacks while he’s winding this one up. It’s not a skill to use in crowds, unless you absolutely must kill that one target, but it’s great against harder targets that attack alone. This quickly became my go to skill against the nasty Dune Dervishes.

DiabloWikiScavenge
Passive
Rank: 1/5
Description: Increases chance of gaining a health globe from monsters by 5%.
Prerequisite of: Invigorated

Not one that could be tested very well at Blizzcon, and I never had any sort of health globe shortage anyway. Not with the Barbarian, at least.

Tier II
(Requires 5 skill points)


DiabloWikiCleave
Active
Rank: 1/5
Description: The barbarian swings at multiple targets at once, dealing 100% of normal damage to all targets in front of him. (presumed)
Rank: 2/5
Description: The barbarian swings at multiple targets at once, dealing 110% of normal damage to all targets in front of him. (presumed)
Rank: 3/5
Description: The barbarian swings at multiple targets at once, dealing 120% of normal damage to all targets in front of him.
Rank: 4/5
Description: The barbarian swings at multiple targets at once, dealing 130% of normal damage to all targets in front of him.
Rank: 5/5
Description: The barbarian swings at multiple targets at once, dealing 140% of normal damage to all targets in front of him. (presumed)
Cost: 1 Fury Orb

Probably the most useful active attack skill the Barbarian had in the Blizzcon build. I used this one most of the time, especially when I had a group of enemies, and it cut right through them. It dealt enough damage to replenish the fury it cost any time I hit two or more enemies, so I’d usually ignore single small targets, and try to swing towards several enemies, or would do some very simplified herding to group up Fallen Imps or other small targets so that one Cleave would take them all out, and boost my fury as well.

Tier III
(Requires 10 skill points)

DiabloWikiRevenge
Active
Rank: 1/5
Description: Revenge has 10% chance to be usable when hit by an enemy.
Smash the ground dealing 110% weapon damage to all nearby monsters. You gain 2% of your maximum health for each enemy hit.

I didn’t have a chance to experiment with this one, but it sounds interesting. A sort of attack war cry, but you have to be hit before you can use it? And it only works 10% of the time you are? So would a Barbarian with very high dodge and/or defense find this one useless, since he’d not get hit often enough?

DiabloWikiInvigorated
Passive
Rank: 1/5
Requires: 1 point(s) in Scavenge.
Description: Picking up a health globe increases strength by 10% for 9 seconds.
Prerequisite of: Recovery

This seems like a very experimental skill. I can’t even think how I’d try to use this on my Barbarian? Would occasional strength bonuses be worth a skill point? I’d think no…


DiabloWikiGround Stomp
Active
Rank: 1/5
Description: Stomp the ground, stunning all nearby enemies for 3.0 Seconds.
Cooldown: 14 seconds.
Rank: 2/5
Description: Stomp the ground, stunning all nearby enemies for 3.5 Seconds.
Cooldown: 13 seconds.
Rank: 3/5
Description: Stomp the ground, stunning all nearby enemies for 4.0 Seconds. (presumed)
Cooldown: 12 seconds.
Rank: 4/5
Description: Stomp the ground, stunning all nearby enemies for 4.5 Seconds. (presumed)
Cooldown: 11 seconds.
Rank: 5/5
Description: Stomp the ground, stunning all nearby enemies for 5.0 Seconds. (presumed)
Cooldown: 10 seconds.

The only war cry-style Barbarian skill I used fairly often, Ground Stomp has a great graphic, and it’s quite effective in crowds. Not that the Blizzcon build was hard enough for the Barbarian to be in danger in crowds, but it was fun to experiment with. The radius of attack is very limited, just a few meters, so while this one worked to knock Dune Dervishes out of their invulnerable (to melee attacks) Whirlwind mode, you had to get quite close to use it, and time it just right.

Tier IV
(Requires 15 skill points)

DiabloWikiTaunt
Active
Rank: 1/5
Description: Taunt monsters to attack you at close range for 6 seconds. Taunted monsters do 55% less damage while taunted.

Nothing in this tier or lower was usable for my Barbarian (I did get a Monk to level 15 by clearing out the entire demo, but he had no Tier IV skills anyway.) This version of Taunt seems fairly useful, since not only would it bring casters or ranged attackers in close (as it did in D2) but it would lower their damage while it was in effect. That makes it a potentially useful skill against bosses and other hard-hitting enemies, who would be in melee range anyway.

DiabloWikiBloodthirst
Active
Rank: 1/5
Description: Once active, the Barbarian will be healed 30% of the damage he causes for 10 seconds. Can only be used every 60 seconds.
Cost: 1 Fury
Prerequisite of: Strong Constitution

An interesting sort of life leech, and very powerful. The balancing effect of the 60 second cool down is a nice touch; it enables this skill to be quite powerful, but not overpowered, since you’d have to use it situationally?

Tier V
(Requires 20 skill points)


DiabloWikiSeismic Slam
Active
Rank: 1/5
Description: Slam the ground causing a wave of destruction that deals 120% of your weapon damage in front of the Barbarian and causes a small amount of knockback.
Cost: 1 Fury

This one looks awesome in the videos, sending a wave of destructive energy straight forward and blasting any monsters in its path. Pity it’s not been usable in either Blizzcon build.

DiabloWikiRecovery
Passive
Rank: 1/5
Requires: 1 point(s) in Invigorated.
Description: Increases the amount of health gained from health globes by 12%

I didn’t need many of the lower level defensive skills, active or passive, but presumably this one might be useful long term. Would this skill be of more use to a Hardcore Barbarian, who has to be more careful about staying alive? D3’s auto stat placement is going to fundamentally change how Hardcore characters are built, since loading up on vitality is no longer an option.

Tier VI
(Requires 25 skill points)

DiabloWikiEarthquake
Active
Rank: 1/3
Description: Create a huge wave of damage.

Yet another awesome high level skill that couldn’t be used on the low level Blizzcon characters. Sigh.

DiabloWikiStrong Constitution
Passive
Rank: 1/5
Requires: 1 point(s) in .
Description: Automatically regenerate 18 health per minute.

Now that’s an interesting option. Just click a skill to turn on a substantial life regeneration? The guys in all sorts of other bonus properties should have fun discussing this option, and how it might alter gameplay strategies. long term. Could a point here encourage slower play, since a careful player would always stand around and wait for their hit points to regenerate, if in doubt? Maybe Blizzard could only make this one work for a minute after the last combat, to prevent that sort of game-slowing exploit?

Battlemaster Skill Tree

Tier I
(Requires 0 skill points)


DiabloWikiBattle Cry
Active
Rank: 1/5
Description: A battle cry that increases the armor of the barbarian and all nearby party members by 100%.
The bonus lasts for 60 seconds.
Rank: 2/5
Description: A battle cry that increases the armor of the barbarian and all nearby party members by 125%.
The bonus lasts for 60 seconds.
Rank: 3/5
Description: A battle cry that increases the armor of the barbarian and all nearby party members by 150%. (presumed)
The bonus lasts for 60 seconds.
Rank: 4/5
Description: A battle cry that increases the armor of the barbarian and all nearby party members by 175%. (presumed)
The bonus lasts for 60 seconds.
Rank: 5/5
Description: A battle cry that increases the armor of the barbarian and all nearby party members by 200%. (presumed)
The bonus lasts for 60 seconds.

As with the other defensive skills, this wasn’t one much needed in the Blizzcon build. One presumes most Barbs will use it in the final game, but we don’t know enough about the physics of D3 yet to say if defense will be that important, or even what exactly it will do (to/hit or damage absorption?)

DiabloWikiSecond Wind
Passive
Rank: 1/5
Description: Whenever the Barbarian is below 50% health, all damage taken is reduced by 18%. (presumed)
Rank: 2/5
Description: Whenever the Barbarian is below 50% health, all damage taken is reduced by 21%. (presumed)
Rank: 3/5
Description: Whenever the Barbarian is below 50% health, all damage taken is reduced by 24%.
Rank: 4/5
Description: Whenever the Barbarian is below 50% health, all damage taken is reduced by 27%.
Rank: 5/5
Description: Whenever the Barbarian is below 50% health, all damage taken is reduced by 30%. (presumed)
Prerequisite of: Ignore Pain

This one had a point in it for the Blizzcon build, but I didn’t notice the effect. My barb was very seldom below 50% health, and never near dying. (I think I drank 2 potions in an hour of gameplay, and could have survived without using either of them, in retrospect.)

Tier II
(Requires 5 skill points)

DiabloWikiStubborn
Passive
Rank: 1/5
Description: Reduces all slowing effects by 40%.

Amazing how many defensive passives the Barb has early on, isn’t it? I think Bliz should mix these up some in the final game; it makes the early levels feel overly strategic, with the player seating all of these protective skill points, without having any idea just how useful/necessary they’ll be long term.

DiabloWikiEnrage
Active
Rank: 1/5
Description: Enter a reckless rage, instantly generating 1 Fury Orb and increasing fury gain by 100% and damage taken by 25% for 7 seconds. Can only be used once every 30 seconds.
Rank: 2/5
Description: Enter a reckless rage, instantly generating 1 Fury Orb and increasing fury gain by 150% and damage taken by 25% for 8 seconds. Can only be used once every 30 seconds.
Rank: 3/5
Description: Enter a reckless rage, instantly generating 1 Fury Orb and increasing fury gain by 200% and damage taken by 25% for 9 seconds. Can only be used once every 30 seconds. (presumed)
Rank: 4/5
Description: Enter a reckless rage, instantly generating 1 Fury Orb and increasing fury gain by 250% and damage taken by 25% for 10 seconds. Can only be used once every 30 seconds. (presumed)
Rank: 5/5
Description: Enter a reckless rage, instantly generating 1 Fury Orb and increasing fury gain by 300% and damage taken by 25% for 11 seconds. Can only be used once every 30 seconds. (presumed)
Prerequisite of: Inspiration

This sounds well worth using, especially when charging up against smaller enemies. The Barb has a lot of hit points and health orbs drop quite regularly; taking 25% more damage for a few seconds, in exchange for almost instantly filling up your Fury, is a great trade off.

Tier III
(Requires 10 skill points)


DiabloWikiHammer of the Ancients
Active
Rank: 1/5
Description: A massive attack that deals 175% weapon damage plus an additional 12 physical damage, and has a 25% increased chance to critically hit.
Cost: 1 Fury Orb

This one has been seen in numerous screenshots and movies, and it does what it advertises. It’s a big ass swinging hammer that smashes into the ground and crunches any single enemy it strikes. I didn’t spend the time to compare this vs. Bash, but they seem to more or less overlap in function and utility.

DiabloWikiIgnore Pain
Active
Rank: 1/5
Requires: 1 point(s) in Second Wind.
Description: Reduces all damage taken by 50% for 6 sec. Fury gain is suspended while Ignore Pain is active.
Cost: 1 Fury Orb
Cooldown: 15

This sounds like a red alert emergency skill. Stopping your Fury gain, even for 6 seconds, is a huge cost, as mandatory as it is to keep refilling Fury so you can keep using your killing skills. But 50% damage reduction could be a life saver. Would you be clever enough to spend this point, put it on your hotbar, and remember to use it quickly enough to save your bacon? This seems like it would go with a build that used non-Fury attacks, perhaps some kind of fast hitting dual wielder, who could charge this up and go toe to toe with a big boss without missing the Fury gain.  Note that there’s a 15 second cool down, thoug, so you can’t just keep this one on all the time. (You’d have to fight without it on anyway, since you need to refill Fury to cast it again.)

Tier IV
(Requires 15 skill points)

DiabloWikiWeapon Throw
Active
Rank: 1/5
Requires: 1 point(s) in Inspiration.
Description: The Barbarian hurls a weapon at his foes, causing 14-20 Physical damage to the target. Also slows the target to 75% their normal movement speed for 6 seconds.
Cost: 1 Fury Orb

The damage listed is based on the crappy low level weapon the Barbarian was holding at the time, so don’t read too much into that 14-20 damage. This would presumably be a hugely damaging skill at higher levels, when big weapons were equipped. I haven’t used it, but one assumes it’s a sort of magical skill, where the melee weapon is not actually discarded, but only projected as a sort of virtual ranged weapon, while remaining in the Barbarian’s hands for additional use. Handy to whip this out once in a while to deal with a pesky ranged attacker, or something with wings?

Nothing is yet known about throwing weapons in D3. I’ve never seen any while playing at either Blizzcon, but they might just be disabled, or not yet added into the game.

DiabloWikiInspiration
Passive
Rank: 1/5
Requires: 1 point(s) in Enrage.
Description: Critical hits increase critical hit chance by 3% and increases the damage of critical hits by 5% for 15 seconds. Stacks up to 5 times.

A big damage booster, and also keep in mind that Critical hits have all sorts of other bonus properties in D3. So it’s not just damage, it’s boosting the chance for other bonuses as well.

Tier V
(Requires 20 skill points)


DiabloWikiFurious Charge
Active
Rank: 1/5
Description: Charge directly at an enemy causing 100% of your weapon damage to them and 65% to enemies in the way.
Cost: 1 Fury Orb

Great, fun Barbarian offensive skill? Count on it being too high a level to use at Blizzcon!

DiabloWikiRetaliation
Passive
Rank: 1/5
Description: Successful blocks have a 10% chance to increase weapon damage by 50% for 5 seconds. In addition, the Barbarian cannot be interrupted by enemy attacks while this buff is active.

We don’t know enough about the physics of combat in D3 to judge this one. How do you raise your blocking % chance? Dexterity? Would you want to lower your defense to encourage more blocking, or avoind using any stunning or slowing skills, so monsters would get off more swings, increasing their chances to land a hit?

Questions aside, it sounds like a hell of a nice bonus for a sword/shield Barb, though.

Tier VI
(Requires 25 skill points)

DiabloWikiCripple
Passive
Rank: 1/5
Description: Attacks cripple the target, lowering their movement speed by 4% and attack rate by 4% for 10 seconds.

There’s not enough info in the description to judge this one. What’s the % chance of triggering? Is there a cool down?  As vague as the description is, I’d guess it’s newly in the game, and the devs are still playing around with it.

Barbarian Skills Overview

A surprising number of Barbarian passives and defensive skills, aren’t there? From this, can we expect much higher difficulty than in D2? Many D2 Barb builds don’t use any defensive skills, other than Battle Orders and maybe Iron Skin & Natural Resistance, while it looks like several defensive skills will be almost mandatory for most/all Barbarians in D3. In fact, there are so many I’m dubbing the Tankarian the first D3 specialty build. All defensive skills and warcries, FTW!

Also note that there aren’t any passives that are just ridiculously good, like Natural Resistance and Iron Skin were in D2. Where points simply got you massive bonuses, always. The defensive skills in D3 are active, or have limited durations, or only trigger sometimes, etc. The same is true of his offensive skills. He doesn’t have overpowered bonuses to damage and to/hit. In fact, he’s got fairly limited bonuses to damage, with just the direct attack skills, and some boosts to critical strike and attack speed. It seems like more attention and concentration will be required in D3; it won’t just be a matter of following a build, twinking a good weapon, and then using WW forever.

Comments

You're not logged in but can still post comments. Register or login to remember your details.
  1. Does anyone have more pictures of this costume:

    http://www.joystiq.com/photos/blizzcon-2009-costumes-1/2227439/full/

    I need it for… um… “research”… … yeah…

2 Trackbacks & Pingbacks

  1. Homepage
  2. URL

Comments are closed.