GamesIndustry.biz caught up with Blizzard’s DiabloWikiFrank Pearce at BlizzCon to chat about Diablo III and the other two upcoming titles, StarCraft 2 and Wrath of the Lich King, as well as the highly anticipated Battle.net 2.0. It’s unfortunately not very much Diablo information, but Frank points out that the game will be “easy to learn, hard to master”, and explains about the Blizzard mentality:

    Q: Diablo III looks set to be a success given the large fan base the series already has, but how do you intend to draw in new players who have never experienced the original two?

    DiabloWikiFrank Pearce: It’s just one of those things where we have to abide by our philosophy of making a game accessible, ‘Easy to learn, hard to master’, I know we say that all the time but it’s true. If you make the entry level experience accessible and introduce the concepts gradually to the player they learn how to play the game without even knowing that they’ve learnt it.

    I found WoW, which was my first MMO, pretty accessible to someone who has never played an MMO before. We’ve got guys on the WoW team whose fathers play the game. play it at an expert level and they’ve never played an MMO or a computer game before. It’s just a situation where we’ll make sure that we make it accessible to players that are new to that experience.

    But I think that the Diablo style of play is actually lends itself very well to that because the interface with the mouse is very straightforward and simple, for the most part, and to get to the more expert level of play you have to add in keyboard short cuts.

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