Forum Watch #80: Beta Patch 13 Feedback

I posted my lengthy first impressions yesterday, and since then lots of other fans have gotten some play time on the new patch and shared their observations via our forums. Here’s a selection of some interesting fan reactions to the new game features and functions.

I should probably have just quoted Abomb’s detailed write-up in a news post here, as it’s more organized and coherent than the one I posted. He covers almost everything new, including numerous screenshots and good points on the pros and cons. Highest recommendation.

HolyKnight3000 took a break from wallpapering to write up his Diablo 3 Beta Rants and Impressions, covering the entire beta, as well as the new v13 stuff.

Bowser started off a lengthy thread about the new Starcraft 2-style Chat Channels, in which dozens of our forum visitors have taken a moment out of their day to express their perplexed dismay at just how terrible the D3 chat channels are.

CrackSeed posted quick observations on the buffed Demon Hunter and the improved skill system, and touched off a lengthy thread with many follow up questions and answers by the OP and other testers. A good read.

Lawlord put his observations into video form, narrating a playthrough that he’s posted in two parts. It’s not an edited and organized presentation, but he shows a lot of interesting stuff, if you’ve got time to watch. I put them both side by side below, since everyone just selects highest quality and watches fullscreen anyway.

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11 thoughts on “Forum Watch #80: Beta Patch 13 Feedback

  1. Someone should emphasize to Blizz this idea which seems a nice compromise on customization before we hit lvl 60 with the new system. At least we wouldn’t be wedged in taking all the same skills/runes because of the way they are arbitrarily assigned on the way to level 60.

    • That is a neat idea; I support it fully. Realistically, they won’t implement it given their (apparent?) goal of clarity for new players.

    • People, including myself, have been suggesting this all over the place. Hopefully that means Blizz hears and considers it.

    • Seems quite good if you are capable of making decisions. But what if I just want to level and drool on myself for 60 levels.

      • Keep the old way if you have elective mode disabled which is default and let the ones that want control have their own picks if it is enabled.

        • Me = derp. I totally forgot about elective mode. That negates any reason not to implement this. Elective mode = choose your runes, no elective mode = runes chosen.
          The problem now becomes: what happens if I swap to non-elective (accidentally) at level 45 after I’ve chosen half my runes?

          The converse is easy: If you swap to elective, the auto-picks are still picked and then you start choosing.

       They could have kept runes as items too… and just make them drop as minor runes, which you could use to unlock the skill runes for each skill, with each level needing more runes, 1 rune for lvl 6, 3 for the next one, 6 for the 3rd, 9 for the 4th and 12 for teh 5th (you combine them into  one like gems in D2)… being consumable you wouldn’t keep them in your inventory for very long either… and you could choose which skills to rune first…
      Combine it with being able to choose which rune effect you want for each skill it would be a pretty nifty system…and they could tinker with the drop rate at any time to make it easier or harder to get runed skills in the future. 

  2. Lol didn’t expect my vid to be put in the news here. Cool!
    Similar to you metarox I also want a rune point system. There’s a few threads up with very similar ideas, I hope blizzard implements something similar:
    Basically it means level 1-30 you unlock all skills and RANK 1 runes. Then level 30-60 you gain rune points, which can be spent in skills that you choose incrementally making them stronger, whereby level 60 you have enough points to get 6 skills to RANK 7 (or whatever rank they decide). These can be respecced at any time from the Jeweler if you want to try other skills. This provides added customisation, you don’t need to wait until lvl 58 to try out your runes. Similar to D2 in that you get everything by level 30 (The end of normal). It’s basically the same system pre-patch 13, but just absorbed into the skill system but with added customisation and still gives something for level 30-60.

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